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aurail: MAME ROM Information.


History:

Aurail (c) 1990 Sega.


An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a first-person view.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0168


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1990 in Japan.


Developed by Westone.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- STAFF -


Chief programmer : Takanori Kurihara

Sprite designer : Masanori Yoshihara

BG designers : Hiromi Kurihara, Maki Ohzora

Music composers : Sinichi Sakamoto, Napalm Hiromitsu

Assistant director : Yoshihisa Shimizu

Programmer : Naoki Hoshizaki

CG designers : Mina Morioka, Susumu Konno, Tomoko Nakayama

Supervisor : Michishito Ishizuka

CG operater : Yutaka Hirata

Director : Ryuichi Nishizawa


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b4 [Phil Stroffolino]


Bugs:

- P2 control is not hooked up. IceMan01 (ID 00439)


WIP:

- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0167.key to clone Aurail (set 1, Japan, FD1089A 317-0167). Added 317-0168.key to clone Aurail (set 2, World, FD1089B 317-0168).

- 0.126u2: Fabio Priuli fixed coinage dipswitch.

- 0.95u2: Chack'n added correct cpu1 roms ($0/1) to clone Aurail (set 1, Japan, FD1089A 317-0167).

- 0.95: Nicola Salmoria decrypted and added clone Aurail (set 1, Japan, FD1089A 317-0167). The program roms are bad however so it doesn't work. Fixed rom names. Changed parent description to 'Aurail (set 3, US, unprotected)' and clone '(set 1, FD1089B 317-0168)' to '(set 2, World, FD1089B 317-0168)'.

- 0.92: Changed description of 'Aurail (set 1, US, unprotected)' to 'Aurail (set 2, US, unprotected)' and clone 'Aurail (set 2, FD1089B 317-0168)' to 'Aurail (set 1, FD1089B 317-0168)'. Renamed (auraila) to (aurail1).

- 0.91u2: Fixed rom names.

- 0.90u1: Charles MacDonald added complete FD1089B table for Aurail (317-0168) - Game now playable.

- 0.89u3: Changed description of clone '(set 2, FD1089? 317-unknown)' to '(set 2, FD1089B 317-0168)'.

- 0.89u1: Added 'Special Function Mode' dipswitch.

- 0.88u7: Changed description to 'Aurail (set 1, US, unprotected)' and clone '(set 2, FD1094 317-unknown)' to '(set 2, FD1089? 317-unknown)'.

- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed '(set 2)' to clone '(set 2, FD1094 317-unknown)'.

- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.

- 0.36b2: Andrew Prime added clone Aurail (set 2). Changed parent description to 'Aurail (set 1)'.

- 0.34b4: Phil Stroffolino added Aurail (bootleg) (1990), not working.

- 21st July 1997: Gerald and Thierry dumped Aurail (set 3, US, unprotected). Code is protected with 68000 HITACHI 6M2 CPU.


LEVELS: 16


Other Emulators:

* FB Alpha

* System 16


Recommended Games (Cyber Tank):

Tron (Tank stage)

Senjyo

Mega Zone

Regulus

Crater Raider

Grobda

Heavy Metal

Assault

Vindicators

Vindicators Part II

Aurail

Battle of the Solar System

Cyber Sled

Cyber Commando

T-MEK

Guardian Force


Romset: 3488 kb / 28 files / 1.19 zip




MAME XML Output:

       <game name="aurail" sourcefile="segas16b.c">
              <description>Aurail (set 3, US, unprotected)</description>
              <year>1990</year>
              <manufacturer>Sega / Westone</manufacturer>
              <rom name="epr-13577.a7" size="131072" crc="6701b686" sha1="ce1e99a516b34241bfe2fbe42d105970ad6e6ddb" region="maincpu" offset="0"/>
              <rom name="epr-13576.a5" size="131072" crc="1e428d94" sha1="53c0c2d946822157974c8505fd301f8001fc3401" region="maincpu" offset="1"/>
              <rom name="epr-13447.a8" size="131072" crc="70a52167" sha1="51512d4ee1e63902375b197cf04170744b099d88" region="maincpu" offset="80000"/>
              <rom name="epr-13445.a6" size="131072" crc="28dfc3dd" sha1="b1d6d3e31a48062a91cc9b7b6ff68bfde0a3ea1c" region="maincpu" offset="80001"/>
              <rom name="mpr-13450.a14" size="131072" crc="0fc4a7a8" sha1="b46b22a6b0ead19551e67abfb3304c52b02b8d29" region="gfx1" offset="0"/>
              <rom name="mpr-13465.b14" size="131072" crc="e08135e0" sha1="cd748f4a8f67f562174fa9c6edb966c77b488e75" region="gfx1" offset="20000"/>
              <rom name="mpr-13451.a15" size="131072" crc="1c49852f" sha1="d08d6991c203400f685fada2445a22a7eceeee04" region="gfx1" offset="40000"/>
              <rom name="mpr-13466.b15" size="131072" crc="e14c6684" sha1="f9b0d45e01a6df2b3875b493db9fa41bf37d79f0" region="gfx1" offset="60000"/>
              <rom name="mpr-13452.a16" size="131072" crc="047bde5e" sha1="e759baedcbb637a6c14af461b8a492554cadc9e4" region="gfx1" offset="80000"/>
              <rom name="mpr-13467.b16" size="131072" crc="6309fec4" sha1="f90c9679bade3cfbaa7949e412410c29d5bfa4d3" region="gfx1" offset="a0000"/>
              <rom name="mpr-13453.b1" size="131072" crc="5fa0a9f8" sha1="d9d67cc006a608d48e37aa89359f1a9403172b00" region="gfx2" offset="1"/>
              <rom name="mpr-13457.b5" size="131072" crc="0d1b54da" sha1="c7a6393f9e13adabe93b7a86aa7845c5f4d188f1" region="gfx2" offset="0"/>
              <rom name="mpr-13454.b2" size="131072" crc="5f6b33b1" sha1="5d397bdaa2c7a9ce82cc9134bfeb78418dc613b0" region="gfx2" offset="40001"/>
              <rom name="mpr-13458.b6" size="131072" crc="bad340c3" sha1="e04ef028e44054d34831d3617c5a6348823cfebd" region="gfx2" offset="40000"/>
              <rom name="mpr-13455.b3" size="131072" crc="4e80520b" sha1="8147793ee0023ac18f633d756ecc53aef1980e95" region="gfx2" offset="80001"/>
              <rom name="mpr-13459.b7" size="131072" crc="7e9165ac" sha1="32114095f96fb0ae385c9bf31dd97a99ef182aaa" region="gfx2" offset="80000"/>
              <rom name="mpr-13456.b4" size="131072" crc="5733c428" sha1="865203ebee9d98e67324c46915d8835d0289ee0c" region="gfx2" offset="c0001"/>
              <rom name="mpr-13460.b8" size="131072" crc="66b8f9b3" sha1="4bf003a9bed40673d88df51a314eb6bd10f0d039" region="gfx2" offset="c0000"/>
              <rom name="mpr-13440.a1" size="131072" crc="4f370b2b" sha1="66beb4264d569520d80f8915e1c1fddbf61efb21" region="gfx2" offset="100001"/>
              <rom name="mpr-13461.b10" size="131072" crc="f76014bf" sha1="b44f0b6fb9dee927d81c62282aa946d8c35766ca" region="gfx2" offset="100000"/>
              <rom name="mpr-13441.a2" size="131072" crc="37cf9cb4" sha1="f51cee874ad8a824462d2475a23e7016ef64c6b4" region="gfx2" offset="140001"/>
              <rom name="mpr-13462.b11" size="131072" crc="1061e7da" sha1="bad3560f1ed6a5a79f4ecf85d3843b24ecf22d19" region="gfx2" offset="140000"/>
              <rom name="mpr-13442.a3" size="131072" crc="049698ef" sha1="dca1a78f0156cfac9acbfb6e47eb3897b579d2ec" region="gfx2" offset="180001"/>
              <rom name="mpr-13463.b12" size="131072" crc="7dbcfbf1" sha1="0b7be1de57f83b1213805489c6ebfc0f1e5fb4b0" region="gfx2" offset="180000"/>
              <rom name="mpr-13443.a4" size="131072" crc="77a8989e" sha1="0ad0877a9814fb7c2fb79062a50b1f9ce9420768" region="gfx2" offset="1c0001"/>
              <rom name="mpr-13464.b13" size="131072" crc="551df422" sha1="cf4cd2b66335853c7c6cce949e79c05e93a39666" region="gfx2" offset="1c0000"/>
              <rom name="epr-13448.a10" size="32768" crc="b5183fb9" sha1="c8372b57fa486256d49dc5851d6b17c92de593fb" region="soundcpu" offset="0"/>
              <rom name="mpr-13449.a11" size="131072" crc="d3d9aaf9" sha1="0fb3a8cb11033accceb3a43a691fb424cf8b9619" region="soundcpu" offset="10000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="DSW2" mask="1">
                     <dipvalue name="Upright" value="1" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="12">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="16">
                     <dipvalue name="80K/200K/500K/1000K" value="16" default="yes"/>
                     <dipvalue name="100K/300K/700K/1000K" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="32">
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Controller" tag="DSW2" mask="64">
                     <dipvalue name="1 Player Side" value="64" default="yes"/>
                     <dipvalue name="2 Players Side" value="0"/>
              </dipswitch>
              <dipswitch name="Special Function Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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