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Radiant Silvergun - Arcade

Publisher:Treasure Co., Ltd.  ?              No-Intro:N/A
Developer:Treasure Co., Ltd.  ?              GoodName:N/A
Year:1998              TOSEC:N/A
Category:Shooter              MAME:rsgun
Controls:N/A              Commands:N/A
Game Manual:Download (Sega Saturn)              Game Music:
Download (Sega Saturn)

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Also on: Microsoft Xbox Live Arcade, Sega Saturn, Sega ST-V

Series: Ikaruga

 


Video
In game image of Radiant Silvergun on the Arcade.
In Game
Title screen of Radiant Silvergun on the Arcade.
Title Screen
Artwork for Radiant Silvergun.
Artwork
High Score Screen for Radiant Silvergun.
High Score Screen
Arcade Cabinet Marquee for Radiant Silvergun.
Marquee
Arcade Control Panel for Radiant Silvergun.
Control Panel
Advert for Radiant Silvergun on the Arcade.
Advert


Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :

* A + B = Homing Plasma

* A + C = Backwards Wide Shot

* B + C = Homing Spread

* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

Game description from www.arcade-history.com


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