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vs2002ex: MAME ROM Information.


History:

Virtua Striker 2002 (c) 2002 Sega.


- TECHNICAL -


Sega Triforce hardware


CPU : IBM Power PC 'Gekko'

Sound DSP : Custom Macronix 16bit DSP @ 81MHz

Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.

RAM : Upgradable RAM modules, up to 512MB

Graphics Engine : "Flipper" (Custom ATI/Nintendo)

Color : 24-bit Color, 24-bit Z Buffer.


- TRIVIA -


Released in October 2002.


- SERIES -


1. Virtua Striker (1994)

2. Virtua Striker 2 (1997)

3. Virtua Striker 2 version '98 (1998)

4. Virtua Striker 2 version '99 (1998)

5. Virtua Striker 2 ver. 2000 (1999)

6. Virtua Striker 3 (2001)

7. Virtua Striker 2002 (2002)

8. Virtua Striker 4 (2005)

9. Virtua Striker 4 ver. 2006 (2006)


- PORTS -


* Consoles :

Nintendo GameCube [DOL-GVSJ-JPN] (Feb.2002)


- SOURCES -


Game's ROM.




MAME Info:

0.130u1 [?]


GDROM required


WIP:

- 0.130u1: Added Virtua Striker 2002 (GDT-0002) (Sega 2002).

- 15th March 2009: Dumped Virtua Striker 2002 (GDT-0002).


Romset: 1 kb / 1 files / 197 zip

GDROM: 1.25 GB (Compressed: 296.0)




MAME XML Output:

       <game name="vs2002ex" sourcefile="triforce.c" romof="triforce">
              <description>Virtua Striker 2002 (GDT-0002)</description>
              <year>2002</year>
              <manufacturer>Sega</manufacturer>
              <biosset name="bios0" description="Triforce Bios" default="yes"/>
              <rom name="triforce_bootrom.bin" merge="triforce_bootrom.bin" bios="bios0" size="2097152" crc="d1883221" sha1="c3cb7227e4dbc2af861e76d00cb59726105a2e4c" region="maincpu" offset="0"/>
              <rom name="317-0337-exp.data" size="80" crc="aa6be604" sha1="fabc43ecfb7ddf1d5a87f10884852027d6f4773b" region="picreturn" offset="0"/>
              <disk name="gdt-0002" sha1="471e896d43167c93cc229cfc94ff7ac6de7cf9a4" status="baddump" region="gdrom" index="0" writable="no"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="64000000"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" pixclock="18432000" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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