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blitz2k: MAME ROM Information.


History:

NFL Blitz 2000 (c) 1999 Midway Games.


- TECHNICAL -


Midway Seattle hardware


Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


The name of the beautiful cheerleaders are Marci, Brooke, Paige, Kathleen, Gretchen and Jennifer.


- TIPS AND TRICKS -


* Powerups : Enter the following codes at the Tonights Matchup screen...

Cheat -- Effect

4-2-1 Up -- Power-up Defense

3-1-2 Up -- Power-up Offense

4-0-4 Left -- Power-up Speed

2-3-3 Up -- Power-up Teammates

0-0-1 Right -- Punt Hang Meter

5-5-5 Right -- Rainy Weather

3-2-3 Left -- Red, White & Blue Football

0-0-1 Down -- Show Field Goal %

3-1-2 Left -- Power-up Blockers

3-2-1 Down -- No Receiver Highlighting

4-2-3 Down -- No Random Fumbles

1-5-1 Up -- No Punting

1-1-5 Left -- No Play Selection

3-4-4 Up -- No Interceptions

2-1-1 Left -- Allow Stepping Out of Bounds

2-2-2 Left -- Always QB

2-2-2 Right -- Always Receiver

0-5-0 Right -- Big Football

2-0-0 Right -- Big Head

2-0-3 Right -- Big Heads (Team)

3-2-1 Left -- No Head

2-1-0 Up -- No First Downs

0-1-2 Down -- No CPU Assistance

4-3-3 Up -- Invisible

5-5-5 Up -- Hyper Blitz Mode

0-4-0 Up -- Huge Head

1-0-2 Right -- Hide Receiver Name

1-2-3 Right -- Headless Team

0-3-2 Left -- Fast Turbo Running

2-5-0 Left -- Fast Passes

3-3-3 Up -- Disable Always QB/Receiver

2-1-2 Down -- Dearanged Blitz Mode

2-1-2 Left -- Clear Weather

1-4-1 Right -- Big Players Team

3-1-4 Down -- Smart CPU

0-2-1 Right -- Show More Field

5-2-5 Down -- Snowy Weather

0-4-5 Up -- Super Blitz Mode

1-2-3 Left -- Super Field Goals

4-2-3 Right -- Super Passing Mode

3-1-0 Right -- Tiny Players (Team)

1-1-1 Down -- Tournament Mode

5-0-0 Left -- Turn Off Stadium

3-2-3 Up -- Ultra Hard Mode

5-2-2 Down -- Unidentified Ball Carrier

2-2-3 Right -- Unlimited Throws

5-1-4 Up -- Unlimited Turbo


* Team Playbooks : Enter the following code at the Tonight's Matchup Screen...

Password -- Effect

1-0-4 Left -- Arizona Cardinals Playbook

1-0-2 Left -- Atlanta Falcons Playbook

1-0-3 Left -- Baltimore Ravens Playbook

1-0-4 Left -- Buffalo Bills Playbook

1-0-5 Left -- Carolina Panthers Playbook

1-1-0 Left -- Chicago Bears Playbook

1-1-2 Left -- Cincinatti Bengals Playbook

1-1-3 Left -- Cleveland Browns Playbook

1-1-4 Left -- Dallas Cowboys Playbook

1-1-5 Right -- Denver Broncos Playbook

1-2-1 Left -- Detroit Lions Playbook

1-2-2 Left -- Green Bay Packers Playbook

1-2-3 Up -- Indianapolis Colts Playbook

1-2-4 Left -- Jacksonville Jaguars Playbook

1-2-5 Left -- Kansas City Chiefs Playbook

1-3-1 Left -- Miami Dolphins Playbook

1-3-2 Left -- Minnesota Vikings Playbook

1-3-3 Left -- New England Patriots Playbook

1-3-4 Left -- New Orleans Saints Playbook

1-3-5 Left -- New York Giants Playbook

1-4-1 Left -- New York Jets Playbook

1-4-2 Left -- Oakland Raiders Playbook

1-4-3 Left -- Philadelphia Eagles Playbook

1-4-4 Left -- Pittsburg Steelers Playbook

1-4-5 Left -- San Diego Chargers Playbook

1-5-1 Left -- San Fransisco 49ers Playbook

1-5-2 Left -- Seattle Seahawks Playbook

1-5-3 Left -- St. Louis Rams Playbook

1-5-4 Left -- Tampa Bay Buccaneers Playbook

1-5-5 Left -- Tennessee Titans Playbook

2-0-1 Left -- Washington Redskins Playbook


* Hidden Characters : Enter the following codes as your Player Name - PIN Code to play the next game as the character listed

Name - PIN -- Player

ALIEN - 1111 -- Alien

BOXER - 2111 -- Boxer

BRAIN - 1111 -- Brain

EDDIE - 3333 -- Eddie

MOOSE - 1111 -- Moose

CURTIS - 1111 -- Curtis

PIRATE - 1111 -- Pirate

PUNKB - 2112 -- Punk 1

PUNKR - 1221 -- Punk 2

RAIDEN - 3691 -- Raiden

SAD - 1111 -- sad face

SHRUNK - 6666 -- small head

MXV - 1014 -- MRV

SKULL - 1111 -- Skull

LEX - 7777 -- Lex

SMILE - 1111 -- happy face

TREX - 1111 -- T-Rex

DINO - 1111 -- Triceratops

RALPH - 1111 -- Wolf

THUG - 1111 -- Thug


- SERIES -


1. NFL Blitz (1997)

2. NFL Blitz '99 (1998)

3. NFL Blitz 2000 (1999)

4. NFL Blitz 2001 (2000, Nintendo 64)

5. NFL Blitz 2002 (2002, Nintendo Game Cube)

6. NFL Blitz 2003 (2002, Nintendo Game Cube)

7. NFL Blitz Pro (2003, Nintendo Game Cube)


- STAFF -


Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli

Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer), Tim Moran (3-D animation and special effects)


- PORTS -


* Consoles :

Nintendo 64 (1999)

Sega Dreamcast (1999)

Sony PlayStation (1999)

Nintendo Game Boy Color (1999)


- SOURCES -


Game's rom.




MAME Info:

0.77u2 [Aaron Giles]


Artwork available

HardDisk required


Bugs:

- Cannot change settings in test mode (always fails). geforcefly (ID 04504)

- blitz2k, blitz99: The game comes at the point the first match should start but remains in this state. Scagazza (ID 00974)


WIP:

- 7th December 2009: Mr. Do - Here is NFL Blitz 2000 artwork that I had completed some time ago, but never got around to adding them in.

- 0.84u2: Changed description to 'NFL Blitz 2000 Gold Edition'.

- 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k.

- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.

- 0.78u4: Changed region cpu2 to sound1.

- 0.78: Aaron Giles fixed timer change that broke Blitz 2000.

- 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Graphics Mode' and 'Graphics Speed'.

- 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver.

- 0.77u2: Aaron Giles added NFL Blitz 2000 (Midway 1999).

- 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver.


Recommended Games (Football):

Atari Football

10-Yard Fight

Scrum Try (DECO Cassette)

Gridiron Fight

Street Football

Great Football (Mega-Tech)

Quarterback

Tecmo Bowl

Tecmo Bowl (PlayChoice-10)

TouchDown Fever

Cyberball

John Elway's Team Quarterback

All American Football

High Impact Football

Super High Impact

Pigskin 621AD

Joe Montana II: Sports Talk Football (Mega-Tech)

Football Frenzy

Hard Yardage

Two Minute Drill

Beat the Champ

Rushing Heroes

NFL Blitz

NFL Blitz '99

NFL Blitz 2000 Gold Edition

NFL Classic Football

Dirty Pigskin Football

-

Field Goal


Romset: 544 kb / 2 files / 122.0 zip

Harddisk: 6.0 GB (CYLS: 784, HEADS: 255, SECS: 63 - Compressed: 590.8)




MAME XML Output:

       <game name="blitz2k" sourcefile="seattle.c">
              <description>NFL Blitz 2000 Gold Edition</description>
              <year>1999</year>
              <manufacturer>Midway Games</manufacturer>
              <rom name="sound102.u95" size="32768" crc="bec7d3ae" sha1="db80aa4a645804a4574b07b9f34dec6b6b64190d" region="dcs" offset="0"/>
              <rom name="bltz2k14.u32" size="524288" crc="ac4f0051" sha1="b8125c17370db7bfd9b783230b4ef3d5b22a2025" region="user1" offset="0"/>
              <disk name="blitz2k" sha1="e89b7fbd4b4a9854d47ae97493e0afffbd1f69e7" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="150000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2115" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage Source" tag="DIPS" mask="1">
                     <dipvalue name="Dipswitch" value="1"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DIPS" mask="62">
                     <dipvalue name="USA 1" value="62" default="yes"/>
                     <dipvalue name="USA 2" value="60"/>
                     <dipvalue name="USA 3" value="58"/>
                     <dipvalue name="USA 4" value="56"/>
                     <dipvalue name="USA 5" value="54"/>
                     <dipvalue name="USA 6" value="52"/>
                     <dipvalue name="USA 7" value="50"/>
                     <dipvalue name="USA ECA" value="48"/>
                     <dipvalue name="France 1" value="46"/>
                     <dipvalue name="France 2" value="44"/>
                     <dipvalue name="France 3" value="42"/>
                     <dipvalue name="France 4" value="40"/>
                     <dipvalue name="France 5" value="38"/>
                     <dipvalue name="France 6" value="36"/>
                     <dipvalue name="France 7" value="34"/>
                     <dipvalue name="France ECA" value="32"/>
                     <dipvalue name="German 1" value="30"/>
                     <dipvalue name="German 2" value="28"/>
                     <dipvalue name="German 3" value="26"/>
                     <dipvalue name="German 4" value="24"/>
                     <dipvalue name="German 5" value="22"/>
                     <dipvalue name="German ECA" value="16"/>
                     <dipvalue name="U.K. 1 ECA" value="14"/>
                     <dipvalue name="U.K. 2 ECA" value="12"/>
                     <dipvalue name="U.K. 3 ECA" value="10"/>
                     <dipvalue name="U.K. 4" value="8"/>
                     <dipvalue name="U.K. 5" value="6"/>
                     <dipvalue name="U.K. 6 ECA" value="4"/>
                     <dipvalue name="U.K. 7 ECA" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power Up Test Loop" tag="DIPS" mask="128">
                     <dipvalue name="One Time" value="128" default="yes"/>
                     <dipvalue name="Continuous" value="0"/>
              </dipswitch>
              <dipswitch name="Joysticks" tag="DIPS" mask="256">
                     <dipvalue name="8-Way" value="256" default="yes"/>
                     <dipvalue name="49-Way" value="0"/>
              </dipswitch>
              <dipswitch name="Graphics Mode" tag="DIPS" mask="1536">
                     <dipvalue name="512x385 @ 25KHz" value="512" default="yes"/>
                     <dipvalue name="512x256 @ 15KHz" value="1024"/>
              </dipswitch>
              <dipswitch name="Graphics Speed" tag="DIPS" mask="6144">
                     <dipvalue name="45 MHz" value="0"/>
                     <dipvalue name="47 MHz" value="2048"/>
                     <dipvalue name="49 MHz" value="4096"/>
                     <dipvalue name="51 MHz" value="6144" default="yes"/>
              </dipswitch>
              <dipswitch name="Players" tag="DIPS" mask="8192">
                     <dipvalue name="2" value="8192"/>
                     <dipvalue name="4" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power On Self Test" tag="DIPS" mask="16384">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="16384"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DIPS" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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