1943kai: MAME ROM Information. History:
1943 Kai - Midway Kaisen (c) 1988 Capcom.
Control a WWII airplane fighting against small airplanes and big airplanes.
- TECHNICAL -
Main CPU : Z80 (@ 6 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) YM2203 (@ 1.5 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in June 1988.
The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle".
This update of "1943 - The Battle of Midway" was only released to arcades in Japan; it was only released in the US to home systems (see Ports below).
Default High-score table ('Ranking best 5') :
1ST 200000 TAE
2ND 150000 YAM
3RD 100000 POO
4TH 70000 MR.
5TH 50000 BLB
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on 11/01/1989.
- UPDATES -
"1943 Kai - Midway Kaisen" has different graphics and gameplay and is slightly harder than "1943 - The Battle of Midway".
- TIPS AND TRICKS -
* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...
Stage 1 for a Shot Gun, press 1P side Right and 2P side Upright.
Stage 2 for a Laser, press 1P side Upleft and 2P side Down+B.
Stage 3 for a 3-way, press 1P side A and 2P side Upleft.
Stage 4 for a 3-way, press 1P side Downleft+A and 2P side Up+A.
Stage 5 for a Shell, press 1P side Left and 2P side Downright+A.
Stage 6 for a Laser, press 1P side Downleft+B and 2P side Upleft+A.
Stage 7 for a 3-way, press 1P side Down+A+B and 2P side B.
Stage 8 for a Laser, press 1P side Downleft+B and 2P side Down+A.
Stage 9 for a Shell, press 1P side Upleft+B and 2P side Downright+A+B.
Stage 10 for a 3-way, press 1P side Up+A and 2P side Upleft.
* Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level).
- SERIES -
1. 1942 (1984)
2. 1943 - The Battle of Midway (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [CP-S No. 07] (1990)
5. 19XX - The War Against Destiny [CP-S II No. 13] (1995)
6. 1944 - The Loop Master [CP-S II No. 33] (2000)
- STAFF -
Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON
- PORTS -
* Consoles :
NEC PC-Engine (mar.1991) [Model NX91002]
Sega Saturn (Aug.1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai") [Model T-1232G]
Sony PlayStation (Aug.1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai") [Model SLPS-01535]
Nintendo Game Boy Color (2000)
Sony PlayStation (Feb.2001, "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai") [Model SLPM-86748]
Sony PlayStation (Mar.2005, "Capcom Retro Game Collection Vol.1") [Model SLPM-87359]
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PlayStation 2 (Mar.2006, "Capcom Classics Collection") [Model SLPM-66317]
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Sony PSP (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]
Sony PSP (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]
Sony PlayStation 2 (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]
- SOURCES -
Game's rom.
MAME Info:
0.30 [Mirko Buffoni]
< Japan >
WIP:
- 0.140: Angelo Salese removed deprecat.h usage from 1943 driver.
- 0.137u2: Bill D and The Dumping Union corrected rom names in 1943 Kai.
- 0.136: Fabio Priuli fixed 1943 Kai crashed when starting service mode.
- 0.135u1: Fabio Priuli added driver data struct to 1943 driver.
- 0.129: MooglyGuy added savestate support to 1943 Kai.
- 0.126u4: Robiza added information to the 1943 driver (video) about priorities encoded in PROM.
- 0.122u8: RansAckeR made some minor improvements to 1943 DIPs. Changed palettesize to 896 colors.
- 0.88u1: Curt Coder cleaned up the driver, converted 1943 to use tilemaps, merged memory maps and fixed inputs/dips based on manuals. Changed description to '1943 Kai: Midway Kaisen (Japan)'.
- 0.67: Changed description to '1943 Kai - Midway Kaisen'.
- 0.36RC2: Added prom ($a00, b00 - priority encoder/palette selector and video timing).
- 0.33b6: Changed description to '1943 Kai'.
- 0.31: Gerrit Van Goethem added high score saving to 1943 Kai.
- 0.30: Mirko Buffoni added '1943 Kai (1943 sequel)' (Capcom 1987).
LEVELS: 10
Other Emulators:
* CottAGE
* FB Alpha
* JEmu2
* VAntAGE
Recommended Games (Airforce 2):
Phantom II
SOS
Mission-X (DECO Cassette)
Zoar
1941
1942
1942 (PlayChoice-10)
1943 - The Battle of Midway
1943 Kai - Midway Kaisen
1944: The Loop Master
19XX: The War Against Destiny
XX Mission
Flying Shark
Fire Shark
Fire Shark (Mega-Tech)
MX5000
Sonic Boom
Bombs Away
Fighting Hawk
Scramble Spirits
Sky Soldiers
Arbalester
Guts n' Glory (Bombing)
Meta Fox
Sky Adventure
Task Force Harrier
Twin Hawk
Vapor Trail - Hyper Offence Formation
The Last Day
Lightning Fighters
Sky Smasher
Ghost Pilots
Gulf War II
Fighter & Attacker
Blue Hawk
Double Wings
Strikers 1945
Strikers 1945 II
Strikers 1945 III
Strikers 1945 Plus
Spectrum 2000
Fire Hawk
Wyvern Wings
Romset: 867 kb / 37 files / 293.0 zip
MAME XML Output:
   | <game name="1943kai" sourcefile="1943.c"> |
   |    | <description>1943 Kai: Midway Kaisen (Japan)</description> |
   |    | <year>1987</year> |
   |    | <manufacturer>Capcom</manufacturer> |
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   |    | <rom name="bmk7.7c" size="256" crc="76307f8d" sha1="8d655e2a5c50541795316d924b2f18b55f4b9571" region="proms" offset="900"/> |
   |    | <rom name="bm4.12c" size="256" crc="91a8a2e1" sha1="9583c87eff876f04bc2ccf7218cd8081f1bcdb94" region="proms" offset="a00"/> |
   |    | <rom name="bm6.4b" size="256" crc="0eaf5158" sha1="bafd4108708f66cd7b280e47152b108f3e254fc9" region="proms" offset="b00"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/> |
   |    | <chip type="audio" tag="ym2" name="YM2203" clock="1500000"/> |
   |    | <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="2" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Difficulty" tag="DSWA" mask="15"> |
   |    |    | <dipvalue name="1 (Easy)" value="15"/> |
   |    |    | <dipvalue name="2" value="14"/> |
   |    |    | <dipvalue name="3" value="13"/> |
   |    |    | <dipvalue name="4" value="12"/> |
   |    |    | <dipvalue name="5" value="11"/> |
   |    |    | <dipvalue name="6" value="10"/> |
   |    |    | <dipvalue name="7" value="9"/> |
   |    |    | <dipvalue name="8 (Normal)" value="8" default="yes"/> |
   |    |    | <dipvalue name="9" value="7"/> |
   |    |    | <dipvalue name="10" value="6"/> |
   |    |    | <dipvalue name="11" value="5"/> |
   |    |    | <dipvalue name="12" value="4"/> |
   |    |    | <dipvalue name="13" value="3"/> |
   |    |    | <dipvalue name="14" value="2"/> |
   |    |    | <dipvalue name="15" value="1"/> |
   |    |    | <dipvalue name="16 (Difficult)" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="2 Player Game" tag="DSWA" mask="16"> |
   |    |    | <dipvalue name="1 Credit/2 Players" value="0"/> |
   |    |    | <dipvalue name="2 Credits/2 Players" value="16" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="DSWA" mask="32"> |
   |    |    | <dipvalue name="Upright" value="32" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Screen Stop" tag="DSWA" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSWA" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin A" tag="DSWB" mask="7"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="1"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="2"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="6"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="5"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="4"/> |
   |    |    | <dipvalue name="1 Coin/5 Credits" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWB" mask="56"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="48"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="40"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="32"/> |
   |    |    | <dipvalue name="1 Coin/5 Credits" value="24"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWB" mask="64"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWB" mask="128"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="896"/> |
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