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Adventure Construction Set - Commodore 64

Publisher:Ariolasoft  ?              No-Intro:Adventure Construction Set (USA, Europe)
Developer:Electronic Arts  ?              GoodName:Adventure Construction Set (143)
Year:1985              TOSEC:N/A
Category:Utility              MAME:N/A
Game Manual:Download              Game Music:N/A

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Also on: Apple II, Microsoft DOS

 


Video
(Microsoft DOS Version)
In game image of Adventure Construction Set on the Commodore 64.
In Game
Title screen of Adventure Construction Set on the Commodore 64.
Title Screen
Box cover for Adventure Construction Set on the Commodore 64.
Box
Advert for Adventure Construction Set on the Commodore 64.
Advert


The Adventure Construction Set (ACS) is a program written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was originally published by Electronic Arts (EA) in 1984 on the Commodore 64, and was later ported to the Apple II, Amiga and MS-DOS platforms. It was one of EA's biggest hits of 1985, earning an SPA "Gold Disk" award.

ACS provided a graphical editor for the construction of maps, placement of creatures and items, and a simple menu-based scripting to control game logic. A constructed game was stored on its own disk which could be copied and shared with friends, but for some ports (such as Amiga) the ACS software was still needed to play user-constructed games.

Included with the system was a complete predesigned game called Rivers of Light, which was based on The Epic of Gilgamesh. It featured art by Smith and Connie Goldman and music by Dave Warhol (Goldman and Warhol also provided art and music respectively for Racing Destruction Set).


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