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machridrj: MAME ROM Information.


History:

Vs. Mach Rider (c) 1985 Nintendo.


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Super Smash Bros. Melee (Nintendo GameCube) has a remix medley of the Mach Rider soundtrack.


Default highscore table (BEST 10 RIDERS) :

1ST HAL 050000

2ND CSE 040000

3RD HNY 030000

4TH GSX 025000

5TH EGG 023000

6TH FLZ 022000

7TH K.M 021000

8TH NAV 020000

9TH YOK 020000

10TH MIK 020000


- UPDATES -


On the Fighting Course version, you travel across 10 sectors, and try to avoid being destroyed by obstacles and enemies.


In Endurance Course version, you race a certain amount of miles within a time limit while enemies get in your way and try to throw you off course.


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Howie Cohen]


Artwork available


WIP:

- 0.137u4: Added 'Enemies' dipswitch.

- 0.133u1: Renamed (machridj) to (machridrj).

- 0.81u9: Chack'n fixed rom names in clone (Japan, Fighting Course Version).

- 0.66: MASH added clone Vs. Mach Rider (Japan, Fighting Course Version). Changed parent description to 'Vs. Mach Rider (Endurance Course Version)'.

- 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox.

- 0.60: Changed description to 'Vs. Mach Rider'. Removed 3rd button.

- 18th May 2001: Chackn from Team Japump dumped Vs. Mach Rider (Japan, Fighting Course Version). Board RP2C04 0001.

- 0.37b11: Howie Cohen added Mach Rider (Nintendo 1985).

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.


Recommended Games (Motorbike):

Super Rider

Superbike

Excite Bike (PlayChoice-10)

Jumping Cross

Kick Start Wheelie King

Vs. Excitebike

Hang-On

Hang-On Jr.

Super Hang-On

Super Hang-On (Mega-Tech)

Vs. Mach Rider

Enduro Racer

Super Cross II

Racing Hero

World Grand Prix

GP Rider

Riding Hero

Moto Frenzy

Stadium Cross

Suzuka 8 Hours

Suzuka 8 Hours 2

Cyber Cycles

Manx TT Superbike

Motoraid


Romset: 49 kb / 7 files / 27.5 zip




MAME XML Output:

       <game name="machridrj" sourcefile="vsnes.c" cloneof="machridr" romof="machridr">
              <description>Vs. Mach Rider (Japan, Fighting Course Version)</description>
              <year>1985</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="mds-mr4-1_1d or 6d a.bin" size="8192" crc="ab7e0594" sha1="fc5982a93791608a20e5ec9e3a4b71d702bda354" region="maincpu" offset="8000"/>
              <rom name="mds-mr4-1_1c or 6c a.bin" size="8192" crc="d4a341c3" sha1="c799e40d0ebd1447032d8767fb2caeee6b33f31a" region="maincpu" offset="a000"/>
              <rom name="mds-mr4-1_1b or 6b a.bin" size="8192" crc="cbdcfece" sha1="91f3a0e1e91bdbb61721e9777009299f7e8efa96" region="maincpu" offset="c000"/>
              <rom name="mds-mr4-1_1a or 6a a.bin" size="8192" crc="e5b1e350" sha1="ab30f84597cbf470a02a2d083587cdc589a29a3c" region="maincpu" offset="e000"/>
              <rom name="mds-mr4-1_2b or 8b a.bin" size="8192" crc="59867e36" sha1="2b5546aa9f140277d611d6d5516b1343e5e672a0" region="gfx1" offset="0"/>
              <rom name="mds-mr4-1_2a or 8a a.bin" size="8192" crc="ccfedc5a" sha1="3d6321681fbe256d7c71037205d45d22fc264569" region="gfx1" offset="2000"/>
              <rom name="rp2c04-0001.pal" size="192" crc="a6293faa" sha1="190a410a3d818e124b2b9d2ef9fb3da003bb5d4c" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="Free Play" value="7"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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