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balcube: MAME ROM Information.


History:

Bal Cube (c) 1996 Metro.


This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : YMF278B (@ 33.8688 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in July 1996.


Mark Spaeth of Cambridge, Massachusetts, holds the official record for this game with 185,750 points on June 2, 2002.


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Luca Elia]


< Japan >


WIP:

- 0.143u3: Fixed rom names.

- 0.106u3: Fixed 'Difficulty' dipswitch and changed 'Unknown' to 'Unused' dips.

- 0.62: Added YMF278B stereo sound and missing sound1 rom (Yamaha YRW801 2MB rom with samples for the YMF278B OPL4).

- 0.62: Olivier Galibert added the YMF278B sound emulation to Bal Cube.

- 3rd March 2001: Nicola Salmoria fixed 8bpp tile support so that Bal Cube now works properly as well.

- 0.37b11: Luca Elia added Bal Cube (Metro 1996).

- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.


LEVELS: 100 (endless)


Recommended Games (Breakout):

Gee Bee

Super Breakout

Tournament Table

Bomb Bee

Cutie Q

Field Goal

Straight Flush

Wall Crash

Cannon Ball (Pacman Hardware)

Flying Ball (DECO Cassette)

Wink

Arkanoid

Tournament Arkanoid

Arkanoid - Revenge of DOH

Arkanoid Returns

Gigas

Gigas Mark II

Riddle of Pythagoras

Block Gal

Free Kick

Super Free Kick

Goindol

Mahjong Block Jongbou

Quester

Reaktor

Thunder & Lightning

Block Block

Ghox

Off the Wall

Twin Squash

Block Carnival / Thunder & Lightning 2

Play Girls

Peek-a-Boo!

Blocken

Wiggie Waggie

Cuby Bop

Zip & Zap

Bal Cube

Domino Block

Pop 'n Bounce

Puchi Carat

Puzzle Break

VS Block Breaker

Bestri

Mad Ball

Jumping Break

The Block Kuzushi

Gunbarich


Romset: 5120 kb / 8 files / 3.25 zip




MAME XML Output:

       <game name="balcube" sourcefile="metro.c">
              <description>Bal Cube</description>
              <year>1996</year>
              <manufacturer>Metro</manufacturer>
              <rom name="bal-cube_06.6" size="262144" crc="c400f84d" sha1="416eb82ec1201d24d9d964191a5a1792c9445923" region="maincpu" offset="0"/>
              <rom name="bal-cube_05.5" size="262144" crc="15313e3f" sha1="10a8702016f223194dc91875b4736253fd47dbb8" region="maincpu" offset="1"/>
              <rom name="bal-cube_02.2" size="524288" crc="492ca8f0" sha1="478336a462a2bfc288cf91262314f5767f8c707d" region="gfx1" offset="0"/>
              <rom name="bal-cube_04.4" size="524288" crc="d1acda2c" sha1="f58015302af6c864523d48bdf8f8a4383b69fa9d" region="gfx1" offset="2"/>
              <rom name="bal-cube_01.1" size="524288" crc="0ea3d161" sha1="63ae430a19e777ce82b41ab02baef3bb224c7557" region="gfx1" offset="4"/>
              <rom name="bal-cube_03.3" size="524288" crc="eef1d3b4" sha1="be535963c00390e34a2305586397a16325f3c3c0" region="gfx1" offset="6"/>
              <rom name="yrw801-m" size="2097152" crc="2a9d8d43" sha1="32760893ce06dbe3930627755ba065cc3d8ec6ca" region="ymf" offset="0"/>
              <rom name="bal-cube_07.7" size="524288" crc="f769287d" sha1="dd0f781b4a1a1fd6bf0a50048b4996f3cf41e155" region="ymf" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymf" name="YMF278B" clock="33868800"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.922743" pixclock="7159090" htotal="456" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW0" mask="768">
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Hard" value="256"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="2 Players Game" tag="DSW0" mask="1024">
                     <dipvalue name="1 Credit" value="0"/>
                     <dipvalue name="2 Credits" value="1024" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW0" mask="2048">
                     <dipvalue name="2" value="2048" default="yes"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW0" mask="4096">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="32768">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32768" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8192"/>
       </game>
 
 


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