ROLLAROUND
(Mastertronic)
programmed by Mr Chip Software


THE GAME

GAMEPLAY
The object of the game is to collect the correct number of coloured
crosses within the time limit, while avoiding the aliens. You must not
collect too many crosses, only the correct number will do. Just to
make your life even more difficult there are holes to fall down and
edges to drop over, both of which kill you. You can move around by
rolling, or you can jump, to avoid being killed by aliens or falling
down holes.
On each level there are nine screens laid out as a 3 by 3 grid; on
each screen there can be up to a hundred individual squares. There are
twenty levels in total. There are seven different types of squares;
they are:

Plain Squares Used for moving around on, no other purpose.
Holes Watch out for these, falling down them is
detrimental to your health.
X Squares That is squares with crosses on them. Move over
these to collect the crosses and thereby complete
the level. The squares come in a variety of
colours; you need to collect just the right
number of crosses from each colour.
Flip Squares There are two types of these, both alter the
other squares on the level.
Grids Marked with a grid pattern. These change plain
squares into X squares, and vice versa. You need
to use these to complete some of the higher levels.
H Squares These turn plain squares into holes, and the other
way around; useful for killing aliens.
Clock Squares These stop the clock for a limited time and slow
down the aliens.
? Squares These are mystery squares. They can either award
you 1000 points or a bonus life or they can kill you.

ALIENS
There are several types of aliens, each of which can come in a variety
of guises, so keep your eyes peeled. They range from the simples type,
who have exactly the same abilities as you, up through various vicious
types that turn squares into holes, to a really mean type that can
jump over holes. There are also aliens that sit and guard a single
square, and bombs that home in on the square you are occupying.
If you get an impossible situation you can abort the level at the
cost of a life. After you successfully complete a level you will have
the chance to improve your score on a bonus level.

LOADING INSTRUCTIONS
Type LOAD "" and press RETURN.

CONTROLS
Kempston joystick only; this is automatically detected if plugged in.
Joystick controls movement, press fire to jump. If you do not have a
joystick plugged in the keys are:-

Top row W-O Up
Second row S-L Down
Z C B M Left
X Y N , Right
Numbers 1-0 Jump
Q Aborts level


(c) Mastertronic Limited 1987