AUTOMANIA
(c)1984 Mikro-Gen
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Inlay Card Text:
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Welcome to the world of Wally Week.
O.K. Wally try and get it right this time! All you have to do is
get these car parts from the store, take them to the assembly
area and put 'em together. Simple, INNIT?
If you had bought decent shelving units things wouldn't keep
falling off, would they Wally, and if the gangplanks seem to have
a mind of their own it's �cause you're a Wally, Wally. If you
put things back in their right places you wouldn't have to jump
over them to get what you want. With your flat hat, beer belly
and oversize boots you really are a Wally, Wally.
You as Wally Week have ten cars to build, each consisting of 6
parts. You will begin in the store area with tyres bouncing
around to hit you. You must go to the stock room, identify the
parts required, and go up the ladders to each level to collect
them (moving over the part will collect it). The gangplanks are
none too safe and you must jump the gaps to reach the relevant
parts. There are various items strewn on the floors which again
have to be jumped over. These appear in different places on the
screen, so the game is a constant challenge.
You will then return to the assembly area to place the parts in
their correct positions on the car, but to deposit the upper
parts of the car (e.g. windscreen, roof etc) you will have to
jump when in the correct position.
Upon loading you are faced with a menu screen on which you will
see:
Key 1 Music On
Key 2 Music Off
Key 3 Sinclair Joystick
Key 4 Kempston Joystick
Key 5 Demonstration Mode
Key 6 Define your own Keys
The program automatically sets
Q-UP O-LEFT M-JUMP
A-DOWN P-RIGHT
and these will stay unless any other is chosen.
The demonstration mode will show you what you will encounter
in the game, and will continue until you press any key to return
to the menu screen.
You will start with 3 lives and gain an extra life for each car
you complete. However, you can also have a time limit on each
car part and will lose a life if you exceed this limit.
Right Wally, away you go!!
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Watch out for Wally Week's other wacky adventures.
COMPETITION RULES
Each month Mikro-gen agrees to award �100 in prize money which
will be paid to the person achieving the highest score to that
date.
Should one month's highest score not be surpassed, the prize
money for succeeding months will be awarded to the previous
verified highest score until it is beaten.
Entries will be only accepted when accompanied by the code that
appears on the screen.
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Taken from Project 64 http://project64.c64.org
Readapted for the Spectrum in 2001 AD by Alessandro Grussu
http://www.ag-online.da.ru