buriki: MAME ROM Information. History:
Buriki One in Tokyo - World Grapple Tournament '99 (c) 1999 SNK.
A 3-D fighting game. Choose one of 11 different fighters from around the world, each with their own unique fighting style, and compete in the world grappling tournament. Use throws, or various punches and kicks to knock your opponent out, or win by decision.
The Control system is of special interest as the buttons are used for movement and the joystick is used to attack.
- TECHNICAL -
SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 07
Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Z80 (@ 12.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 4
- TRIVIA -
Released in May 1999, this is the last game released on Hyper Neo-Geo 64 hardware.
This game features Ryo Sakazaki from the Art of Fighting series.
Gai Tendo and Silber appear as mid bosses in The King of Fighters XI. Gai is also an alternate striker in The King of Fighters 2000.
Soundtracks:
[JP] June 17, 1999; Buriki One in Tokyo [PCCB-00379] - Pony Canyon
- SOURCES -
Game's rom.
MAME Info:
0.80u1 [Guru]
Hyper NeoGeo 64
WIP:
- 0.137u2: Fixed samples rom address to $c00000.
- 0.135u4: Andrew Gardner reworked the HNG64 polygon chunk recovery code to be more crash-proof. Documented what's known about the 3D data much better. Fixed vertex ROM loading for Buriki One.
- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese corrected sprite end boundary, fixes credit messages in Buriki One, fixed scrolling text in Buriki One attract mode and hooked up global bpp switch for sprites, HW doesn't seem capable of doing per-sprite bpp switch, fixes coin credit text in Buriki One and implemented a quick hook-up that fixes Buriki One 3d model colors minus one case.
- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3.
- 0.87u4: Fixed gfx4 rom loading.
- 0.86u3: Added new gfx1/2 roms and fixed rom loading. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch.
- 0.86u2: Changed description to 'Buriki One (rev.B)'. Changed R4600 CPU1 clock speed to 100MHz, visible area to 512x448 and palettesize to 4096 colors.
- 0.80u1: Guru added Buriki One (SNK 1999). Very preliminary driver, loads and decodes the gfx, attempts to run some of the code. No Video or Sound emulation is done. For now the GFX can be viewed with F4.
- 14th August 2002: Guru - Hyper NeoGeo64 mother board arrived.
- 24th June 2002: Guru - Got a Buriki One (SNK 1999) HyperNeoGeo64 cart from PCB-A-Holic.
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WWF Superstars
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Blazing Tornado
WWF: Wrestlemania
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
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Buriki One
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Romset: 217088 kb / 45 files / 49.2 zip
MAME XML Output:
   | <game name="buriki" sourcefile="hng64.c" romof="hng64"> |
   |    | <description>Buriki One (rev.B)</description> |
   |    | <year>1999</year> |
   |    | <manufacturer>SNK</manufacturer> |
   |    | <rom name="brom1.bin" merge="brom1.bin" size="524288" crc="a30dd3de" sha1="3e2fd0a56214e6f5dcb93687e409af13d065ea30" region="user1" offset="0"/> |
   |    | <rom name="from1.bin" merge="from1.bin" size="524288" crc="6b933005" sha1="e992747f46c48b66e5509fe0adf19c91250b00c7" region="user2" offset="0"/> |
   |    | <rom name="rom1.bin" merge="rom1.bin" size="130866" crc="4a6832dc" sha1="ae504f7733c2f40450157cd1d3b85bc83fac8569" region="user2" offset="80000"/> |
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   |    | <chip type="cpu" tag="maincpu" name="VR4300 (big)" clock="50000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="V33" clock="8000000"/> |
   |    | <chip type="cpu" tag="comm" name="Z80" clock="12500000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="512" height="448" refresh="61.651673" pixclock="25000000" htotal="768" hbend="0" hbstart="512" vtotal="528" vbend="0" vbstart="448" /> |
   |    | <sound channels="0"/> |
   |    | <input players="2" buttons="4" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="4096"/> |
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