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Dick Tracy - Nintendo Game Boy

Publisher:Bandai  ?              No-Intro:Dick Tracy
Developer:Realtime Associates  ?              GoodName:Dick Tracy (U) [BF]
Year:1991              TOSEC:N/A
Category:Fighting              MAME:N/A
Game Manual:Download (Sega Master System)
Download (NES)
Download (Sega Genesis)
Download (CPC)
Download (C64)
Download (GX4000)
Download (DOS)
              Game Music:
Download

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Also on: Amstrad CPC, Amstrad GX4000, Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, Nintendo NES, Sega Genesis, Sega Master System, Sega Nomad, Sinclair ZX Spectrum

 


Video
In game image of Dick Tracy on the Nintendo Game Boy.
In Game
Title screen of Dick Tracy on the Nintendo Game Boy.
Title Screen
Cartridge artwork for Dick Tracy on the Nintendo Game Boy.
Cartridge
Top of cartridge artwork for Dick Tracy on the Nintendo Game Boy.
Cartridge Top
Arcade Cabinet Marquee for Dick Tracy.
Marquee
Advert for Dick Tracy on the Nintendo Game Boy.
Advert
(Nintendo NES Version)


The game's introduction shows that Big Boy has escaped from the state penitentiary and kidnapped Tess, Tracy's love interest. The gameplay itself is purely level-based platforming, foregoing the overhead driving sequences of its NES counterpart.

Stylistically, the Game Boy version bears a strong resemblance to the side-scrolling mode of the NES version. Dick Tracy can punch and use the same weapons (hand gun, Tommy gun, tear gas), as well as grenades (which will instantly kill all non-boss enemies on the screen). This game also shares some common music with the NES version. Each of the five levels contains 12 hidden pieces of a photograph used to solve a puzzle at the end of each level.

At the end of each level, Dick Tracy would fight one of the antagonists from the film, including Shoulders, Flattop, and Pruneface). After defeating the boss, the player would need to solve the twelve-piece puzzle using the pieces found throughout the level to reveal a photo of the next boss to be pursued. If the puzzle could be solved within the allotted period of time, the player would be awarded a bonus life. For every two pieces placed correctly, the player would be awarded with one extra hit point. If any of the missing pieces were missed or if the puzzle isn't solved in time, then the game will automatically piece the whole image together (without any bonuses, of course). Then, Tracy would interrogate the fallen boss for where to search next for clues leading to Big Boy and Tess.


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