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bm4thmix: MAME ROM Information.


History:

beatmania 4th MIX - The Beat Goes On (c) 1999 Konami.


Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.


- TECHNICAL -


Konami Bemani DJ-Main hardware

Game ID : GX847


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in April 1999.


Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999.


- TIPS AND TRICKS -


* Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes.

1) Insert coin(s).

2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You').

3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard.


* Hidden Stages :

1) Insert coin(s).

2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max').

3) Press Start while holding down the Effect button.


* Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple.


* Mirror Play :

1) Insert coin(s).

2) Turn the 2P turntable anti-clockwise three times.

3) Press Start.


* Random Play :

1) Insert coin(s).

2) Turn the 2P turntable clockwise three times.

3) Press Start.


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- STAFF -


Producer : Koji Okamoto

Director : Seiji Higurashi

Planner : Mizking F

Sound director : Takehiko Fujii

Sound superviser : Reo Nagumo

Programmer : Hideki Hashimoto

CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ)

Hardware engineer : Masayuki Senami

Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura

Graphic designers : Noriyuki Yokoki, Mayu Sugiyama

Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ)

NM Sequence unlimited (AMD), D&G Music Factory (AMD)

Sound data analyzer : Ryuichi Nitta

Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson

Dancers : Nami, Wan-Chan

Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)

Japanese-English translator : Justin Lazaroff


- PORTS -


* Consoles :

Sony PlayStation (1999, "BeatMania Append 4th Mix")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u2 [?]


Artwork available

HardDisk required


WIP:

- 0.75: Changed description to 'beatmania 4th MIX (ver JA-A)'. Changed 68EC020 CPU1 clock speed to 8MHz.

- 0.74u2: Added Beatmania 4th MIX (ver JA-A) (Konami 1999).


LEVELS: 4


Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.19 zip

Harddisk: 2.02 GB (CYLS: 4200, HEADS: 16, SECS: 63 - Compressed: 340.8)




MAME XML Output:

       <game name="bm4thmix" sourcefile="djmain.c">
              <description>beatmania 4th MIX (ver JA-A)</description>
              <year>1999</year>
              <manufacturer>Konami</manufacturer>
              <rom name="847jaa01.6a" size="524288" crc="81138a1b" sha1="ebe211126f871e541881e1670f56d50b058dead3" region="maincpu" offset="0"/>
              <rom name="847jaa02.8a" size="524288" crc="4eeb0010" sha1="942303dfb19a4a78dd74ad24576031760553a661" region="maincpu" offset="1"/>
              <rom name="847jaa03.19a" size="524288" crc="f447d140" sha1="cc15b80419940d127a77765508f877421ed86ee2" region="gfx1" offset="0"/>
              <rom name="847jaa04.20a" size="524288" crc="edc3e286" sha1="341b1dc6ee1562b1ddf235a66ac96b94c482b67c" region="gfx1" offset="1"/>
              <rom name="847jaa05.22a" size="524288" crc="da165b5e" sha1="e46110590e6ab89b55f6abfbf6c53c99d28a75a9" region="gfx1" offset="100000"/>
              <rom name="847jaa06.24a" size="524288" crc="8bfc2f28" sha1="f8869867945d63d9f34b6228d95c5a61b193eed2" region="gfx1" offset="100001"/>
              <rom name="847jab07.22d" size="524288" crc="c159e7c4" sha1="96af0c29b2f1fef494b2223179862d16f26bb33f" region="gfx2" offset="0"/>
              <rom name="847jab08.23d" size="524288" crc="8ff084d6" sha1="50cff8c701e33f2630925c1a9ae4351076912acd" region="gfx2" offset="1"/>
              <rom name="847jab09.25d" size="524288" crc="2e4ac9fe" sha1="bbd4c6e0c82fc0be88f851e901e5853b6bcf775f" region="gfx2" offset="100000"/>
              <rom name="847jab10.27d" size="524288" crc="c78516f5" sha1="1adf5805c808dc55de14a9a9b20c3d2cf7bf414d" region="gfx2" offset="100001"/>
              <disk name="847jaa11" sha1="8cad631531b5616d6a4b0a99d988f4b525932dc7" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Secret Expert Course (step2of4)" tag="DSW1" mask="64">
                     <dipvalue name="Yes (Off)" value="64" default="yes"/>
                     <dipvalue name="No (On)" value="0"/>
              </dipswitch>
              <dipswitch name="Free Secret Expert Course (step1of4)" tag="DSW1" mask="128">
                     <dipvalue name="No (Off)" value="128" default="yes"/>
                     <dipvalue name="Yes (On)" value="0"/>
              </dipswitch>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display / Free Secret Expert Course (step3of4)" tag="DSW2" mask="128">
                     <dipvalue name="On / No (Off)" value="128" default="yes"/>
                     <dipvalue name="Off / Yes (On)" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display (if Free Secret Expert Course)" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Free Secret Expert Course (step4of4)" tag="DSW3" mask="2">
                     <dipvalue name="No (Off)" value="2" default="yes"/>
                     <dipvalue name="Yes (On)" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="16"/>
                     <dipvalue name="4 / 4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 4 Stages" value="12"/>
                     <dipvalue name="4 / 4 Stages" value="20"/>
                     <dipvalue name="4 / 4 Stages" value="4"/>
                     <dipvalue name="4 / 4 Stages" value="24"/>
                     <dipvalue name="4 / 4 Stages" value="0"/>
                     <dipvalue name="5 / 5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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