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Shinobi - Arcade

Publisher:Sega  ?              No-Intro:N/A
Developer:Sega  ?              GoodName:N/A
Year:1987              TOSEC:N/A
Category:Platform              MAME:shinobi
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (NEC PC Engine)
Download (Atari ST)
Download (Sega Master System)
Download (Sega Game Gear)
Download (NES)
Download (ZX Spectrum)

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Also on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, Microsoft Xbox Live Arcade, MSX, MSX 2, NEC PC Engine, NEC TurboGrafx-16, Nintendo NES, Sega Game Gear, Sega Master System, Sinclair ZX Spectrum, Sony Playstation 2

 


Video
In game image of Shinobi on the Arcade.
In Game
Title screen of Shinobi on the Arcade.
Title Screen
Printed Circuit Board for Shinobi.
PCB
Artwork for Shinobi.
Artwork
Game Over Screen for Shinobi.
Game Over Screen
High Score Screen for Shinobi.
High Score Screen
Arcade Cabinet for Shinobi.
Cabinet
Arcade Cabinet Marquee for Shinobi.
Marquee
Arcade Control Panel for Shinobi.
Control Panel
Advert for Shinobi on the Arcade.
Advert



Shinobi TV Commercial (Sega Master System Version)




A scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called "Zeed". To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen.

The Shinobi Ninja begins each level armed with either 'shuriken' throwing stars or a gun for long-range attacks; and a Samurai sword for close-range combat. In addition, the Ninja also has one 'Magic Attack' per level; a smart bomb which kills or damages all on-screen enemies. A points bonus is awarded whenever a level is completed without the Magic Attack being used. An end-of-level guardian awaits the player at the end of each mission, and each takes several hits before it is killed. Once a boss is defeated, the player is taken to a bonus stage in which a large number of Ninjas will try to 'jump' from the back of the screen to the front to attack the player. A bonus life is awarded if the player manages to kill all of the Ninjas without being attacked.

Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.

Game description from www.arcade-history.com


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