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Donkey Kong Jr. - Arcade

Publisher:Nintendo  ?              No-Intro:N/A
Developer:Nintendo  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Platform              MAME:dkongjrj
Controls:View              Commands:N/A
Game Manual:Download              Game Music:N/A

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Also on: Nintendo Famicom Disk System

 


Video
In game image of Donkey Kong Jr. on the Arcade.
In Game
Title screen of Donkey Kong Jr. on the Arcade.
Title Screen
Printed Circuit Board for Donkey Kong Jr..
PCB
Artwork for Donkey Kong Jr..
Artwork
Game Over Screen for Donkey Kong Jr..
Game Over Screen
High Score Screen for Donkey Kong Jr..
High Score Screen
Arcade Cabinet for Donkey Kong Jr..
Cabinet
Arcade Cabinet Marquee for Donkey Kong Jr..
Marquee
Arcade Control Panel for Donkey Kong Jr..
Control Panel
Advert for Donkey Kong Jr. on the Arcade.
Advert


Something of a role reversal for this superb sequel to the seminal 1981 platform-based original, with Mario now cast as the villain (the only Mario game in which this occurred) and Donkey Kong the captured victim.

Donkey Kong's son, DK Jr., must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platforms before he can reach his father. Jr. has to race against time while avoiding the horrible Snapjaws, Nitpickers, and Sparks released by Mario.

Like the original, Donkey Kong Jr. features 4 different stages, but in the US version, one or both of the middle stages are omitted in the first 3 levels. In the Japanese versions, all 4 stages are played in their logical order. See Updates below for complete details.

CAST OF CHARACTERS :

Donkey Kong Jr. - The baby ape in the white unitard with a big J printed on the front, this is the son of Donkey Kong and he must rescue his father from Mario's cage.

Mario - This game is quite possibly the ONLY game in Mario's long history where he is the enemy.

Donkey Kong - Poor DK was captured by Mario after the events portrayed in Donkey Kong. Now he must helplessly watch as his son comes to the rescue.

Snapjaws - These mechanical mouths must be avoided. Blue Snapjaws will drop down a vine and continue to fall off the screen, while Red Snapjaws will climb back up a vine and pose a more permanent threat.

Nitpickers - There are two types of Nitpickers in the game. Small Nitpickers appear on the Springboard Stage and occasionally drop eggs on Jr. as they fly around the top branch. Large Nitpickers appear on the Chains stage and weave back and forth in an attempt to hinder Jr.'s chances at rescuing his father.

Sparks - These volts of electricity patrol the Mario's Hideout Stage. The red variety follows the loop that they begin on while the blue version follows the vertical strips from one level to the next as they drop to the bottom of the screen.

Fruit - Jr. will find various pieces of fruit scattered throughout each stage that he will pluck when he touches them. The fruit will fall and take out any enemy in its path until it reaches the bottom of the screen. They are one of the best sources for bonus points.

Keys - On the Chains Stage, Jr. must push 6 of these up a chain into the lock positioned at the top of the stage. When he does, Papa will be set free.

Game description from www.arcade-history.com


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