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candance: MAME ROM Information.


History:

Cannon Dancer (c) 1996 Atlus.


You control Cannon Dancer Kirrin : a overall badass and crusher of evil organizations, highly acrobatic and knows a little Shinobi-syle magic to boot. He works with a small group of pirates also looking to topple villainous empires.


- TECHNICAL -


Main CPU : ARM (@ 28 Mhz)

Sound Chips : (2x) OKI6295 (@ 7.627 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in February 1996.


Developed by Mitchell Corp.


This game is known outside Japan as "OSman".


This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.


- TIPS AND TRICKS -


* Cannon Dancer's movements :

Sliding - Down + B Button.

Dash - Hold Left or Right after Sliding.

Throwing - B Button in Jump or Sliding.

Kizami-Mai - Shake the joystick during Attack.


- STAFF -


Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.

Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira

Ryu, Mazin, Ojiji, Kuro

Sound Music : Tago Saku

Voice : Fujii Masayo, Mr.Matsushita

Program : Namcho, Br.Coin

Game Design : Isuke


- SOURCES -


Game's rom.




MAME Info:

0.84 [David Haywood]


Artwork available


WIP:

- 0.136: Added eeprom-osman.bin EEPROM.

- 3rd June 2007: Mr. Do - Scanned instruction card for Cannon Dancer provided by Tormod.

- 0.99u1: David Haywood changed Osman default EEPROM - Osman and Cannon Dancer are currently configured to 3 buttons, its possible the game was never released with a 2 button configuration.

- 0.99: David Haywood fixed a graphics glitch in Osman.

- 0.98u4: David Haywood added Cannon Dancer (Japan). Changed description to 'Osman (World)'. Changed OKI6295 clock speed to 7627 Hz - Game now playable.

- 1st August 2005: Tomasz Slanina - Fixed a bug in the ARM CPU core, which in turn fixed the colours in Osman.

- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment.

- 30th July 2005: David Haywood - Found a way to get Osman to boot via the debugger.

- 0.84: David Haywood added Osman (Mitchell 1996).

- 1st June 2002: Guru - Received Osman (Mitchell 1996) from Pelle. Running on Data East hardware with unknown CPU!


LEVELS: 6


Other Emulators:

* FB Alpha


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Romset: 13057 kb / 9 files / 6.22 zip




MAME XML Output:

       <game name="candance" sourcefile="simpl156.c" cloneof="osman" romof="osman">
              <description>Cannon Dancer (Japan)</description>
              <year>1996</year>
              <manufacturer>Mitchell (Atlus license)</manufacturer>
              <rom name="sa00-0.1e" merge="sa00-0.1e" size="524288" crc="ec6b3257" sha1="10a42a680ce122ab030eaa2ccd99d302cb77854e" region="maincpu" offset="0"/>
              <rom name="mcf-00.9a" merge="mcf-00.9a" size="2097152" crc="247712dc" sha1="bcb765afd7e756b68131c97c30d210de115d6b50" region="gfx1" offset="0"/>
              <rom name="mcf-02.14a" merge="mcf-02.14a" size="2097152" crc="21251b33" sha1="d252fe5c6eef8cbc9327e4176b4868b1cb17a738" region="gfx2" offset="1"/>
              <rom name="mcf-04.14h" merge="mcf-04.14h" size="2097152" crc="4fa55577" sha1="e229ba9cce46b92ce255aa33b974e19b214c4017" region="gfx2" offset="0"/>
              <rom name="mcf-01.13a" merge="mcf-01.13a" size="2097152" crc="83881e25" sha1="ae82cf0f704e6efea94c6c1d276d4e3e5b3ebe43" region="gfx2" offset="400001"/>
              <rom name="mcf-03.14d" merge="mcf-03.14d" size="2097152" crc="faf1d51d" sha1="675dbbfe15b8010d54b2b3af26d42cdd753c2ce2" region="gfx2" offset="400000"/>
              <rom name="sa01-0.13h" merge="sa01-0.13h" size="262144" crc="cea8368e" sha1="1fcc641381fdc29bd50d3a4b23e67647f79e505a" region="okisfx" offset="0"/>
              <rom name="mcf-05.12f" merge="mcf-05.12f" size="2097152" crc="f007d376" sha1="4ba20e5dabeacc3278b7f30c4462864cbe8f6984" region="okimusic" offset="0"/>
              <rom name="eeprom-candance.bin" size="128" crc="0a0a8f6b" sha1="4e07138ba7d615291c67162958c889540615e06f" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="ARM" clock="28000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="okisfx" name="OKI6295" clock="1006875"/>
              <chip type="audio" tag="okimusic" name="OKI6295" clock="1006875"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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