-== THE DOX TO --== ALCATRAZ ==-- TYPED IN FOR SKID ROW BY -== SCOOTER ==-

ALCATRAZ MISSION PRESUMED DANGEROUS
-----------------------------------
THE AMERICAN GOVERMENT HAS DECLARED ALL-OUT WAR ON THE DRUG CARTEL WHOSE
CHIEF,MIGUEL TARDIEZ,PUBLIC ENEMY NUMBER 1, IS HOLED UP ON THE ISLAND OF
ALCATRAZ WHICH HAS BEEN A `HIGH RISK` ZONE SINCE THE SAN FRANSICO EARTHQUAKE IN
1989.
THE FORMER FEDERAL PRISON IS NOW THE HEADQUARTERS FOR ALL MANNER OF CRIMINAL
ACTIVITY. THIS IS WHY YOU HAVE TO ACT URGENTLY, AT YOUR OWN RISK, TO UNDERTAKE
A MISSION WHICH EVERYONE ELSE HAS FAILED ON.

MOVEMENT
--------
TO OBTAIN MOVEMENT ON THE KEYBOARD PRESS ON THE VERTICAL ARROW AND EITHER THE
LEFT OR RIGHT ARROW SIMULTANEOUSLY.
WHEN A GUARD FALLS AND WHEN YOU ARE OUT OF AMMO REMEMBER TO PICK UP HIS WEAPON.
TO CHANGE WEAPONS, YOU HAVE TO ENTER A HIDE-OUT AND PRESS THE FIREBUTTON.

CHANGE ACTIVE PLAYER.....PRESS RETURN
PAUSE....................PRESS P

CLIMBING AND ABSIELING
----------------------
PRINCIPLE;
IT IS IMPOSSIBLE TO PENETRATE OR ESCAPE THE PRISON THROUGH THE CLOSED GATES
SO EACH PLAYER IN TURN WILL HAVE TO TRY TO CLIMB THE WALL. THE AIM IS TO REACH
THE TOP AND TO GET INTO THE BUILDING THROUGH THE ROOF WITHOUT BEING CAUGHT BY
THE SPOTLIGHTS WHICH PERMANTLY SCAN THE FACE OF THE CELLHOUSE.
IF YOU ARE PICKED UP BY THE SPOTLIGHT, LET OUT SOME OF THE ROPE TO LOWER
YOURSELF. WHEN LEAVING THE CELLHOUSE. YOU WILL AHVE TO ABSEIL DOWN THE WALL.

THE CONTROLS
------------
USE THE LEFT AND RIGHT DIRECTION(JOYSTICK OR ARROW KEYS) TO CLIMB. SPACE BAR OR
FIRE BUTTON = RELEASE THE ROPE/STOP DESCENT.

CLEAN OUT PHASE INSIDE THE BUILDINGS
------------------------------------
PRINCIPLE;
DURING THIS PHASE, YOU WILL PASS ALONG MILES OF CORRIDORS.

A TRUE PURSUIT THROUGH AMBUSHES AND DANGERS AWAITS YOU AT THE END OF ANY
CORRIDOR..SO TAKE A DEEP BREATH.
YOU WILL ENTER THE BARRACKS BUILDING AND THE INDUSTRY BUILDING THROUGH ONE OF
THE DOORS BUT ALL THE CELLHOUSE GATES ARE CLOSED AND YOU WILL HAVE TO SCALE THE
WALL.

USUAL JOYSTICK CONTROLS..UP/FORWARD..DOWN/BACKWARD..LEFT/LEFT..RIGHT/RIGHT

THE ROOMS
---------
PRINCIPLE;
ENTERING A ROOM, FIND THE DOOR ON THE MAP, PLACE YOURSELF OPPOSITE THE DOOR AND
ADVANCE, YOU WILL GO THROUGH THE DOOR AUTOMATICALLY.
WHEN A PLAYER ENTERS A ROOM, THE SCREEN ZOOMS. 2 PLAYERS CANNOT BE IN THE ROOMS
AT THE SAME TIME.

THE MAP OF THE ISLAND IS DESCRIBED (THE BEST WAY I CXAN AS ITS DRAWN ON THE
PAGE I`M LOOKING AT)

[EAST].... OF THE ISLAND IS THE DISEMBARKATION ZONE.
MOVING TO THE RIGHT FROM THE DISEMBARKATION ZONE [NORTH]

[NORTH]... DIRECT NORTH IS THE BARRACKS BUILDING. IN THE BARRACKS BUILDING,
FIND THE OFFICE FROM WHERE YOU HAVE TO RECOVER THE PHT REPORT. THE ROOM IS
GUARDED AND YOU WILL HAVE TO NEUTRALIZE THE GUARDS TO RECOVER THE ATTACHE CASE
CONTAING THE DOCUMENT.

MOVING NORTH-WEST [RIGHT OF TOP CENTRE] IS THE INDUSTRY BUILDING.

[NORTH-WEST] INDUSTRY BUILDING. IT IS IN THIS BUILDING THAT YOU WILL FIND THE
ROOM CONTAINING THE DRUG STOCKS AND THE PAPER MONEY CAHE WHERE YOU WILL LEAVE A
TIME BOMB(PRESS THE BUTTON OR THE SPACE BAR ONCE IN THE ROOM)

DIRECT CENTRE OF THE ISLAND...IS THE CELLHOUSES. THE HIGH POINT OF YOUR MISSION
AND ALSO THE MOST DANGEROUS PHASE BECAUSE THIS IS WHERE TRADIEZ IS STAKED WITH
HIS MEN.
TRARDIEZ HIMSELF WILL SURRENDER ONCE YOU HAVE NEUTRALIZEDBOTH OF HIS
BODYGUARDS. ONCE YOU HAVE CAPTURED TARDIEZ, RETURN TO THE ROOF AND TRY TO CATCH
THE HELICOPTER IN TIME.

[WEST]...THE HELICOPTER PAD

OUTSIDE PHASE
-------------
APPROACHING A TARGET BUILDING
-----------------------------
YOU WILL NEED TO BE EXTRA CAREFUL AND AGILE WHEN MOVING OUTSIDE, THE GUARDS ARE
NEVER FAR AWAY AND CAN EVEN JUMP OUT OF WINDOWS. YOU ILL BE MOVING ALONG THE
TRACKS WHICH ARE PART OF THE GUARDS ROUNDS. SHOWN AS BROCKEN LINES ON THE MAP,
THESE TRACKS CORRESPOND TO 4 DIFFERENT ZONES LINKING ONE POINT TO ANOTHER.
IF THERE ARE 2 DIFFERENT PLAYERS EACH GUIDES HIS CHARACTER SIMULTANEOUSLY BUT
IF THERE IS ONLY 1 PLAYER YOU HAVE TO ALTERNATE THE ACTIVE PLAYER. TO DO THIS
PRESS THE `RETURN` KEY.

GAME SCREEN
-----------

TOP LEFT OF SCREEN.......TIME LEFT BEFORE HELICOPTER TAKEOFF
MIDDLE OF TOP SCREEN.....HIDING PLACE
TOP RIGHT OF SCREEN......SELECTED WEAPON OF PLAYER 1
MIDDLE RIGHT OF SCREEN...NUMBER OF LIVES PLAYER 1/FORCE POINTS
BELOW MIDDLE RIGHT.......SELECTED WEAPON OF PLAYER 2
BOTTOM RIGHT OF SCREEN...NUMBER OF LIVES PLAYER 2/FORCE POINTS

GAME CONTROLS
-------------
KEYBOARD/JOYSTICK

HIDE AND CHANGE WEAPON
OR CLIMB
ROLL TO THE LEFT ROLL TO THE RIGHT

LEFT RIGHT

CROUCH DOWN OR
PICK UP WEAPON

FIRE BUTTON OR SPACE BAR = FIRE/HAND TO HAND COMBAT

THE MISSIONS
------------
YOUR FIRST TASK IS TO GET INTO THE BARRACKS BUILDINGAND TO SEIZE DOCUMENTS
WHICH WILL COMPRISE THE TRAFFICKERS.
THEN YOU MUST PLANT TIME BOMBS IN THE INDUSTRY BULDING TO DESTROY THE DRUG
STOCK AND BANKNOTE RESERVE.
YOUR FINAL TASK IS TO CAPTURE THE MAGNATE `MIGUEL TARDIEZ` AND NEUTRALIZE HIS
STRONG ARM MEN IN THE `CELLHOUSES`.

THE MEN
-------
`BIRD` AND `FIST` ARE MEMBERS OF A CRACK COMMANDO, SELECTED FOR THE MISSION AS
DIRECT CONTACT SPECIALISTS. CAMAFLAGED IN FIRE-PROOF SUITS, THEY ARE ARMED WITH
DAGGERS AND 2 TIME BOMBS AND CAN PICK UP VARIOUS SORTS OF WEAPONS DURING THE
GAME. THEYT ARRIVE ON THE ISLAND AT NIGHT BY DINGHY AND, IF ALL GOES WELL, WILL
LEAVE THE ISLAND BY HELICOPTER.

MISSION ORDERS
--------------
DRUG DEPARTMENT ADMINISTRATION
LAST MINUTE MEETING
FOLLOW THE FINAL INSTRUCTIONS OF YOUR INSTRUCTOR ATTENTIVELY, ONLY HE CAN GIVE
YOU YOUR FINAL MISSION ORDER.

PRESS THE SPACE BAR OR FIRE BUTTON FOR DISPLAY OF PHOTOGRAPHS SO THAT YOU MAY
CHOOSE YOUR OPTIONS.

MAIN MENU
---------
TO MAKE YOUR CHOICES SET THE CURSOR IN THE DIRECTION OF YOUR SELECTION AND THEN
UNFURL THE ALTERNATIVES BY PRESSING THE SPACE BAR OR THE FIRE BUTTON ON THE
JOYSTICK.
MOVE THE CURSOR ARROWS [UP] AND [DOWN] OR DIRECTION UP AND DOWN ON THE
JOYSTICK.

THE WEAPONS
-----------
YOU WILL SET OUT ON THE MISSION WITH A KNIFE AND 2 TIME BOMBS PER PLAYER.
HOWEVER, DURING THE ADVENTURE, YOU WILL HAVE MANY CHANCES TO PICK UP WEAPONS.
EACH FIRING WEAPON CONTAINS 9 ROUNDS OF AMMO.
YOU HAVE 4 LIVES AND EACH LIFE CONSISTS OF 4 FORCE POINTS.

RVS 1526 COMMANDO KNIFE
USEFUL ONLY AT CLOSE QUARTERS ..SILENT AND DEADLY

STAYNER AUG 77 ASSAULT RIFLE, 14 INCH BARREL, 223 BORE, 70 ROUNDS A MINUTE
POWERFUL AND RELIABLE...BUT NOISY

FLAME THROWER K12 RANGE 10 METRES
EFFECIENT...BUT NOISY

TIME BOMBS M165 A2
INDESPENSABLE TO DESTROY THE DRUG STOCK AND MONEY RESERVES

HVS GRENADES
NOISY BUT ESSENTIAL TO DESTROY CERTAIN OBSTACLES

ACTION
------
YOU DISEMBARK FROM A CANOE ONTO THE ISLAND,SILENTLY AND UNDER COVER OF NIGHT.
FROM THAT MOMENT YOU HAVE EXACTLY 2 HOURS TO COMPLETE YOUR MISSION.

NO LINGERING AROUND, YOU IMMEDIATELY PLUNGE INTO THE MENACING ATMOSPHERE OF THE
ISLAND.

YOUR MISSION IS NOT EXACTLY A HOLIDAY AND CONSISTS OF SEVERAL PHASES. PENETRATE
THE BARRACKS, GO INTO THE INDUSTRY BUILDING WHERE YOU WILL PLACE 2 TIME BOMBS,
THEN GOTO THE CELLHOUSES WHERE YOU WILL NEUTRALIZE `TARDIEZ`S` MEN AND CAPTURE
HIM AFTER WHICH YOU MUST FINALLY MAKE IT TO THE HELICOPTER.

MISSION COMPLETION
------------------
AS SOON AS YOU HAVE COMPLETED THE ABSEILING SECTION, RUN TO THE END OF THE
ISLAND AND IF THERE IS TIME LEFT, BOARD THE HELICOPTER.
IF THE HELICOPTER HAS ALREADY LEFT THE ISLAND, YOU CAN ALWAYS TRY TO REACH YOUR
CANOE.
IF THE MISSION IS A SUCCESS YOUR EFFORTS WILL BE CROWNED BY A HAPPY EPILOUGE.
MEANWHILE `GOOD LUCK!!`

ANOTHER DOC TYPED IN BY -- SCOOTER/SKID ROW --27/4/92--