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aquarush: MAME ROM Information.


History:

Aqua Rush (c) 1999 Namco.


An upside down tetris type game, where you can elongate any of the 3 xxx points separately on a block to connect that certain block without any gaps. The game is quite addictive but gets very tough after the first few levels.


- TECHNICAL -


Namco System 12 hardware

Game ID : AQ


Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Released in October 1999.


- UPDATES -


AQ1/VER.A1

* Software version : AQ1/VER.A1 (Japan)

* Build date : 13:32:33, OCT 12 1999


- STAFF -


Director : Eiji Yoshida

Programmer : Yasumichi Donishi

Visual director : Taro Okamoto

Sea creatures designer : Kanako Iwasaki

Stage designer : Hiroko Noguchi

Effect designer : Fuminori Isuchiya

Title logo & graphic designer : Syunichi Yoshida

BGM composer : Akitaka Tohyama

BGM compose help : Yoshihito Yano

BGM & SE composer : Satoru Kosaki

Game tuning : Yasuki Nakabayashi

Debug & Assist : Masanao Kukoda, Makoto Kiyokawa, Takashi Kohara, Takeharu Konodu

Supervisors : Katsuo Nakamura, Hajime Nakatani

Producer : Toshio Natsui


- SOURCES -


Game's rom.




MAME Info:

0.77 [smf]


WIP:

- 0.130u1: Changed description to 'Aqua Rush (Japan, AQ1/VER.A1)'.

- 0.94u4: smf fixed bugs in PSX texture window. This fixes playfield in Aqua Rush.

- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca.

- 0.79u2: Changed description to 'Aqua Rush (AQ1/VER.A1)'.

- 0.78: smf fixed input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots.

- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3.

- 0.77: smf added Aqua Rush (AQ1/VER.A) (Namco 1999).

- 20th July 2003: Guru - Received Aqua Rush (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.


LEVELS: 8 - 10 - 12 (easy - normal - hard)


Other Emulators:

* ZiNc


Romset: 29184 kb / 6 files / 10.9 zip




MAME XML Output:

       <game name="aquarush" sourcefile="namcos12.c">
              <description>Aqua Rush (Japan, AQ1/VER.A1)</description>
              <year>1999</year>
              <manufacturer>Namco</manufacturer>
              <rom name="aq1vera.2l" size="2097152" crc="91eb9258" sha1="30e225eb551bfe1bed6b342dd6d597345d64b677" region="user1" offset="0"/>
              <rom name="aq1vera.2p" size="2097152" crc="a92f21aa" sha1="bde33f1f66aaa55031c6b2972b042eef87047cce" region="user1" offset="1"/>
              <rom name="aq1rom0.7" size="8388608" crc="3e64dd33" sha1="dce3bb84c3069bc202d04f24d7702158dd3194d4" region="user2" offset="0"/>
              <rom name="aq1rom1.8" size="8388608" crc="e4d415cf" sha1="bbd244adaf704d7daf7341ff3b0a92162927a59b" region="user2" offset="800000"/>
              <rom name="aq1vera.11s" size="524288" crc="78277e02" sha1="577ebb6d7ab5e304fb1dc1e7fd5649762e0d1786" region="sub" offset="0"/>
              <rom name="aq1wave0.2" size="8388608" crc="0cf7278d" sha1="aee31e4d9b3522f42325071768803c542aa6de09" region="c352" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="sub" name="H8/3002" clock="16737350"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="25106025"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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