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bowler: MAME ROM Information.


History:

4 Player Bowling Alley (c) 1978 Midway.


An old black and white bowling game up to 4 players.


- TECHNICAL -


[Upright model] [No. 730]


Cabinet dimensions : 72.5inch high x 28.5inch deep x 38.5inch wide


Main CPU : 8080 (@ 1.9968 Mhz)

Discrete circuitry


Screen orientation : Vertical

Video resolution : 224 x 280 pixels

Screen refresh : 60.00 Hz

Palette colors : 2


Players : 1

Control : trackball

Buttons : 2


- TRIVIA -


Released in April 1979.


Also released as a Cocktail Table model : "4 Player Bowling Alley [Cocktail Table model]".


One of Midway's myriad bowling games, this was the first that featured the popular 'Flash' variation with its timing-based scoring scheme. To support this, an external display was used to highlight the appropriate section of the score scheme.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b1 [Al Kossow]


Artwork available


TODO:

* Complete sound


WIP:

- 7th December 2009: Mr. Do - Some time ago, I asked Dan at The Arcade Flyer Archive to send me a hi-res scan of Midway's Bowling Alley. I finally got around to using it, so the game's artwork now has lamps like it should. Special thanks to Twisty for helping identify the font.

- 0.114: Derrick Renaud emulated foul sound in Bowling Alley. Added Discrete sound.

- 28th January 2007: Mr. Do - Zsolt hooked up the lamps for Midway Bowling Alley. I have some nice reference material for Midway Bowling.

- 0.111u4: Zsolt Vasvari and Derrick Renaud added lamp outputs to Bowling Alley. Changed description to 'Bowling Alley'. Changed 8080 CPU clock speed to 1996800 Hz and visible area to 224x256.

- 0.103u3: Bob Seidel improved dipswitches for '4 Player Bowling Alley'. Added dipswitches 'Demo Sounds', 'Game Time', 'Difficulty' and 'Cabinet.

- 0.61: Changed visible area to 224x280.

- 6th May 2002: Zsolt Vasvari added the off screen bonus display to 4 Player Bowling in the 8080bw driver.

- 0.37b12: Changed description to '4 Player Bowling Alley'.

- 0.36: Added 3x 'Unknown' dipswitch.

- 0.34b1: Al Kossow added 4 Player Bowling (Midway 1978).

- 26th February 1998: Kevin Klopp dumped Bowling Alley. A Midway game with large trackball.


Other Emulators:

* Laser


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 10 kb / 5 files / 7.54 zip




MAME XML Output:

       <game name="bowler" sourcefile="mw8080bw.c">
              <description>Bowling Alley</description>
              <year>1978</year>
              <manufacturer>Midway</manufacturer>
              <rom name="h.cpu" size="2048" crc="74c29b93" sha1="9cbd5b7b8a4c889406b6bc065360f74c036320b2" region="maincpu" offset="0"/>
              <rom name="g.cpu" size="2048" crc="ca26d8b4" sha1="cf18991cde8044a961cf556f18c6eb60a7ade595" region="maincpu" offset="800"/>
              <rom name="f.cpu" size="2048" crc="ba8a0bfa" sha1="bb017ddac58d031b249596b70ab1068cd1bad499" region="maincpu" offset="1000"/>
              <rom name="e.cpu" size="2048" crc="4da65a40" sha1="7795d59870fa722da89888e72152145662554080" region="maincpu" offset="1800"/>
              <rom name="d.cpu" size="2048" crc="e7dbc9d9" sha1="05049a69ee588de85db86df188e7670778b77e90" region="maincpu" offset="4000"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="1">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="10" keydelta="10" reverse="yes"/>
              </input>
              <dipswitch name="Language" tag="IN0" mask="3">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="French" value="1"/>
                     <dipvalue name="German" value="2"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN0" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Time" tag="IN0" mask="8">
                     <dipvalue name="No Limit" value="0"/>
                     <dipvalue name="5 Minutes" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN0" mask="16">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN0" mask="32">
                     <dipvalue name="Easy" value="32" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN0" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail (not functional)" value="64"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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