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RoboCop 3 - Commodore 64

Publisher:Ocean Software Ltd.  ?              No-Intro:RoboCop 3 (Europe)
Developer:Probe Software Ltd.  ?              GoodName:N/A
Year:1992              TOSEC:N/A
Category:Shooter              MAME:N/A
Game Manual:Download              Game Music:
Download (Sega Master System)
Download (Sega Genesis)
Download (Sega Game Gear)
Download (NES)
Download (SNES)
Download (ZX Spectrum)

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Also on: Arcade, Atari ST, Commodore Amiga, Microsoft DOS, Nintendo Arcade Systems, Nintendo NES, Nintendo SNES, Sega Game Gear, Sega Genesis, Sega Master System, Sega Nomad, Sinclair ZX Spectrum

 


Video
In game image of RoboCop 3 on the Commodore 64.
In Game
Title screen of RoboCop 3 on the Commodore 64.
Title Screen
Box cover for RoboCop 3 on the Commodore 64.
Box
Box back cover for RoboCop 3 on the Commodore 64.
Box Back
Advert for RoboCop 3 on the Commodore 64.
Advert
Game map for RoboCop 3 on the Commodore 64.
Map
(Sinclair ZX Spectrum Version)


Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.


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