Sanxion

Somewhere in the Artic Circle, January 16th.

The Global Village suddenly becomes deaf, dumb and blind when, for thirty
seconds, the most awesomely powerful radio transmission is sent from the top of
the world - the last message from a dying Alien whose only mistake was to
misjudge the strength of the planet's magnetic field.
Through simple triangulation the source of the radio emission is soon determined
and it's the Americans who arrive at the space ship wreck first. Since the UFO
came down in an American sector it is quite easy to shut the Russians out of
the picture. The boffins are set to work and from the debris they learn a
frightening secret...

The ship was piloted by a member of a galaxy-wide Empire that has dominated the
immediate cosmos for millenia, and the Aliens who run this Empire are very
interested in mankind. The Empire's fascination stemmed from the human's almost
amazing technological progression during the last couple of centuries, coming
from unpowered wooden chariots to space exploration within an incredibly small
time span largely throug a barbaric indulgence in genocidal war. After a while
the fascition turned to fear, as many leading social theoreticians pointed out
that this species would soon be swarming through the galaxy, bringing with them
aggression, barbarism and probably the eradication of the Empire.
To stunt the malignant species' frightening evolution, a Culture Technician
had been sent to manipulate mankind towards a nuclear death intended to neatly
nip the problem of the bud. It had been quite easy, the odd touch here, the
slightest altering there and Mankind was all set to destroy itself. The final
touch was just being administered with the gradual destruction of America's
'Starwars' project when the Technician crashed and the Empire's cover was
blown.
Not a particularly pleasant secret to uncover and definitely one too large to
keep under wraps, since the massive display of radio power had done more than
temporarily blind the world, it had also informed the Empire that they were out
in the open. Earth's leaders realised that soon the Aliens would be on the spot
in force.
Immediate amnesty was the only solution. America and Russia jointly set up
Project Damocles, a joint 'think tank' to discuss the now obvious necessity of
global defence for the inevitable conflict between Man and Alien.
And from 'Damocles' came Operation Sanxion, a proposal for a defence corps
piloting a breed of ship based around existing weaponry and technology gleaned
from the visitor's spacecraft. The ships would constantly patrol the planet
warding off and destroying any Alien presence, stopping only at the ReGen (fuel
and rest) stations that were to be hastily constructed across the world. With
only days to spare Operation Sanxion became operative.


In Sanxion, the simulation, you will encounter a variety of Aliens using
different tactics to dominate various parts of the planet. As a member of the
Sanxion Corps it's up to you to destroy any Alien infiltration.
After each sector is successfully defended the pilot must prepare him/herself
for an end of level bombardment which if successfully destroyed will mark the
end of that level. Bonus points are awarded dependant on time taken.
An extra ship is awarded for every 20,000 points.
Pick up 'P' icons during game to increase the capability of your armaments.

LOADING INSTRUCTIONS
48k owners type LOAD "" (ENTER).
128K owners select the LOADER option from the menu.

CONTROLS
Jpysticks supported; Cursor, Sinclair 'port one', Kempston.

Keyboard

Up ............... Q
Down ............. A
Left ............. O
Right ............ P
Fire ......... Space

Keys are redefinable.


This has been number one in a series to
astound and delight,
brought to you courtesy of
THALAMUS
and

STAVRROG FASOULAS - Original C64 game
DAVE THOMPSON - Spectrum coding
DENNIS MULLINER - Graphics
MARK WALLACE - Project Co-ordinator
LYN McCUTCHEON - Putting up with all the late
nights.
LOUSE NICHOLAS - Putting up with all the late
nights.
WALLY BEBEN - Sound FX and music based on
original sounds by Serge Prokofiev and Rob
Hubbard
FRANCO FREY - Moniee!!
DAVID BIRCH - Hard sell!!
PAUL COOPER - Other bits!!

PRODUCED BY PAUK COOPER

THALAMUS LIMITED,
1, SATURN HOUSE, CALLEVA PARK, ALDERMASTON,
BERKSHIRE, RG7 4QW

In the unlikely event of a faulty product, please
return the game to the original place or purchase.

Unauthorized copying, hiring, leninding, eating,
public performance and broadcasting of the
cassette are unquestionably prohibited. (c) 1989
Thalamus.