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Dune 2 - Commodore Amiga

Publisher:Virgin Games, Ltd.  ?              No-Intro:N/A
Developer:Westwood Studios, Inc.  ?              GoodName:N/A
Year:1993              TOSEC:N/A
Category:Strategy              MAME:N/A
Game Manual:N/A              Game Music:N/A

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Also on: Sega Genesis, Sega Nomad

 


Video
In game image of Dune 2 on the Commodore Amiga.
In Game
Title screen of Dune 2 on the Commodore Amiga.
Title Screen
Box cover for Dune 2 on the Commodore Amiga.
Box
Artwork on the Disc for Dune 2 on the Commodore Amiga.
Disc
Arcade Cabinet Marquee for Dune 2.
Marquee


Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.


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