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bigfight: MAME ROM Information.


History:

Big Fight - Big Trouble in the Atlantic Ocean (c) 1992 Tatsumi.


A side scrolling beat 'em up featuring fighters : Gear, Kevin, and Zill.


There's an extra game mode named 'Battle mode', where you can choose your character from the 8 available (the 3 heroes, plus the 5 bosses already unlocked) and challenge a friend or the CPU in a Vs battle. Note: this option requires two players before you start : after 1 of the 2 players is KO, the winner can continue to play against the CPU.


All the playable characters have their own special moves, you must find them.


- TRIVIA -


Released in December 1992.


- TIPS AND TRICKS -


* When the player is knocked down at low energy level there is a chance to fully charge up a power meter that appears for a few seconds. If successful, the player's character gets up with a lightning charge and delivers powerful attacks.


* At the half of the first stage, you can choose the course for continuing your way : in this way, you can modify the level sequence and the relative difficulty for those.


* After you've beaten a boss at the end of the level, he will be available as a playable character, and you can also choose him to play the next level : every time you beat a new boss, this will be added to the playable characters rooster. These characters are :

Pharaoh, an ancient very powerful pharaoh, you can find him in the Aquarium stage;

Mavella, a beautiful woman with red hair and equipped with a whip: she is waiting for you in the Funnel stage;

Garuda, a very strong redskin, you'll find him in the garden pool;

Gonza, a powerful sumo fighter with devastating slaps, you'll find him in the japanese house;

Chen, a chinese fighter equipped with a letal chinese sword, he is waiting for you in the disco stage, after the casino.


- STAFF -


Planning : Hasegawa Mitsuhiro

Direction : Nobrin

Character Design : Nakajima, Taka, Hasegar

Sound/Music : Tomopee, Cyber

Hard Design : Okuda

Programming : Okuda, Shirahata, Noma, Syochan, Yamagata


- SOURCES -


Game's rom.




MAME Info:

0.122u4 [Bryan McPhail]


Bugs:

- Game freezes when starting a new game if Continue Coin dsw is On. Jameson (ID 02578)


WIP:

- 0.126: Aaron Giles fixed access violation crash in Big Fight.

- 0.122u5: Phil Bennett fixed dipswitch settings in Big Fight. Added dipswitches 'Player Select', 'Service Mode', 'Hardware Test Mode', 'Coin A/B', 'Lives', 'Ticket Dispenser', 'Continue Coin', 'Extend', 'Difficulty' and 'Demo Sounds'.

- 0.122u4: Bryan McPhail added 'Big Fight - Big Trouble In The Atlantic Ocean' (Tatsumi 1992). Phil Bennett added sound to Cycle Warriors and Big Fight. Corrected OKI M6295 clock values.

- 6th June 2006: Guru - Big Fight (Tatsumi 1992) arrived from Korea today. Thanks to GP-Lee.


Recommended Games (Heroes Fighter):

Knuckle Joe

My Hero

Renegade

Trojan

Trojan (PlayChoice-10)

Avengers

Black Panther

Double Dragon

Double Dragon II

Double Dragon 3

Double Dragon (PlayChoice-10)

Double Dragon (Neo-Geo)

Ginga NinkyouDen

Kyros

Shinobi

Shinobi (Mega-Tech)

Shinobi / FZ-2006

The Revenge of Shinobi (Mega-Tech)

Shinobi III (Mega Play)

Bad Dudes vs. Dragonninja

Shadow Warriors

Vigilante

Crime Fighters

DownTown

Final Fight

Gang Wars

Last Battle (Mega-Tech)

Ninja Gaiden (PlayChoice-10)

Ninja Gaiden Episode II (PlayChoice-10)

Ninja Gaiden Episode III (PlayChoice-10)

Shadow Dancer

Shadow Dancer (Mega-Tech)

Tough Turf

The Combatribes

Crude Buster

Growl

Mug Smashers

64th. Street

Brute Force

Burning Fight

Captain Commando

D. D. Crew

Karate Blazers

Riot City

Streets of Rage (Mega-Tech)

Streets of Rage II (Mega Play)

Vendetta

B.Rap Boys

Big Fight

Guardians of the 'Hood

Legionnaire

Silent Dragon

Thunder Hoop

TH Strikes Back

Undercover Cops

Cadillacs and Dinosaurs

Denjin Makai

Knuckle Bash

Knuckle Bash 2

Ninja Baseball Batman

The Punisher

Violent Storm

Zero Team

Pretty Soldier Sailor Moon

Black Touch '96

Final Fight 2 (SNES bootleg)

Ghost Chaser Densei (SNES bootleg)

Iron (SNES bootleg)

Osman

Sonic Blast Man 2 Special Turbo

Gaia Crusaders

Vamp 1/2

Jue Zhan Tian Huang

Thunder Heroes

Demolish Fist


Romset: 5952 kb / 18 files / 1.97 zip




MAME XML Output:

       <game name="bigfight" sourcefile="tatsumi.c">
              <description>Big Fight - Big Trouble In The Atlantic Ocean</description>
              <year>1992</year>
              <manufacturer>Tatsumi</manufacturer>
              <rom name="rom16.ic77" size="262144" crc="e7304ec8" sha1="31a37e96bf963b349d36534bc5ebbf45e19ad00e" region="maincpu" offset="0"/>
              <rom name="rom17.ic98" size="262144" crc="4cf090f6" sha1="9ae0274c890e829a90108ce316aff9665128c982" region="maincpu" offset="1"/>
              <rom name="rom18.ic100" size="262144" crc="49df6207" sha1="c4126f4542add11a3a3d236311c8787c24c98440" region="sub" offset="0"/>
              <rom name="rom19.ic102" size="262144" crc="c12aa9e9" sha1="19cc7feaa97c6f5148ae8c0077174f96be684f05" region="sub" offset="1"/>
              <rom name="rom20.ic91" size="65536" crc="b3add091" sha1="8a67bfff75c13fe4d9b89d30449199200d11cea7" region="audiocpu" offset="0"/>
              <rom name="rom0.ic26" size="524288" crc="a4a3c8d6" sha1="b5365d9bc6068260c23ba9d5971c7c7d7cc07a97" region="gfx2" offset="0"/>
              <rom name="rom8.ic45" size="524288" crc="220956ed" sha1="68e0ba1e850101b4cc2778819dfa76f04d88d2d6" region="gfx2" offset="1"/>
              <rom name="rom2.ic28" size="524288" crc="c4f6d243" sha1="e23b241b5a40b332165a34e2f1bc4366973b2070" region="gfx2" offset="2"/>
              <rom name="rom10.ic47" size="524288" crc="0212d472" sha1="5549461195fd7b6b43c0174462d7fe1a1bac24e9" region="gfx2" offset="3"/>
              <rom name="rom4.ic30" size="524288" crc="999ff7e9" sha1="a53b06ad084722d7a52fcf01c52967f68620e609" region="gfx3" offset="0"/>
              <rom name="rom12.ic49" size="524288" crc="cb4c1f0b" sha1="32d64b78ed3d5971eb5d25be2c38e6f2c9048f74" region="gfx3" offset="1"/>
              <rom name="rom6.ic32" size="524288" crc="f70e2d47" sha1="00517b5f3b2deb6f3f3bd12df421e63884c22b2e" region="gfx3" offset="2"/>
              <rom name="rom14.ic51" size="524288" crc="77430bc9" sha1="0b1fd54ace84a9fb5b44d5600de8089a20bcbd47" region="gfx3" offset="3"/>
              <rom name="rom21.ic128" size="131072" crc="da027dcf" sha1="47d18a8a273fea72cb3ad3d58166fe38ca28a860" region="gfx4" offset="0"/>
              <rom name="rom24.ic73" size="131072" crc="c564185d" sha1="e9b5fc10a5a5014735852c22db2a054d5787d8cb" region="gfx5" offset="0"/>
              <rom name="rom23.ic72" size="131072" crc="f8bb340b" sha1="905a1ec778d6ed5c6f53d9d08cd105eed7e307ca" region="gfx5" offset="20000"/>
              <rom name="rom22.ic71" size="131072" crc="fb505074" sha1="b6d9b20be7c3e971e5a4392736f087e807b9c850" region="gfx5" offset="40000"/>
              <rom name="rom15.ic39" size="262144" crc="58d136e8" sha1="4aa063c4b9b057cba4655ecbe44a87c8c411e3aa" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12500000"/>
              <chip type="cpu" tag="sub" name="68000" clock="12500000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Player Select" tag="DSW3" mask="2">
                     <dipvalue name="Coin Slot" value="2"/>
                     <dipvalue name="Select SW" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Hardware Test Mode" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="6 Coins/1 Credit" value="0"/>
                     <dipvalue name="5 Coins/1 Credit" value="16"/>
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="3" default="yes"/>
                     <dipvalue name="3" value="2"/>
                     <dipvalue name="4" value="1"/>
              </dipswitch>
              <dipswitch name="Ticket Dispenser" tag="DSW2" mask="4">
                     <dipvalue name="100000" value="4" default="yes"/>
                     <dipvalue name="150000" value="0"/>
              </dipswitch>
              <dipswitch name="Continue Coin" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Extend" tag="DSW2" mask="16">
                     <dipvalue name="100000" value="16" default="yes"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Very Hard" value="0"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Normal" value="96" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="16384"/>
       </game>
 
 


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