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actfancr: MAME ROM Information.


History:

Act-Fancer - Cybernetick Hyper Weapon (c) 1989 Data East.


A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.


- TECHNICAL -


Main CPU : HuC6280 (@ 7.159066 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1989.


Soundtrack album releases :

Game Sound DECO ~G.S.M. Data East 1~ - [Pony Canyon/Scitron] [D25B1002] (21/06/1989)

Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)


- SERIES -


1. Darwin 4078 (1986)

2. SRD - Super Real Darwin (1987)

3. Act-Fancer - Cybernetick Hyper Weapon (1989)


- STAFF -


Planner : J. Yamaguchi

Character design : Torba

Graphic design : Jun Sato, Kinya Aoyama, Masahiko Uzita, Dsyche Minagawa, Modeler.K, Yukie Siraiwa

Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Shuji Segawa, Tatsuya Kiuchi, Koma, Moriken

Soft : Hisatada Ohta, Kazunori Ishiguri, Toshiyuki Sakai

Hard : Hiroyuki Iwabe


- SOURCES -


Game's rom.




MAME Info:

0.36RC2 [Guru]

0.35b12 [Bryan McPhail]


Bugs:

- actfancr, actfancrj, actfancr1: [possible] You can see the character set used to enter the initials in the high score screen. Lord Caos (ID 00367)


WIP:

- 0.145: David Haywood fixed background tilemap size, corrects level boss bg in Act-Fancer. This partially fixed the misplaced/missing graphics.

- 0.142: David Haywood converted Act-Fancer to use the common DECO video functions and sprite code. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.

- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Act-Fancer.

- 0.133u1: Renamed (actfanc1) to (actfancr1) and (actfancj) to (actfancrj).

- 0.123u2: RansAckeR simplified some control definitions in the Act-Fancer driver.

- 0.129u1: MooglyGuy added savestate support to Act-Fancer and clones.

- 0.108u2: Roberto Fresca added DIP locations to Act-Fancer. Changed last 'Unknown' dipswitch to 'Unused'.

- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'.

- 0.74u2: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer.

- 0.71u3: Angelo Salese coverted text layer of Act Fancer to tilemaps.

- 0.37b9: Bryan McPhail fixed last two levels in Act Fancer.

- 0.37b3: Added dipswitches 'Bonus Life' and 2x 'Unused'.

- 0.36RC2: Added 'Act-Fancer Cybernetick Hyper Weapon (World revision 2)'. Changed 'Act-Fancer Cybernetick Hyper Weapon (World)' to clone '(World revision 1)' and clone '(Japan)' to '(Japan revision 1)'. Added OKI6295 (7759 Hz) sound. Renamed (actfancr) to (actfanc1).

- 7th March 2000: Guru - Dumped an alternate version of Act Fancer.

- 0.36b5: Changed description to 'Act-Fancer Cybernetick Hyper Weapon (World)' and clone to '(Japan)'.

- 0.35: Added clone Act-Fancer Cybernetick Hyper Weapon (Japan?). Changed parent description to 'Act-Fancer Cybernetick Hyper Weapon (US?)', H6280 clock speed to 7159066 Hz and added missing cpu1 rom ($20000).

- 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset.

- 0.35b12: Bryan McPhail added Act Fancer (Data East 1989). Doesn't work due to bad program rom dump and dipswitches are wrong.

- 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work.


LEVELS: 5


Other Emulators:

* FB Alpha


Recommended Games (Robots):

Robot Bowl

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Bygone

Galactic Warriors

Metal Clash

Metal Soldier Isaac II

Robo Wres 2001

Mutant Night

Star Guards

Xybots

Atomic Robo-kid

Bakutotsu Kijuutei

Enforce

Povar / Sobrat' Buran / Agroprom (Pssst)

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Act-Fancer Cybernetick Hyper Weapon

Escape from the Planet of the Robot Monsters

Robo Army

Terminator 2 - Judgment Day

Turbo Force

Battle of the Solar System

X-Men

Schmeiser Robo

Cyberbots: Fullmetal Madness


Romset: 1056 kb / 19 files / 438.0 zip




MAME XML Output:

       <game name="actfancr" sourcefile="actfancr.c">
              <description>Act-Fancer Cybernetick Hyper Weapon (World revision 2)</description>
              <year>1989</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="fe08-2.bin" size="65536" crc="0d36fbfa" sha1="cef5cfd053beac5ca2ac52421024c316bdbfba42" region="maincpu" offset="0"/>
              <rom name="fe09-2.bin" size="65536" crc="27ce2bb1" sha1="52a423dfc2bba7b3330d1a10f4149ae6eeb9198c" region="maincpu" offset="10000"/>
              <rom name="10" size="65536" crc="cabad137" sha1="41ca833649671a29e9395968cde2be8137a9ff0a" region="maincpu" offset="20000"/>
              <rom name="17-1" size="32768" crc="289ad106" sha1="cf1b32ac41d3d92860fab04d82a08efe57b6ecf3" region="audiocpu" offset="8000"/>
              <rom name="15" size="65536" crc="a1baf21e" sha1="b85cf9180efae6c95cc0310064b52a78e591826a" region="gfx1" offset="0"/>
              <rom name="16" size="65536" crc="22e64730" sha1="f1376c6e2c9d021eca7ccee3daab00593ba724b6" region="gfx1" offset="10000"/>
              <rom name="02" size="65536" crc="b1db0efc" sha1="a7bd7748ea37f473499ba5bf8ab4995b9240ff48" region="gfx2" offset="0"/>
              <rom name="03" size="32768" crc="f313e04f" sha1="fe69758910d38f742971c1027fc8f498c88262b1" region="gfx2" offset="10000"/>
              <rom name="06" size="65536" crc="8cb6dd87" sha1="fab4fe76d2426c906a9070cbf7ce81200ba27ff6" region="gfx2" offset="18000"/>
              <rom name="07" size="32768" crc="dd345def" sha1="44fbf9da636a4e18c421fdc0a1eadc3c7ba66068" region="gfx2" offset="28000"/>
              <rom name="00" size="65536" crc="d50a9550" sha1="b366826e0df11ab6b97e2cb0e813432e95f9513d" region="gfx2" offset="30000"/>
              <rom name="01" size="32768" crc="34935e93" sha1="8cd02a72659f6cb0536b54c1c8b34dae818fbfdc" region="gfx2" offset="40000"/>
              <rom name="04" size="65536" crc="bcf41795" sha1="1d18afc974ac43fe6194e2840bbb2e93cd2b6cff" region="gfx2" offset="48000"/>
              <rom name="05" size="32768" crc="d38b94aa" sha1="773d01427744fda9104f673d2b4183a0f7471a39" region="gfx2" offset="58000"/>
              <rom name="14" size="65536" crc="d6457420" sha1="d03d2e944e768b297ec0c3389320c42bc0259d00" region="gfx3" offset="0"/>
              <rom name="12" size="65536" crc="08787b7a" sha1="23b10b75c4cbff8effadf4c6ed15d90b87648ce9" region="gfx3" offset="10000"/>
              <rom name="13" size="65536" crc="c30c37dc" sha1="0f7a325738eafa85239497e2b97aa51a6f2ffc4d" region="gfx3" offset="20000"/>
              <rom name="11" size="65536" crc="1f006d9f" sha1="74bc2d4d022ad7c65be781f974919262cacb4b64" region="gfx3" offset="30000"/>
              <rom name="18" size="65536" crc="5c55b242" sha1="62ba60b2f02483875da12aefe849f7e2fd137ef1" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="HuC6280" clock="7159066"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1024188"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="100 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="4"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="32">
                     <dipvalue name="800000" value="32" default="yes"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="768"/>
       </game>
 
 


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