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Hard Drivin' - Commodore Amiga

Publisher:Domark Software  ?              No-Intro:N/A
Developer:Atari  ?              GoodName:N/A
Year:1989              TOSEC:N/A
Category:Racing              MAME:N/A
Game Manual:Download (Atari Lynx)
Download (CPC)
Download (Atari ST)
Download (ZX Spectrum)
Download (Sega Genesis)
Download (DOS)
              Game Music:
Download

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Also on: Amstrad CPC, Arcade, Atari Lynx, Atari ST, Commodore 64, Microsoft DOS, Sega Genesis, Sega Nomad, Sinclair ZX Spectrum

Series: Race Drivin', Hard Drivin's Airborne (Arcade), Street Drivin' (Arcade)

 


Video
In game image of Hard Drivin' on the Commodore Amiga.
In Game
Title screen of Hard Drivin' on the Commodore Amiga.
Title Screen
Box cover for Hard Drivin' on the Commodore Amiga.
Box
Box back cover for Hard Drivin' on the Commodore Amiga.
Box Back
Top of cartridge artwork for Hard Drivin' on the Commodore Amiga.
Cartridge Top
Artwork on the Disc for Hard Drivin' on the Commodore Amiga.
Disc
Arcade Cabinet Marquee for Hard Drivin'.
Marquee
Advert for Hard Drivin' on the Commodore Amiga.
Advert
(Arcade Version)


Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass...

The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on.

Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again.

The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.


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