|
Play your favorite classic games and more with the GameEx front end. Read more. |
Also on: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Atari Lynx, Commodore 64, Commodore VIC-20, Microsoft DOS, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES, Sega Game Gear, Sega Genesis, Sega Master System, Sega Nomad, Sinclair ZX Spectrum, Texas Instruments TI 99/4A |
| Ms. Pac-Man TV Commercial (Atari 2600 Version)
|
|
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". |
|