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Rescue - Arcade

Publisher:Stern Electronics  ?              No-Intro:N/A
Developer:Stern Electronics, Inc.  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Shooter              MAME:rescue
Controls:View              Commands:N/A
Game Manual:N/A              Game Music:N/A

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Also on: Nintendo Game Boy Color, Sinclair ZX Spectrum

 


Video
In game image of Rescue on the Arcade.
In Game
Title screen of Rescue on the Arcade.
Title Screen
Printed Circuit Board for Rescue.
PCB
Artwork for Rescue.
Artwork
Game Over Screen for Rescue.
Game Over Screen
High Score Screen for Rescue.
High Score Screen
Arcade Cabinet for Rescue.
Cabinet
Arcade Cabinet Marquee for Rescue.
Marquee
Arcade Control Panel for Rescue.
Control Panel
Advert for Rescue on the Arcade.
Advert
Game map for Rescue on the Arcade.
Map
(Sinclair ZX Spectrum Version)


The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.

In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.

To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.

Game description from www.arcade-history.com


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