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Pac-Land - Commodore Amiga

Publisher:Grandslam Entertainment  ?              No-Intro:N/A
Developer:Namco Limited  ?              GoodName:N/A
Year:1989              TOSEC:N/A
Category:Action              MAME:N/A
Game Manual:Download (Atari Lynx)
Download (CPC)
Download (Atari ST)
Download (ZX Spectrum)
Download (C64)
              Game Music:
Download (Atari Lynx)
Download (Atari ST)
Download (ZX Spectrum)
Download (NEC PC Engine)
Download (NEC TurboGrafx-16)

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Also on: Amstrad CPC, Arcade, Atari Lynx, Atari ST, Commodore 64, MSX, MSX 2, NEC PC Engine, NEC TurboGrafx-16, Nintendo NES, Sinclair ZX Spectrum

Series: Pac-Man (Arcade), Ms. Pac-Man (Arcade), Super Pac-Man (Arcade), Pac-Man Plus (Arcade), Jr. Pac-Man (Arcade), Pac & Pal (Arcade), Pac-Mania

 


Video
In game image of Pac-Land on the Commodore Amiga.
In Game
Title screen of Pac-Land on the Commodore Amiga.
Title Screen
Box cover for Pac-Land on the Commodore Amiga.
Box
Box back cover for Pac-Land on the Commodore Amiga.
Box Back
Top of cartridge artwork for Pac-Land on the Commodore Amiga.
Cartridge Top
Artwork on the Disc for Pac-Land on the Commodore Amiga.
Disc
Arcade Cabinet Marquee for Pac-Land.
Marquee
Advert for Pac-Land on the Commodore Amiga.
Advert
(Arcade Version)


Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss.

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.


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