bloodwar: MAME ROM Information. History:
Blood Warrior (c) 1994 Kaneko.
A follow-up to its predecessor, "Shogun Warriors", this fighting game takes its inspiration from the "Mortal Kombat" series, featuring digitized graphics, blood, gore and finishing moves, but with the same satirical feudal Japanese setting of the previous game. Though superficially similar to "Mortal Kombat," the gameplay still resembles the mechanics set forth by "Street Fighter II", just like "Shogun Warriors".
Nine fighters are selectable in the game, each clearly representing an archetype from Japanese culture, though not as blatant as it was in "Shogun Warriors".
- TECHNICAL -
Main CPU : 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)
Players : 2
Control : 8-way joystick
Buttons : 4
- TRIVIA -
Released in August 1994.
This game is known in Japan as "Ooedo Fight".
Some rumors indicate Blood Warrior like the sequel of Shogun Warrior, but this was never confirmed by Kaneko.
Most of the characters in the game are the same of the another Kaneko fighting game "Shogun Warriors" but their name are different. However, their old moves are still present, but some new ones were added for all of them.
Here are reported the shared characters with the changes in their name (from Shogun Warrior to Blood Warrior) :
Ninja -> Arashi
Samurai -> Kinshro
Geisha -> Kasumi (in BW she manage huge claws)
Kappa -> Sampei
Kabuki -> Shishimaru
Shogun -> Syogethu
The other two characters Benkei and Goemon keep their original name, but their moves are totally different from their appearence in Shogun Warriors.
Differently from the rest of the cast, Ikkyù, the strange buddhist-type monk, makes his first appearance in Blood Warrior, so he's the only real new character in this game. Some of his moves seems taking some inspiration from Raiden of Mortal Kombat, like he was a burlesque version of him: overall, this strange character makes the whole fight more funny than usual.
- TIPS AND TRICKS -
Executing your opponent (aka Fatality) : after you've defeating your opponent on the final round, this one will get up bleeding and the voice 'Finish' will lighting in the screen: all you must do now is simply to press a random attack button, so your fighter will perform automatically a random special move, depending by the distance from you and your opponent, that will kill your opponent. There are 3 fatality effects :
* Opponent reduced to mush
* Opponent sliced apart
* Torso explosion (aka 'fontanel effect' cause the way the blood scroll from the remained legs : maybe the funniest kill in the game)
You can also choose to spare your opponent if you don't press any button while the 'finish' signal is still lighting: in this way, after the finish time is gone, your opponent will perform a standard 'lose for time out' pose.
- SERIES -
1. Shogun Warriors (1992)
2. Blood Warrior (1994)
- STAFF -
Programmer : Naoki Hoshizaki
Background Designer : Tomoko Nakayama
Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita
Sound Creator : Tatsuya Watanabe
Executive Producer : Hiroshi Kaneko
- SOURCES -
Game's rom.
MAME Info:
0.74u2 [Luca Elia]
0.68 [Luca Elia]
WIP:
- 0.138u2: Team Japump and The Dumping Union added clone Oedo Fight (Japan Bloodshed Ver.). Fixed rom names.
- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz.
- 0.117u2: Barry Harris fixed button 4 of player 2 inputs in Blood Warrior.
- 0.113u1: Removed EEPROM protection data rom.
- 0.112u2: Gary Walkling and Sebastien Volpe improved Blood Warrior: Protection data extracted, still needs to be verified and collision detection simulation thanks to tests on real board - Game now playable.
- 17th February 2007: David Haywood - Sebastien Volpe has been doing some work on Kaneko's Blood Warriors with the help of Dang Spot (Gary Walkling) he has the game mostly playable, although some moves lock the game up, and some palettes are wrong. In order for the emulation to be completed it would help greatly if Dang Spot could get back in touch with MAMEdev in order for a few additional verification tests to be run on the PCB. The driver will be included and possibly marked as working in the next U update despite these issues, howver, it would be good to be able to get them fixed.
- 0.94u5: Sebastien Volpe updated the Kaneko16 driver, now Blood Warrior loaded the correct roms. Added 12x new gfx1 roms (1024 kb).
- 0.88u2: Swapped gfx2/3 roms.
- 0.74u2: Added Blood Warrior (Kaneko 1994).
- 0.68: Luca Elia added Blood Warrior (Testdriver).
- 12th March 2003: Luca Elia added Blood Warrior to the Kaneko16 driver but it's not playable due to an unemulated MCU.
LEVELS: 9
Other Emulators:
* FB Alpha
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Romset: 35968 kb / 28 files / 10.6 zip
MAME XML Output:
   | <game name="bloodwar" sourcefile="kaneko16.c"> |
   |    | <description>Blood Warrior</description> |
   |    | <year>1994</year> |
   |    | <manufacturer>Kaneko</manufacturer> |
   |    | <rom name="ofp0f3.514" size="524288" crc="0c93da15" sha1="65b6b1b4acfc32c551ae4fbe6a13f7f2b8554dbf" region="maincpu" offset="0"/> |
   |    | <rom name="ofp1f3.513" size="524288" crc="894ecbe5" sha1="bf403d19e6315266114ac742a08cac903e7b54b5" region="maincpu" offset="1"/> |
   |    | <rom name="ofd0x3.124" size="131072" crc="399f2005" sha1="ff0370724770c35963953fd9596d9f808ba87d8f" region="mcudata" offset="0"/> |
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   |    | <rom name="of-301-0226.55" size="1048576" crc="fcf215de" sha1="83015f10e62b917efd6e3edfbd45fb8f9b35db2b" region="gfx3" offset="0"/> |
   |    | <rom name="of-101-f-0223.101" size="1048576" crc="295f3c93" sha1="558698f1d04b23dd2a73e2eae5ecce598defb228" region="oki1" offset="0"/> |
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   |    | <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="oki1" name="OKI6295" clock="2000000"/> |
   |    | <chip type="audio" tag="oki2" name="OKI6295" clock="2000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="4" coins="2" service="yes" tilt="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Demo Sounds" tag="DSW1" mask="256"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="256" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSW1" mask="512"> |
   |    |    | <dipvalue name="Off" value="512" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSW1" mask="1024"> |
   |    |    | <dipvalue name="Off" value="1024" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSW1" mask="14336"> |
   |    |    | <dipvalue name="1 Easy" value="14336" default="yes"/> |
   |    |    | <dipvalue name="2" value="12288"/> |
   |    |    | <dipvalue name="3" value="10240"/> |
   |    |    | <dipvalue name="4" value="8192"/> |
   |    |    | <dipvalue name="5" value="6144"/> |
   |    |    | <dipvalue name="6" value="4096"/> |
   |    |    | <dipvalue name="7" value="2048"/> |
   |    |    | <dipvalue name="8 Hard" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Can Join During Game" tag="DSW1" mask="16384"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="16384" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Start 2 Credits/Continue 1 Credit" tag="DSW1" mask="32768"> |
   |    |    | <dipvalue name="No" value="32768" default="yes"/> |
   |    |    | <dipvalue name="Yes" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="32768"/> |
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