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blitz99: MAME ROM Information.


History:

NFL Blitz '99 (c) 1998 Midway Games.


- TECHNICAL -


Midway Seattle hardware


Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Update 1.3 :

- Corrected service credits text in Coin Audits from Service to Service.

- Corrected disk i/o problem in attract mode movies.

- Corrected START button problem when going back to attract mode from game over.

- Checksum (U33) CB51 (8mb)


Michael Jackson used to own this game (Upright showcase model, serial number: 43384400305 & standard upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


- TIPS AND TRICKS -


* Secret Characters :

John Carlton - CARLTN / 1111

Dan Thompson - DANIEL / 0604

Dan Forden - FORDEN / 1111

Jim Gentile - GENTIL / 1111

Brian LeBaron - GRINCH / 0222

Jeff Johnson - JAPPLE / 6660

Jason Skiles - JASON / 3141

Jennifer Hedrick - JENIFR / 3333

Luis Mangubat - LUIS / 3333

Mike Lynch - MIKE / 3333

Paulo Garcia - PAULO / 0517

John Root - ROOT / 6000

Sal Divita - SAL / 0201

Mark Turmell - TURMEL / 0322

Raiden - RAIDEN / 3691

Shinnok - SHINOK / 8337

Brain - BRAIN / 1111

Skull - SKULL / 1111

Thug - THUG / 1111


* TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)...

Show Field Goal - 0-0-1-Down

Show More Field - 0-2-1-Right

No CPU Assistance - 0-1-2-Down

No Interceptions - 3-4-4-Up

Smart CPU Opponent - 3-1-4-Down

Fog ON - 0-3-0-Down

Thick Fog ON - 0-4-1-Down

Fast Turbo Running - 0-3-2-Left

Huge Head - 0-4-0-Up

Big Head - 2-0-0-Right

Super Blitzing - 0-4-5-Up

Big Football - 0-5-0-Right

Hide Receiver Name - 1-0-2-Right

Tournament Mode - 1-1-1-Down

No Play Selection - 1-1-5-Left

Super Field Goals - 1-2-3-Left

Team Big Players - 1-4-1-Right

Team Big Heads - 2-0-3-Right

Team Tiny Players - 3-1-0-Right

No Punting - 1-5-1-Up

No First Downs - 2-1-0-Up

Allow Stepping OB - 2-1-1-Left

Always QB - 2-2-2-Left

Always Human Receiver - 2-2-2-Right

Cancel always QB/Receiver - 3-3-3-Up

Powerup Teamates - 2-3-3-Up

Powerup Blockers - 3-1-2-Left

Powerup Speed - 4-0-4-Left

Powerup Defense - 4-2-1-Up

Fast Passes - 2-5-0-Left

Open Secret Plays - 3-3-3-Down

Super Passing - 4-2-3-Right

No Random Fumbles - 4-2-3-Down

Infinite Turbo - 5-1-4-Up

Extra Options - 3-3-3-Left


- SERIES -


1. NFL Blitz (1997)

2. NFL Blitz '99 (1998)

3. NFL Blitz 2000 (1999)

4. NFL Blitz 2001 (2000, Nintendo 64)

5. NFL Blitz 2002 (2002, Nintendo Game Cube)

6. NFL Blitz 2003 (2002, Nintendo Game Cube)

7. NFL Blitz Pro (2003, Nintendo Game Cube)


- STAFF -


Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli

Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer) , Tim Moran (special effects)


- PORTS -


* Consoles :

Nintendo Game Boy Color (1999)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.77 [Aaron Giles]


Artwork available

HardDisk required


WIP:

- 7th December 2009: Mr. Do - Here is NFL Blitz '99 artwork that I had completed some time ago, but never got around to adding them in.

- 31st May 2009: Smitdogg - We got an update kit for Blitz '99 that, from the auction, looked to be a boot rom update. After receiving it, it looks like it is a kit to update the hard drive from 1.2 to 1.3, and thus not needed, but maybe it will come in handy somehow.

- 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k.

- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.

- 0.78u4: Changed region cpu2 to sound1.

- 0.77u3: Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Graphics Mode' and 'Graphics Speed'.

- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz.

- 0.77: Aaron Giles added NFL Blitz '99 (Midway 1998). No sound during movies (FIFO?). Random black frames.

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.


Recommended Games (Football):

Atari Football

10-Yard Fight

Scrum Try (DECO Cassette)

Gridiron Fight

Street Football

Great Football (Mega-Tech)

Quarterback

Tecmo Bowl

Tecmo Bowl (PlayChoice-10)

TouchDown Fever

Cyberball

John Elway's Team Quarterback

All American Football

High Impact Football

Super High Impact

Pigskin 621AD

Joe Montana II: Sports Talk Football (Mega-Tech)

Football Frenzy

Hard Yardage

Two Minute Drill

Beat the Champ

Rushing Heroes

NFL Blitz

NFL Blitz '99

NFL Blitz 2000 Gold Edition

NFL Classic Football

Dirty Pigskin Football

-

Field Goal


Romset: 544 kb / 2 files / 120.2 zip

Harddisk: 1.96 GB (CYLS: 4088, HEADS: 16, SECS: 63 - Compressed: 362.5)




MAME XML Output:

       <game name="blitz99" sourcefile="seattle.c">
              <description>NFL Blitz '99</description>
              <year>1998</year>
              <manufacturer>Midway Games</manufacturer>
              <rom name="sound102.u95" size="32768" crc="bec7d3ae" sha1="db80aa4a645804a4574b07b9f34dec6b6b64190d" region="dcs" offset="0"/>
              <rom name="bltz9910.u32" size="524288" crc="777119b2" sha1="40d255181c2f3a787919c339e83593fd506779a5" region="user1" offset="0"/>
              <disk name="blitz99" sha1="19877e26ffce81dd525031e9e2b4f83ff982e2d9" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="150000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2115" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage Source" tag="DIPS" mask="1">
                     <dipvalue name="Dipswitch" value="1"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DIPS" mask="62">
                     <dipvalue name="USA 1" value="62" default="yes"/>
                     <dipvalue name="USA 2" value="60"/>
                     <dipvalue name="USA 3" value="58"/>
                     <dipvalue name="USA 4" value="56"/>
                     <dipvalue name="USA 5" value="54"/>
                     <dipvalue name="USA 6" value="52"/>
                     <dipvalue name="USA 7" value="50"/>
                     <dipvalue name="USA ECA" value="48"/>
                     <dipvalue name="France 1" value="46"/>
                     <dipvalue name="France 2" value="44"/>
                     <dipvalue name="France 3" value="42"/>
                     <dipvalue name="France 4" value="40"/>
                     <dipvalue name="France 5" value="38"/>
                     <dipvalue name="France 6" value="36"/>
                     <dipvalue name="France 7" value="34"/>
                     <dipvalue name="France ECA" value="32"/>
                     <dipvalue name="German 1" value="30"/>
                     <dipvalue name="German 2" value="28"/>
                     <dipvalue name="German 3" value="26"/>
                     <dipvalue name="German 4" value="24"/>
                     <dipvalue name="German 5" value="22"/>
                     <dipvalue name="German ECA" value="16"/>
                     <dipvalue name="U.K. 1 ECA" value="14"/>
                     <dipvalue name="U.K. 2 ECA" value="12"/>
                     <dipvalue name="U.K. 3 ECA" value="10"/>
                     <dipvalue name="U.K. 4" value="8"/>
                     <dipvalue name="U.K. 5" value="6"/>
                     <dipvalue name="U.K. 6 ECA" value="4"/>
                     <dipvalue name="U.K. 7 ECA" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power Up Test Loop" tag="DIPS" mask="128">
                     <dipvalue name="One Time" value="128" default="yes"/>
                     <dipvalue name="Continuous" value="0"/>
              </dipswitch>
              <dipswitch name="Joysticks" tag="DIPS" mask="256">
                     <dipvalue name="8-Way" value="256" default="yes"/>
                     <dipvalue name="49-Way" value="0"/>
              </dipswitch>
              <dipswitch name="Graphics Mode" tag="DIPS" mask="1536">
                     <dipvalue name="512x385 @ 25KHz" value="512" default="yes"/>
                     <dipvalue name="512x256 @ 15KHz" value="1024"/>
              </dipswitch>
              <dipswitch name="Graphics Speed" tag="DIPS" mask="6144">
                     <dipvalue name="45 MHz" value="0"/>
                     <dipvalue name="47 MHz" value="2048"/>
                     <dipvalue name="49 MHz" value="4096"/>
                     <dipvalue name="51 MHz" value="6144" default="yes"/>
              </dipswitch>
              <dipswitch name="Players" tag="DIPS" mask="8192">
                     <dipvalue name="2" value="8192"/>
                     <dipvalue name="4" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power On Self Test" tag="DIPS" mask="16384">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="16384"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DIPS" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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