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Mappy - Arcade

Publisher:Namco  ?              No-Intro:N/A
Developer:Namco  ?              GoodName:N/A
Year:1983              TOSEC:N/A
Category:Platform              MAME:mappyj
Controls:View              Commands:N/A
Game Manual:N/A              Game Music:
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Also on: MSX, MSX 2, Nintendo Game Boy Advance, Nintendo NES, Sega Game Gear

Series: Hopping Mappy

 


Video
In game image of Mappy on the Arcade.
In Game
Title screen of Mappy on the Arcade.
Title Screen
Printed Circuit Board for Mappy.
PCB
Artwork for Mappy.
Artwork
Game Over Screen for Mappy.
Game Over Screen
High Score Screen for Mappy.
High Score Screen
Arcade Cabinet for Mappy.
Cabinet
Arcade Cabinet Marquee for Mappy.
Marquee
Arcade Control Panel for Mappy.
Control Panel
Advert for Mappy on the Arcade.
Advert


You are Mappy, the brave mouse policeman. Mappy's mission is to retrieve all of the stolen treasure from the Meowky cat gang. They've stashed all of the loot in their leader's mansion which contains several floors, and numerous trampolines that the Meowkies like to use to travel between stories. Mappy must keep away from the cats and collect all items in the house before moving on to the next house. If Mappy is caught by a cat, he loses a life. Mappy also loses a life if he crashes to the floor by breaking through a trampoline or falling into a pitfall. When all of Mappy's lives are lost, the game is over.

Houses have six floors, and some houses in later rounds have an attic. Mappy gets to the different floors by jumping on a trampoline. Mappy can jump three times on a trampoline, but the fourth time will break it. Once Mappy moves onto a floor, he can jump on the trampoline another three times.

When Mappy jumps on the trampoline, he will go to the top floor of the house unless you push the joystick left or right to move him onto a particular floor. You can move Mappy onto a floor as he's on the way up, but not on the way down.

Goro, the boss cat, does not chase Mappy. Instead he moves around in a zigzag pattern. He also like to hide for a few seconds behind a treasure.

The cats are very sneaky and, if given half a chance, will try to corner Mappy at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after.

The cats have no defense mechanisms of any kind. But they cannot be permanently eliminated either. As soon as Mappy put one cat out of commission, another cat appears somewhere else in the house.

However, in an emergency, you can slow one cat down for short periods of time. This is accomplished by having Mappy throw open a standard door in the cat's face to knock him down and stun him. When hit by the door, the cat will be stunned for several seconds. When he is disabled like this, Mappy can walk right by him and not get caught. To temporarily eliminate more than one pursuer at a time, Mappy must catch them in the microwaves emitted when opening power doors - the thick flashing doors that flicker with different colors.

As your skill level increases, the number and direction of pursuers coming at you at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved.

Bonus lives are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Extra Lives' dip switch).

Once all the treasure in the house has been retrieved, you move on to the next house.

A bonus round is awarded to you after the 2nd house, and after every 3rd house thereafter, i.e. in after the 6th, 9th, 12th, 15th, etc. houses. In the bonus rounds, you score extra points by popping balloons. Using the trampoline, jump to pop as many balloons as possible in the fewest number of moves. The bonus round ends when the music ends. If you die during a bonus round, the bonus round ends there, but the number of lives remaining is not affected.

Game description from www.arcade-history.com


        
 


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