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bmdct: MAME ROM Information.


History:

beatmania Featuring Dreams Come True (c) 2000 Konami.


Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.


- TECHNICAL -


Konami Bemani DJ-Main hardware

Game ID : GX995


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in June 2000.


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- STAFF -


Artist management : MS Artists Products, Inc.

Coordinator : Musical Station


* Konami Bemani Staff :

Producer : Koji Okamoto

Director : Yoshihito Kato

Sound producer : Reo Nagumo

Sound director : Kaoko Aoki

CG director : meg-KOHA

CG designers : Light Kisaragi, Hir-Pon, Shio

Programmer : MTSU

Sound data analizers : Takehiko Fujii, dJTAKA, Suji, Jun Wakita, Tomoyuki Uchida, Osamu Migitera

Graphic designer : Mayu Sugiyama


* KCEJ Staff :

Producers : Hideo Kojima, Noriaki Okamura

Director : Hajime Yashiro

Sound director : Hiroyuki Togo

CG designers : Atuko Ito, Masami Kawano

Programmers : Tetsuya Funakubo, Tan Yudon, Motoi Mizobe, Motoaki Nishino

Sound data analizers : oshiyuki Kakuta, Masashi Watanabe

Arranger : Hiroyuki Togo

Music designer : Toshiyuki Kakuta


* Sound Management Staff :

Coordinator : Sumiko Shindo (KME)

Licensing manager : Kazunari Okido (KME)

Japanese - English translator : Scotty D.


* Konami - Remix Sound Staff :

Producer : Seiji Okamoto (Hello good-bye)

Assistant producer : Takaaki Kondo (Hello good-bye)

Director : Koichi Tanaka

Guitar : Shingo Nakamura

Flute : Koji Orita

Engineers : Takeshi Inaba (Otoya), Masaaki Takahashi (Sonata Club)

Studio : Hiipo st., Sonata Club


* Game Version Mixing' Sound Staff :

Mixing engineers : Mitsuyasu Kaneko, Gonta Kawamoto (Studio Sunshine)

Studio : Studio Sunshine, Be Born Studio


* Narration Staff :

Recording engineer : Kenzo Miura (Video Sunmall)

Assistant engineer : Hiroyuki Sukano (Video Sunmall)

Special DJ : Lin Urashima


- PORTS -


* Consoles :

Sony PlayStation (2000)


- SOURCES -


Game's rom.




MAME Info:

0.77u1 [?]


Artwork available

HardDisk required


WIP:

- 0.133u1: Changed description to 'beatmania featuring Dreams Come True (ver JA-A)'.

- 0.77u1: Added beatmania f. Dreams Come True (ver JA-A) (Konami 2000).


LEVELS: 3

Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.39 zip

Harddisk: 4.03 GB (CYLS: 8944, HEADS: 15, SECS: 63 - Compressed: 452.1)




MAME XML Output:

       <game name="bmdct" sourcefile="djmain.c">
              <description>beatmania featuring Dreams Come True (ver JA-A)</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="995jaa01.6a" size="524288" crc="2c224169" sha1="0608469fa0a15026f461be5141ed29bf740144ca" region="maincpu" offset="0"/>
              <rom name="995jaa02.8a" size="524288" crc="a2edb472" sha1="795e44e56dfee6c5eceb28172bc20ba5b31c366b" region="maincpu" offset="1"/>
              <rom name="995jaa03.19a" size="524288" crc="77a7030c" sha1="8f7988ca5c248d0846ec22c0975ae008d85e8d72" region="gfx1" offset="0"/>
              <rom name="995jaa04.20a" size="524288" crc="a12ea45d" sha1="9bd48bc25c17f885d74e859de153ec49012a4e39" region="gfx1" offset="1"/>
              <rom name="995jaa05.22a" size="524288" crc="1493fd98" sha1="4cae2ebccc79b21d7e21b984dc6fe10ab3013a2d" region="gfx1" offset="100000"/>
              <rom name="995jaa06.24a" size="524288" crc="86bff0bb" sha1="658280f78987eaee31b60a7826db6df105601f0a" region="gfx1" offset="100001"/>
              <rom name="995jaa07.22d" size="524288" crc="ce030edf" sha1="1e2594a6a04559d70b09750bb665d8cd3d0288ea" region="gfx2" offset="0"/>
              <rom name="995jaa08.23d" size="524288" crc="375d3d17" sha1="180cb5ad4497b3745aa9317764f237b30a678b31" region="gfx2" offset="1"/>
              <rom name="995jaa09.25d" size="524288" crc="1510a9c2" sha1="daf1ab26b7b6b0fe0123b3fbee68684157c2ce51" region="gfx2" offset="100000"/>
              <rom name="995jaa10.27d" size="524288" crc="f9e4e9f2" sha1="fe91badf6b0baeea690d75399d8c66fabcf6d352" region="gfx2" offset="100001"/>
              <disk name="995jaa11" sha1="8fec3c4d97f64f48b9867230a97cda4347496075" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Monkey Live Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="28" default="yes"/>
                     <dipvalue name="3 / 3 Stages" value="12"/>
                     <dipvalue name="3 / 3 Stages" value="20"/>
                     <dipvalue name="3 / 3 Stages" value="4"/>
                     <dipvalue name="3 / 3 Stages" value="24"/>
                     <dipvalue name="3 / 3 Stages" value="8"/>
                     <dipvalue name="3 / 3 Stages" value="0"/>
                     <dipvalue name="4 / 4 Stages" value="16"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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