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bbonk: MAME ROM Information.


History:

Bigfoot Bonkers (c) 1976 Meadows Games.


This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.


- TECHNICAL -


Main CPU : S2650 (@ 672 Khz)

Sound Chips : DAC (@ 672 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 230 pixels

Screen refresh : 60.00 Hz

Palette colors : 3


Players : 2

Control : 4-way joystick


The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all.


- TRIVIA -


Released in October 1976.


- SOURCES -


Game's rom.




MAME Info:

0.37b14 [Juergen Buchmueller]


Artwork available


WIP:

- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz.

- 7th November 2007: Mr. Do - The old Bigfoot Bonkers was based on a lo-res pic of the flyer for the game. Dan at The Arcade Flyer Archive was nice enough to send me a full-size scan of that flyer, so we were able to bump the quality of this one up a couple of notches.

- 0.109u1: Fixed rom loading in Bigfoot Bonkers (HIGH/LOW_NIBBLED).

- 26th August 2006: Mr. Do - Added Bigfoot Bonkers bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.37b14: Juergen Buchmueller added Bigfoot Bonkers (Meadows Games, Inc. 1976).

- 22nd February 2001: Juergen Buchmueller added Bigfoot Bonkers to the Lazer Command driver.


Recommended Games (Tron):

Barricade

Bigfoot Bonkers

Blockade

Comotion

Checkmate

Dominos

Embargo

Hustle

Minesweeper

Tron

Toggle

Wit's


Romset: 5 kb / 5 files / 2.38 zip




MAME XML Output:

       <game name="bbonk" sourcefile="lazercmd.c">
              <description>Bigfoot Bonkers</description>
              <year>1976</year>
              <manufacturer>Meadows Games, Inc.</manufacturer>
              <rom name="bbonk.e5" size="1024" crc="d032baa0" sha1="09cba16f6a2b7d8a8c501db639bd5eeefb63dc0f" region="maincpu" offset="0"/>
              <rom name="bbonk.f5" size="1024" crc="748e8c7f" sha1="99e4e182ee41c246e31f656411a9f09d7b617f92" region="maincpu" offset="0"/>
              <rom name="bbonk.e6" size="1024" crc="71df0e25" sha1="c2f78490816add1296923861a89df15be9822fed" region="maincpu" offset="400"/>
              <rom name="bbonk.f6" size="1024" crc="5ce183ed" sha1="7c78dfa463a37605e8423104426af2f5906fae24" region="maincpu" offset="400"/>
              <rom name="bbonk.b8" size="512" crc="5ac34260" sha1="7c2b1e378d2b9fed27117f9adab1381507f5d554" region="gfx1" offset="a00"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="666666"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="230" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Games to win" tag="DSW" mask="3">
                     <dipvalue name="2" value="2" default="yes"/>
                     <dipvalue name="3" value="3"/>
                     <dipvalue name="4" value="0"/>
                     <dipvalue name="5" value="1"/>
              </dipswitch>
              <dipswitch name="Video Invert" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="1">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="5"/>
       </game>
 
 


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