kingballj: MAME ROM Information. History:
King & Balloon (c) 1980 Namco.
The player controls 2 green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the king and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the king that must be protected. The game ends when the king is carried away 3 times.
- TECHNICAL -
Main CPU : Z80 (@ 3.072 Mhz)
Sound CPU : Z80 (@ 2.5 Mhz)
Sound Chips : Tone generator, discrete circuits, and a DAC for speechs
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 16
Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Released in June 1980.
King & Balloon is the first game from Namco to feature voices.
Kevin Olkowski holds the official record for this game with 48,900 points.
- UPDATES -
The voices differed between Japanese and U.S. versions. In the Japanese version, the abducted king yelled 'Help! Help!', but with heavy Japanese pronunciation, sounding more like 'Herupuu!'. In the U.S. version, the voice was redone as a more English-sounding 'Help!'.
- SCORING -
On single balloons, first score is in formation, second score diving or rising, third score is rising with King in tow.
Red Balloons : 50, 100, 150
Orange Balloons : 40, 80, 120
Yellow Balloons : 30, 60, 90
White balloons : 20, 40, 60
On combination balloons, first score is first hit, second score is second hit, third score is third hit. First color is balloon color, second color is line/gondola color
Red/White : 500, 1,000, 1,500
Orange/Yellow : 400, 600, 1,000
Yellow/Orange : 300, 500, 700
White/Red : 200, 300, 500
- PORTS -
* Consoles :
Sony PlayStation (1998, "Namco Museum Encore") : Japanese release only
Sony PSP (2005, "Namco Museum Battle Collection")
Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")
Nintendo Wii (2010, "Namco Museum Megamix")
* Computers :
MSX
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.34b1 [Brad Oliver]
Artwork available
Bugs:
- kingball, kingballj: Voice sound effect cuts off early. Hoofbites (ID 04160)
WIP:
- 6th September 2010: Mr. Do - King and Balloon is done, thanks to Kiltron for cleaning, and to Old Wolf and Jcroach for purchasing the bezel.
- 0.134u3: Tafoid fixed wrong coinage DIP options in King & Balloon and clone.
- 0.133u1: Renamed (kingbalj) to (kingballj).
- 0.124u1: Galaxian rewrite [Aaron Giles, Stephane Humbert]: Accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. Removed RC Filter. Changed visible area to 224x768, palettesize to 32 colors and 'Unknown' to 'Unused' dipswitch.
- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. Added RC Filter.
- 16th December 2002: Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation.
- 0.35b8: Yasuhiro Ogawa added clone King & Balloon (Japan). Changed parent description to 'King & Balloon (US)'. Replaced color prom in King & Balloon (US) with the one from the (Japan) verison.
- 0.34b3: Brad Oliver fixed speech in King & Balloon.
- 0.34b1: Brad Oliver added King & Balloon (Namco 1980).
Other Emulators:
* FB Alpha
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Romset: 23 kb / 10 files / 15.5 zip
MAME XML Output:
   | <game name="kingballj" sourcefile="galdrvr.c" cloneof="kingball" romof="kingball"> |
   |    | <description>King & Balloon (Japan)</description> |
   |    | <year>1980</year> |
   |    | <manufacturer>Namco</manufacturer> |
   |    | <rom name="prg1.7f" merge="prg1.7f" size="4096" crc="6cb49046" sha1="a0891605dff7f9ff51bc7ad85f831a749f2f61e9" region="maincpu" offset="0"/> |
   |    | <rom name="prg2.7j" merge="prg2.7j" size="4096" crc="c223b416" sha1="ca2d9f6b8ef6db4f382089161f4147d9828c3554" region="maincpu" offset="1000"/> |
   |    | <rom name="prg3.7l" merge="prg3.7l" size="2048" crc="453634c0" sha1="0025ccd91e165692092a37541e730010e85e37f2" region="maincpu" offset="2000"/> |
   |    | <rom name="kbj1.ic4" size="2048" crc="ba16beb7" sha1="8c2c91a9e941d858a49edd6c0c8a912e1135653e" region="audiocpu" offset="0"/> |
   |    | <rom name="kbj2.ic5" size="2048" crc="56686a63" sha1="8e624df57a63a556941fdbebcd886488799fad17" region="audiocpu" offset="800"/> |
   |    | <rom name="kbj3.ic6" size="2048" crc="fbc570a5" sha1="d0dbaf86396bca65e067338a3b5b60b24990b8be" region="audiocpu" offset="1000"/> |
   |    | <rom name="kbj2.ic7" size="2048" crc="56686a63" sha1="8e624df57a63a556941fdbebcd886488799fad17" region="audiocpu" offset="1800"/> |
   |    | <rom name="chg1.1h" merge="chg1.1h" size="2048" crc="9cd550e7" sha1="d2989e6b7a4d7b37a711ef1cfb536fe13e0c5482" region="gfx1" offset="0"/> |
   |    | <rom name="chg2.1k" merge="chg2.1k" size="2048" crc="a206757d" sha1="46b50005876b7f61ab4a118d0a4caaebce8ce3e1" region="gfx1" offset="1000"/> |
   |    | <rom name="kb2-1" merge="kb2-1" size="32" crc="15dd5b16" sha1="3d2ca2b42bf508a9e5198e970abcbbedf5729164" region="proms" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="2500000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="discrete" name="DISCRETE"/> |
   |    | <chip type="audio" tag="dac" name="DAC"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="2"> |
   |    |    | <control type="joy" ways="2"/> |
   |    | </input> |
   |    | <dipswitch name="Cabinet" tag="IN0" mask="32"> |
   |    |    | <dipvalue name="Upright" value="0" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="32"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="IN1" mask="192"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="192"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="64" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="128"/> |
   |    |    | <dipvalue name="Free Play" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bonus Life" tag="IN2" mask="3"> |
   |    |    | <dipvalue name="10000" value="0" default="yes"/> |
   |    |    | <dipvalue name="12000" value="1"/> |
   |    |    | <dipvalue name="15000" value="2"/> |
   |    |    | <dipvalue name="None" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="IN2" mask="4"> |
   |    |    | <dipvalue name="2" value="0"/> |
   |    |    | <dipvalue name="3" value="4" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="8"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="8"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="FAKE" mask="1"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="1"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Speech" tag="FAKE" mask="2"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="2" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/> |
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