asuka: MAME ROM Information. History:
Asuka & Asuka (c) 1988 Taito.
A vertically scrolling shoot'em up.
- TECHNICAL -
Main CPU : 68000 (@ 8 Mhz), Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), MSM5205 (@ 384 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- PORTS -
* Consoles :
Sony PlayStation 2 [JP] (January 27, 2007; "Taito Memories II Joukan [Model SLPM-66649]")
Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") : Japan only
- SOURCES -
Game's rom.
MAME Info:
0.37b9 [David Graves, Brian Troha]
WIP:
- 0.123u3: RansAckeR added DIP locations to Asuka & Asuka.
- 0.122u6: Corrado Tomaselli verified CPU frequencies in Asuka & Asuka.
- 0.115u4: Corrado Tomaselli added clone Asuka & Asuka (Japan). Changed parent description to 'Asuka & Asuka (World)'.
- 6th June 2007: Corrado Tomaselli dumped Asuka & Asuka (Japan). Original Japan PCB.
- 0.106u3: Added 'Bonus Life' and removed 'Unknown' dipswitches.
- 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz).
- 23rd May 2001: David Graves added state saving support to the Asuka driver.
- 0.37b11: Added 'Continue' dipswitch.
- 0.37b9: David Graves and Brian Troha added Asuka & Asuka (Japan) (Taito 1988). Known issues: $e6a init code clearing TC0100SCN areas is erroneous. It only clears 1/8 of the BG layers; then it clears way too much of the rowscroll areas [0xc000, 0xc400] causing overrun into next 64K block. Asuka is one of the first Taito games using the TC0100SCN. They didn't bother using its FG (text) layer facility, instead placing text in the BG/sprite layers.
- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.
- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker.
- 20th October 1998: Dumped Asuka & Asuka (World).
LEVELS: 4
Other Emulators:
* FB Alpha
* Raine
Recommended Games (Airforce 3):
Tokio / Scramble Formation
World Wars
Asuka & Asuka
Image Fight
Dyger
Master of Weapon
Air Duel
Gun & Frontier
Raiden
Raiden II
Raiden DX
Raiden II / DX
Raiden Fighters
Raiden Fighters 2
Raiden Fighters Jet
Thunder Dragon
Thunder Dragon 2
Turbo Force
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Special
Grid Seeker
Sand Scorpion
Sky Alert
Varth
Zing Zing Zip
Batsugun
Daioh
Fire Barrel
Mad Shark
U.N. Defense Force: Earth Joker
DonPachi
DoDonPachi
Bee Storm - DoDonPachi II
DoDonPachi Dai-Ou-Jou
Air Gallet
Battle Garegga
Battle Bakraid
Skull Fang
Storm Blade
Sengeki Striker
Cyvern
Guardian Storm
Stagger I
Change Air Blade
1945k III
Romset: 2048 kb / 9 files / 602.8 zip
MAME XML Output:
   | <game name="asuka" sourcefile="asuka.c"> |
   |    | <description>Asuka & Asuka (World)</description> |
   |    | <year>1988</year> |
   |    | <manufacturer>Taito Corporation</manufacturer> |
   |    | <rom name="b68-13.bin" size="131072" crc="855efb3e" sha1="644e02e207adeaec7839c824688d88ab8d046418" region="maincpu" offset="0"/> |
   |    | <rom name="b68-12.bin" size="131072" crc="271eeee9" sha1="c08e347be4aae929c0ab95ff7618edaa1a7d6da9" region="maincpu" offset="1"/> |
   |    | <rom name="b68-03.bin" size="524288" crc="d3a59b10" sha1="35a2ff18b64e73ac5e17484354c0cc58bc2cd7fc" region="maincpu" offset="80000"/> |
   |    | <rom name="b68-01.bin" size="524288" crc="89f32c94" sha1="74fbb699e05e2336509cb5ac06ed94335ff870d5" region="gfx1" offset="0"/> |
   |    | <rom name="b68-02.bin" size="524288" crc="f5018cd3" sha1="860ce140ae369556d03d5d78987b87c0d6070df5" region="gfx2" offset="0"/> |
   |    | <rom name="b68-07.bin" size="65536" crc="c113acc8" sha1="613c61a78df73dcb0b9c9018ae829e865baac772" region="gfx2" offset="80000"/> |
   |    | <rom name="b68-06.bin" size="65536" crc="f517e64d" sha1="8be491bfe0f7eed58521de9d31da677acf635c23" region="gfx2" offset="80001"/> |
   |    | <rom name="b68-11.bin" size="65536" crc="c378b508" sha1="1b145fe736b924f298e02532cf9f26cc18b42ca7" region="audiocpu" offset="0"/> |
   |    | <rom name="b68-10.bin" size="65536" crc="387aaf40" sha1="47c583564ef1d49ece15f97221b2e073e8fb0544" region="ymsnd" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/> |
   |    | <chip type="audio" tag="msm" name="MSM5205" clock="384000"/> |
   |    | <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="60.000000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="2" coins="2" tilt="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Unused" tag="DSWA" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSWA" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSWA" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWA" mask="8"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="8" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin A" tag="DSWA" mask="48"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/> |
   |    |    | <dipvalue name="2 Coins/3 Credits" value="0"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="32"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWA" mask="192"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="64"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/> |
   |    |    | <dipvalue name="2 Coins/3 Credits" value="0"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="128"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSWB" mask="3"> |
   |    |    | <dipvalue name="Easy" value="2"/> |
   |    |    | <dipvalue name="Medium" value="3" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="1"/> |
   |    |    | <dipvalue name="Hardest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bonus Points" tag="DSWB" mask="12"> |
   |    |    | <dipvalue name="500" value="12" default="yes"/> |
   |    |    | <dipvalue name="1500" value="8"/> |
   |    |    | <dipvalue name="2000" value="4"/> |
   |    |    | <dipvalue name="2500" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSWB" mask="48"> |
   |    |    | <dipvalue name="1" value="16"/> |
   |    |    | <dipvalue name="2" value="32"/> |
   |    |    | <dipvalue name="3" value="48" default="yes"/> |
   |    |    | <dipvalue name="4" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWB" mask="192"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Up To Level 2" value="192"/> |
   |    |    | <dipvalue name="Up To Level 3" value="128" default="yes"/> |
   |    |    | <dipvalue name="Yes" value="64"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/> |
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