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The direct sequel to the 1986 original, Sagaia retained the distinctive 3-screen format of the first game.
The power-up system of Sagaia was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.
Another new feature of Sagaia is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Sagaia are in fact smaller versions of the bosses from "Darius".
The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.
Game description from www.arcade-history.com
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