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backgamn: MAME ROM Information.


History:

Backgammon (c) 1990 ADP.


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz)

Sound Chips : AY8910 (@ 1.8432 Mhz)


Palette colors : 256


- SOURCES -


Game's rom.




MAME Info:

0.111u2 [Tomasz Slanina]


WIP:

- 0.136u4: Fabio Priuli fixed access violation after OK in Backgammon.

- 0.136: Angelo Salese improved Backgammon memory map. Added dipswitches 'SW0', 'SW1', 'SW2', 'SW5', 'SW9', 'SW10', 'SW11', 'SW12', 'SW13', 'SW14', 'SW15' and 'Service Mode'.

- 0.111u2: Tomasz Slanina added Backgammon (ADP 1990).


Romset: 128 kb / 2 files / 37.8 zip




MAME XML Output:

       <game name="backgamn" sourcefile="adp.c">
              <description>Backgammon</description>
              <year>1990</year>
              <manufacturer>ADP</manufacturer>
              <rom name="b_f2_i.bin" size="65536" crc="9e42937c" sha1="85d462a560b85b03ee9d341e18815b7c396118ac" region="maincpu" offset="0"/>
              <rom name="b_f2_ii.bin" size="65536" crc="8e0ee50c" sha1="2a05c337db1131b873646aa4109593636ebaa356" region="maincpu" offset="1"/>
              <rom name="b_f1_i.bin" size="131072" status="nodump" region="gfx1" offset="0"/>
              <rom name="b_f1_ii.bin" size="131072" status="nodump" region="gfx1" offset="1"/>
              <device_ref name="h63484"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1843200"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="6">
                     <control type="joy" ways="8"/>
                     <control type="lightgun" minimum="0" maximum="16383" sensitivity="45" keydelta="15"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW0" tag="x0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW1" tag="x1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW2" tag="x2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW5" tag="x5" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW9" tag="x9" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW10" tag="x10" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW11" tag="x11" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW12" tag="x12" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW13" tag="x13" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="16"/>
       </game>
 
 


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