aquarush: MAME ROM Information. History:
Aqua Rush (c) 1999 Namco.
An upside down tetris type game, where you can elongate any of the 3 xxx points separately on a block to connect that certain block without any gaps. The game is quite addictive but gets very tough after the first few levels.
- TECHNICAL -
Namco System 12 hardware
Game ID : AQ
Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Released in October 1999.
- UPDATES -
AQ1/VER.A1
* Software version : AQ1/VER.A1 (Japan)
* Build date : 13:32:33, OCT 12 1999
- STAFF -
Director : Eiji Yoshida
Programmer : Yasumichi Donishi
Visual director : Taro Okamoto
Sea creatures designer : Kanako Iwasaki
Stage designer : Hiroko Noguchi
Effect designer : Fuminori Isuchiya
Title logo & graphic designer : Syunichi Yoshida
BGM composer : Akitaka Tohyama
BGM compose help : Yoshihito Yano
BGM & SE composer : Satoru Kosaki
Game tuning : Yasuki Nakabayashi
Debug & Assist : Masanao Kukoda, Makoto Kiyokawa, Takashi Kohara, Takeharu Konodu
Supervisors : Katsuo Nakamura, Hajime Nakatani
Producer : Toshio Natsui
- SOURCES -
Game's rom.
MAME Info:
0.77 [smf]
WIP:
- 0.130u1: Changed description to 'Aqua Rush (Japan, AQ1/VER.A1)'.
- 0.94u4: smf fixed bugs in PSX texture window. This fixes playfield in Aqua Rush.
- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca.
- 0.79u2: Changed description to 'Aqua Rush (AQ1/VER.A1)'.
- 0.78: smf fixed input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots.
- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3.
- 0.77: smf added Aqua Rush (AQ1/VER.A) (Namco 1999).
- 20th July 2003: Guru - Received Aqua Rush (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.
LEVELS: 8 - 10 - 12 (easy - normal - hard)
Other Emulators:
* ZiNc
Romset: 29184 kb / 6 files / 10.9 zip
MAME XML Output:
   | <game name="aquarush" sourcefile="namcos12.c"> |
   |    | <description>Aqua Rush (Japan, AQ1/VER.A1)</description> |
   |    | <year>1999</year> |
   |    | <manufacturer>Namco</manufacturer> |
   |    | <rom name="aq1vera.2l" size="2097152" crc="91eb9258" sha1="30e225eb551bfe1bed6b342dd6d597345d64b677" region="user1" offset="0"/> |
   |    | <rom name="aq1vera.2p" size="2097152" crc="a92f21aa" sha1="bde33f1f66aaa55031c6b2972b042eef87047cce" region="user1" offset="1"/> |
   |    | <rom name="aq1rom0.7" size="8388608" crc="3e64dd33" sha1="dce3bb84c3069bc202d04f24d7702158dd3194d4" region="user2" offset="0"/> |
   |    | <rom name="aq1rom1.8" size="8388608" crc="e4d415cf" sha1="bbd244adaf704d7daf7341ff3b0a92162927a59b" region="user2" offset="800000"/> |
   |    | <rom name="aq1vera.11s" size="524288" crc="78277e02" sha1="577ebb6d7ab5e304fb1dc1e7fd5649762e0d1786" region="sub" offset="0"/> |
   |    | <rom name="aq1wave0.2" size="8388608" crc="0cf7278d" sha1="aee31e4d9b3522f42325071768803c542aa6de09" region="c352" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/> |
   |    | <chip type="cpu" tag="sub" name="H8/3002" clock="16737350"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="c352" name="C352" clock="25106025"/> |
   |    | <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="6" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Freeze" tag="DSW" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSW" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/> |
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