NEIGHBOURS

Impulze (Zeppelin), 1991

Inlay text:

GAMESPLAY

Scott Robinson and his skateboard are controlled via the following Joystick
or Keyboard options:

1. Keyboard control
2. New Keys from Default Values
3. Sinclair Joystick Control
4. View High Score Table
5. Start Game

Pressing FIRE starts the Neighbours computer game.

THE ROBINSON'S GARAGE / SELECTION SCREEN

This is the main selection screen covering all of the actions in the races
ahead.

Use this screen to pick the characters that you wish to challenge to a race,
the additional obstacles that you will come across on the tracks, and the
type of skateboard that you wish to compete on.

THE RACE CHALLENGERS

The following Neighbours characters, past and present, can be challenged to
appear as race opposition.

CHARLENE RAMSEY Charlene borrows a Go-Kart from Jim Robinson's garage, tunes
it up, and is raring to go!
HENRY RAMSEY Landscape Gardener extraordinaire, Henry takes to the track
in his Tractor Lawnmower.
MIKE YOUNG Still studying hard as a student, Mike races on a skateboard
against his best pal from his school days at Erinsborough High.
MATT ROBINSON Matt has borrowed Mike's motorbike to give him a race
advantage.

The number of contestants are selected in the above order by pressing
keys 1-4.

THE SKATEBOARDS

There are two skateboards available to race on. Pressing keys indicates your
chosen racing board.

1. NORMAL handling and speed
2. FAST handling and speed

Trial and error will enable you to select the skateboard that suits your own
racing style.

SPECIAL OBSTACLES

Extra obstacles can be selected to make the game more challenging. The more
objects revealed, the more obstacles appear on the race track.

DES CLARKE'S CAR Des is late for work at the Bank, and will tend to pull
out without looking where he is going
RADIO CONTROLLED CAR Todd Landers has just received a new RC car for his
birthday from Jim and Beverly. He is just getting to grips
with the controls, so the car can cause havoc everywhere!
KANGAROO Erinsborough Wildlife Park has accidentally let one of
its kangaroos escape. The animal passes through the
Neighbours locations on his way to the Outback.

Press keys 1-3 to select the additional obstacles which appear in the
racing screens.

Remember that the special obstacles not only cause havoc for Scott, but also
for all of the other race opponents.

RACE LOCATIONS

There are eight individual races that make up the Neighbours Challenge. These
races take place over the following locations, under the guidance of
Harold Bishop:

RAMSAY STREET
LASSITER'S COMPLEX
ERINSBOROUGH HIGH
ANSON'S CORNER

There are two races at each location, with two lap races on each track.

Each race scenario has its own particular layout and design, as well as
obstacles relevant to that Neighbours location.

POPULARITY METER

At the bottom of the racing screen, Scott Robinson's Popularity Meter is
dislayed as a large Neighbours logo. During the race, this will increase and
decrease as the viewing audience judges Scott's performance in the race.

Colliding with popular characters will reduce your popularity, wherease picking
up pieces of rubbish will increase your ratings in the eyes of the audience.
Bonuses are awarded at the end of every race based upon Scott's current
Popularity Rating.

If Popularity drops to zero during the course of a race, Scott is automatically
dropped from the series and the game ends.

The aim of the game is therefore to keep Scott's popularity high, whilst at
the same time arriving in the highest possible scoring position in the race.

Your current position is indicated on the map of Australia, with Scott's score
and laps completed shown on the opposite side of the screen.

RACING

All players line up at the starting line at the beginning of the race. The
starting pistol cracks into life, and the game begins.

As you race around the track, avoiding obstacles as well as other contestants,
you must pass through the gates set up by Harold Bishop to mark out the agreed
course. If you do not pass through all of the gates, you do not advance your
score and you cannot win the race.

The television sets on the left hand side of the screen register the positions
of the first three characters across the line.