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bowlrama: MAME ROM Information.


History:

Bowl-O-Rama (c) 1991 P&P Marketing.


This game has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' :


* In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame.


* 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points!


* In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth!


- TECHNICAL -


Main CPU : M6809E (@ 2 Mhz)

Sound CPU : M6809E (@ 2 Mhz)

Sound Chips : YM2203 (@ 4 Mhz), DAC (@ 4 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 360 pixels

Screen refresh : 57.00 Hz

Palette colors : 4096


Players : 2

Control : trackball

Buttons : 2


- TRIVIA -


This is a ROM and daughterboard upgrade for "Capcom Bowling" boards.


- STAFF -


Game designers: Andrew Pines


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.33b5 [Zsolt Vasvari]


WIP:

- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.

- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.

- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed scanline calculations in TMS34061 code and updated Capcom Bowling driver to use it.

- 0.85: Aaron Giles fixed sound balance in Bowlorama. Replaced M6809 CPU1/2 to M6809E.

- 0.80u2: Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.

- 0.36RC2: Removed 3rd player.

- 0.36b4: Changed VSync to 57Hz.

- 0.33b5: Zsolt Vasvari added Bowl-O-Rama (P & P Marketing 1991).


LEVELS: 1 (endless)


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 320 kb / 3 files / 151.2 zip




MAME XML Output:

       <game name="bowlrama" sourcefile="capbowl.c">
              <description>Bowl-O-Rama</description>
              <year>1991</year>
              <manufacturer>P&amp;P Marketing</manufacturer>
              <rom name="u6" size="32768" crc="7103ad55" sha1="92dccc5e6df3e18fc8cdcb67ef14d50ce5eb8b2c" region="maincpu" offset="8000"/>
              <rom name="u30" size="32768" crc="f3168834" sha1="40b7fbe9c15cc4442f4394b71c0666185afe4c8d" region="audiocpu" offset="8000"/>
              <rom name="ux7" size="262144" crc="8727432a" sha1="a81d366c5f8df0bdb97e795bba7752e6526ddba0" region="gfx1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809E" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="360" height="240" refresh="57.000000" pixclock="5253120" htotal="360" hbend="0" hbstart="360" vtotal="256" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="20" keydelta="40" reverse="yes"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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