Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

xmen2pa: MAME ROM Information.


History:

X-Men (c) 1992 Konami.


- TECHNICAL -


[2-Player model]


- TRIVIA -


For more information about the game itself, please see the 4-Player model entry.


A X-Men unit appears in the 1998 movie 'The Replacement Killers'.


Michael Jackson used to own this game (Serial number: 1099L). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


List of official models :

X-Men [2-Player model]

X-Men [4-Player model]

X-Men [6-Player model]


- UPDATES -


Differences between the 2-Player Japanese version and the US version :

* The introduction cut-scene and some of the other animated cut-scenes contain Japanese subtitles.

* During game-play some sentinels appear with a white and pink coloring, if you defeat them, you can pick up either an energy power-up or a mutant power-up ball.

* Whenever you use a mutant power attack, you'll use up a power ball before losing energy for using another attack. in the US version however, you lose energy first, then you'll be able to use a power ball.

* Stages 1 and 4 start a little bit ahead of the US versions.

* The robot pterodactyl that is a mid-boss in stage 4 appears a lot earlier in the Japanese version.

* The US versions have the 'Winners Don't Use Drugs' screen.


Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while the 6-player cabinets forced the selections.


- STAFF -


Chief Producer and Director : Lee

Visual Designers : K. Hattori, Captain Oe

Design Works : Y. Asano, Mitsuhiro Nomi

Hardware Designers : H. Matsuura, S. Yasuda

Cabinet Designer : Rasher Y. Tamura

Sound Producer and Composer : S. Fukami

Music Co-Producer and Composer : Y. Technouchi

Guest Composer : J. Nakano

Support Composer : A. Hashimoto


Special Thanks : Y. Hatano

Young Man : H. Ohyama


- PORTS -


* Consoles :

Sony PlayStation 3 (Dec.14, 2010; PlayStation Network)

Microsoft Xbox 360 (Dec.15, 2010; Xbox Live Arcade)


- SOURCES -


Game's rom.




MAME Info:

0.36b2 [Nicola Salmoria]


Artwork available (xmen6p, xmen6pu)


Bugs:

- xmen and clones: Echo effect missing from voice samples (and probably samples used in the music as well). Tempora (ID 04765).

- xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume. Tempora (ID 04762)

- [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)


WIP:

- 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK.

- 0.145u6: hap improved volume balance in X-Men.

- 0.145: Bonky0013 added clone X-Men (4 Players ver ADA).

- 0.143u1: Angelo Salese removed deprecat.h usage in X-Men.

- 0.137: David Haywood implemented default EEPROMs for X-Men.

- 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.

- 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.

- 0.135u2: Irongiant added clone X-Men (4 Players ver EBA).

- 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).

- 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).

- 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.

- 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.

- 9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach.

- 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.

- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).

- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) in the (6 Players ver ECB / UCB) clones.

- 0.103u3: Fixed rom names.

- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones '(World 2 Players)' to '(Asia 2 Players ver. AAA)', '(Japan 2 Players)' to '(Japan 2 Players ver. JAA)' and '(US 6 Players)' to '(US 6 Players ver. UCB)'. Renamed (xmen6p) to (xmen6pu). Fixed rom names.

- 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones '(Asia 2 Players ver. AAA)' to '(2 Players ver. AAA)', '(Japan 2 Players ver. JAA)' to '(2 Players ver. JAA)', '(Euro 6 Players ver. ECB)' to '(6 Players ver. ECB)' and '(US 6 Players ver. UCB)' to '(6 Players ver. UCB)'.

- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.

- 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).

- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.

- 0.74u2: Added clone X-Men (US 6 Players).

- 0.67: Removed clone X-Men (US 6 Players).

- 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men.

- 0.62: Added clone X-Men (World 2 Players). Changed parent description of '(4 Players)' to '(US 4 Players)' and clones '(6 Players)' to '(US 6 Players)' and '(2 Players Japan)' to '(Japan 2 Players)'.

- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.

- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.

- 0.55: Fixed YM2151 sound in X-Men.

- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).

- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.

- 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz.

- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.

- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.

- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.

- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.

- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.

- 0.37b8: Added Konami 054539 sound (48000 Hz).

- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.

- 0.36b4: Changed 68000 clock speed to 16MHz.

- 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode.


LEVELS: 8


Other Emulators:

* FB Alpha


Movie: X-Men

Genre: Fantasy

Year: USA 2000

Director: Bryan Singer

Studio: 20th Century-Fox

Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry


Recommended Games:

X-Men: Children of the Atom

X-Men Vs. Street Fighter


Recommended Games (Super Heroes):

Superman

Cyber-Lip

Batman

Batman Forever

Captain America and The Avengers

Avengers In Galactic Storm

Captain Commando

Eight Man

Spider-Man: The Videogame

Spider-Man vs The Kingpin (Mega-Tech)

X-Men

X-Men: Children of the Atom

X-Men Vs. Street Fighter

Marvel Super Heroes

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Battle Circuit


Recommended Games (Robots):

Robot Bowl

Berzerk

Frenzy

Robotron

Hopper Robo

I, Robot

Marvin's Maze

Screw Loose

Hole Land

Bygone

Galactic Warriors

Metal Clash

Metal Soldier Isaac II

Robo Wres 2001

Mutant Night

Star Guards

Xybots

Atomic Robo-kid

Bakutotsu Kijuutei

Enforce

Povar / Sobrat' Buran / Agroprom (Pssst)

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Act-Fancer Cybernetick Hyper Weapon

Escape from the Planet of the Robot Monsters

Robo Army

Terminator 2 - Judgment Day

Turbo Force

Battle of the Solar System

X-Men

Schmeiser Robo

Cyberbots: Fullmetal Madness


Romset: 9089 kb / 13 files / 3.89 zip




MAME XML Output:

       <game name="xmen2pa" sourcefile="xmen.c" cloneof="xmen" romof="xmen">
              <description>X-Men (2 Players ver AAA)</description>
              <year>1992</year>
              <manufacturer>Konami</manufacturer>
              <rom name="065-aaa04.10d" size="131072" crc="7f8b27c2" sha1="052db1f47671564a440544a41fc397a19d1aff3a" region="maincpu" offset="0"/>
              <rom name="065-aaa05.10f" size="131072" crc="841ed636" sha1="33f96022ce3dae9b49eb51fd4e8f7387a1777002" region="maincpu" offset="1"/>
              <rom name="065-a02.9d" merge="065-a02.9d" size="262144" crc="b31dc44c" sha1="4bdac05826b4d6d4fe46686ede5190e2f73eefc5" region="maincpu" offset="80000"/>
              <rom name="065-a03.9f" merge="065-a03.9f" size="262144" crc="13842fe6" sha1="b61f094eb94336edb8708d3437ead9b853b2d6e6" region="maincpu" offset="80001"/>
              <rom name="065-a01.6f" merge="065-a01.6f" size="131072" crc="147d3a4d" sha1="a14409fe991e803b9e7812303e3a9ebd857d8b01" region="audiocpu" offset="0"/>
              <rom name="065-a08.15l" merge="065-a08.15l" size="1048576" crc="6b649aca" sha1="2595f314517738e8614facf578cc951a6c36a180" region="gfx1" offset="0"/>
              <rom name="065-a07.16l" merge="065-a07.16l" size="1048576" crc="c5dc8fc4" sha1="9887cb002c8b72be7ce933cb397f00cdc5506c8c" region="gfx1" offset="100000"/>
              <rom name="065-a09.2h" merge="065-a09.2h" size="1048576" crc="ea05d52f" sha1="7f2c14f907355856fb94e3a67b73aa1919776835" region="gfx2" offset="0"/>
              <rom name="065-a10.2l" merge="065-a10.2l" size="1048576" crc="96b91802" sha1="641943557b59b91f0edd49ec8a73cef7d9268b32" region="gfx2" offset="100000"/>
              <rom name="065-a12.1h" merge="065-a12.1h" size="1048576" crc="321ed07a" sha1="5b00ed676daeea974bdce6701667cfe573099dad" region="gfx2" offset="200000"/>
              <rom name="065-a11.1l" merge="065-a11.1l" size="1048576" crc="46da948e" sha1="168ac9178ee5bad5931557fb549e1237971d7839" region="gfx2" offset="300000"/>
              <rom name="065-a06.1f" merge="065-a06.1f" size="2097152" crc="5adbcee0" sha1="435feda697193bc51db80eba46be474cbbc1de4b" region="k054539" offset="0"/>
              <rom name="xmen_aaa.nv" size="128" crc="750fd447" sha1="27884c1ceb0b5174f7d06e1e06bbbd6d6c5b47e7" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="k054539" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="304" height="224" refresh="59.170000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise