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bowl3d: MAME ROM Information.


History:

3-D Bowling (c) 1978 Meadows Games.


An early 1- or 2-player bowling game.


- TECHNICAL -


Dimensions :

Inches : 66H x 26.5W x 32D

Centimeters : 167,64H x 67,31W x 81,28D


- TRIVIA -


Also released as a Cocktail Table model : "3-D Bowling [Cocktail Table model]".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.109u4 [Pierpaolo Prazzoli]


Samples required


WIP:

- 0.133u1: Robiza fixed 3-D Bowling - Game now playable. Implemented correct inputs and removed not working flag. Added dipswitches 'Coin Option', 'Beer Frame' and 6x 'Unused'.

- 2nd August 2009: Robiza - Successfully implemented the inputs in 3-D Bowling (still missing the dipswitch): Now the game is running.

- 0.123u4: Zsolt Vasvari changed description to '3-D Bowling'.

- 0.113: Added Samples (roll, rollback, sweep, footstep, crash and cheering.wav).

- 0.109u4: Pierpaolo Prazzoli added 'Bowling 3D' (Meadows 1978).


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 8 kb / 8 files / 6.14 zip




MAME XML Output:

       <game name="bowl3d" sourcefile="meadows.c" sampleof="bowl3d">
              <description>3-D Bowling</description>
              <year>1978</year>
              <manufacturer>Meadows Games, Inc.</manufacturer>
              <rom name="b3d.h8" size="1024" crc="be38feeb" sha1="feab3c61ce1e351c02f6ffa7f7f2ac90e62e7719" region="maincpu" offset="0"/>
              <rom name="b3d.h9" size="1024" crc="4e8acead" sha1="3c00f0d05b9cb80a2245bc68a45732ab6ac87b7f" region="maincpu" offset="400"/>
              <rom name="b3d.h10" size="1024" crc="16677267" sha1="0131f68e87d6326870f95c1ff364a97436b6c4d8" region="maincpu" offset="800"/>
              <rom name="b3d.h11" size="1024" crc="c0f9ac37" sha1="c563155a28052eea150627a83cad9bd1b5ef9489" region="maincpu" offset="1000"/>
              <rom name="b3d.h12" size="1024" crc="80a149d6" sha1="ab4ca76d9f5aa5e02b9d5bf909af9548fe62f475" region="maincpu" offset="1400"/>
              <rom name="82s115.a6" size="1" status="nodump" region="audiocpu" offset="0"/>
              <rom name="82s115.c6" size="1" status="nodump" region="audiocpu" offset="0"/>
              <rom name="b3d.e15" size="1024" crc="4414e24f" sha1="835c989143895848df7154c2d82a499dea79c1c5" region="gfx1" offset="0"/>
              <rom name="b3d.a5" size="1024" crc="4b657f8a" sha1="52eb90ff5048db30e9710e96793bad5e2c7ad6db" region="gfx2" offset="0"/>
              <rom name="b3d.a13" size="1024" crc="ca7f33b9" sha1="6c63a41be57e71d6a58112be13d77e695a0faa10" region="gfx3" offset="0"/>
              <rom name="82s123.r8" size="1" status="nodump" region="proms" offset="0"/>
              <sample name="roll"/>
              <sample name="rollback"/>
              <sample name="sweep"/>
              <sample name="footstep"/>
              <sample name="crash"/>
              <sample name="cheering"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="625000"/>
              <chip type="cpu" tag="audiocpu" name="S2650" clock="625000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="samples2" name="Samples"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" pixclock="3686400" htotal="256" hbend="0" hbstart="256" vtotal="240" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Unused" tag="DSW" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Coin Option" tag="DSW" mask="4">
                     <dipvalue name="2 Players / 1 Coin" value="0" default="yes"/>
                     <dipvalue name="1/2 Player(s) / 1/2 Coin(s)" value="4"/>
              </dipswitch>
              <dipswitch name="Beer Frame" tag="DSW" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="2"/>
       </game>
 
 


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