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Road Runner - Atari 5200

Publisher:Atari  ?              No-Intro:Road Runner
Developer:Atari  ?              GoodName:Roadrunner
Year:1982              TOSEC:Road Runner
Category:Puzzle              MAME:N/A
Game Manual:Download (Atari 2600)
Download (NES)
Download (CPC)
Download (Atari ST)
Download (ZX Spectrum)
              Game Music:
Download (NES)

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Also on: Amstrad CPC, Arcade, Atari 2600, Atari ST, Commodore 64, Microsoft DOS, Nintendo NES, Sinclair ZX Spectrum, Tangerine Oric

 


Video
In game image of Road Runner on the Atari 5200.
In Game
Title screen of Road Runner on the Atari 5200.
Title Screen
Box cover for Road Runner on the Atari 5200.
Box
Box back cover for Road Runner on the Atari 5200.
Box Back
Cartridge artwork for Road Runner on the Atari 5200.
Cartridge
Top of cartridge artwork for Road Runner on the Atari 5200.
Cartridge Top
Arcade Cabinet Marquee for Road Runner.
Marquee
Advert for Road Runner on the Atari 5200.
Advert
(Arcade Version)


An unreleased prototype game staring the popular Road Runner cartoon character. Thought to have been based on perhaps a port of the arcade game Locomotion before being re skinned with Roadrunner and Wiley E Coyote.

At the start of each level a birdseed truck will weave its way through the maze dropping off piles of birdseed as it goes. The goal of Roadrunner is to move the tiles around so Wiley Coyote eats as much birdseed as he can before the Roadrunner gets it. Each tile contains a portion of the road which Wiley and the Roadrunner walk on, by sliding the tiles around you can make paths leading to the piles of birdseed or to the tunnels on the side of the board. The tunnels connect one side of the screen to the other, and can be useful for warping across the screen. Unfortunately some of these tunnel entrances are really just painted on, so if Wiley attempts to enter one he'll knock himself out. The only way to tell if a tunnel is real is to watch the Roadrunner and see which tunnels he takes.

Wiley can die if he either runs off the end of the tile or runs into a false tunnel. The Roadrunner appears to be able to back up from dead end track pieces and tunnels so he is impossible to kill, but you can trap him on two dead end pieces and complete the level at your leisure. Once all the birdseed is gone the game moves to the next level. If you happen to run into the Roadrunner you will score 10 points, and you the Roadrunner will be transported back to your starting points. Wiley also scores 35 points for each tile he crosses, and 50 points for each pile of birdseed he collects.

- Excerpt from AtariProtos.com


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