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chanbara: MAME ROM Information.


History:

Chan Bara (c) 1985 Data East.


- TRIVIA -


Very rare game.


- SOURCES -


Game's ROM.




MAME Info:

0.127u5 [Tomasz Slanina, David Haywood]


WIP:

- 0.145u5: Stephane Humbert fixed dipswitches and inputs in Chanbara (after verification of the M6809 code). Added 2nd Player and dipswitches 'Coin A/B', 'Difficulty', 'Lives', 'Bonus Life' and 'Cabinet'.

- 0.135u2: Fabio Priuli added save state support to Chanbara.

- 0.127u5: Tomasz Slanina and David Haywood added Chanbara (Data East 1985).

- 25th September 2008: David Haywood - I helped Tomasz Slanina with the Chanbara driver, fixing up the sprites. It's a rather obscure dual joystick game from Data East, not really their best game but definitely one of their rarer ones.

- 24th July 2008: Tomasz Slanina - Added a recently dumped (by Guru) rare DECO game. Not playable (yet) - emulation of sprite hardware is missing some important parts.

- 20th July 2008: Guru - Chanbara (Data East) arrived. This is a extremely rare and expensive game. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago.


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Romset: 241 kb / 18 files / 99.2 zip




MAME XML Output:

       <game name="chanbara" sourcefile="chanbara.c">
              <description>Chanbara</description>
              <year>1985</year>
              <manufacturer>Data East</manufacturer>
              <rom name="cp01.16c" size="16384" crc="a0c3c24c" sha1="8445dc39dd763187a2d66c6165b487f146e7d474" region="maincpu" offset="8000"/>
              <rom name="cp00-2.17c" size="16384" crc="a045e463" sha1="2eb546e16f163be6ed72238f2f0203527a957efd" region="maincpu" offset="c000"/>
              <rom name="cp02.14c" size="32768" crc="c2b66cea" sha1="f72f57add5f38313a72f5c521dce157edf49f70e" region="user1" offset="0"/>
              <rom name="cp12.17h" size="8192" crc="b87b96de" sha1="f8bb9f094917df305c4fed071edaa775071e40fd" region="gfx1" offset="0"/>
              <rom name="cp13.15h" size="16384" crc="2dc38c3d" sha1="4bb1335b8285e91b51c28e74d8de11a8d6df0486" region="gfx3" offset="0"/>
              <rom name="cp14.13h" size="8192" crc="d31db368" sha1="b62834137bfe4ac2013d2d16b0ead10bf2a2df83" region="gfx4" offset="0"/>
              <rom name="cp03.12c" size="16384" crc="dea247fb" sha1="d54fa30813613ef6c3b5f86b563e9ab618a9f627" region="gfx2" offset="8000"/>
              <rom name="cp04.10c" size="16384" crc="f7dce87b" sha1="129ae41d70d96720e020ec1bc1d3f2d9e87ebf47" region="gfx2" offset="4000"/>
              <rom name="cp05.9c" size="16384" crc="df2dc3cb" sha1="3505042c91566bb09fcd2102fecbe2034551b8eb" region="gfx2" offset="0"/>
              <rom name="cp06.7c" size="16384" crc="2f337c08" sha1="657ee6776780fa0a979a278ff27a49b459232cad" region="gfx2" offset="14000"/>
              <rom name="cp07.6c" size="16384" crc="0e3727f2" sha1="d177651bc20a56f5651ae5ce6f3d3ff7ad0e2053" region="gfx2" offset="10000"/>
              <rom name="cp08.5c" size="16384" crc="4cf35192" sha1="1891dcc412caf72ba5a2ea56c1cab35cb3ae6123" region="gfx2" offset="c000"/>
              <rom name="cp09.4c" size="16384" crc="3f58b647" sha1="4eb212667aedd7c397a4911ac7f1b542c5c0a70d" region="gfx2" offset="20000"/>
              <rom name="cp10.2c" size="16384" crc="bfa324c0" sha1="c7ff09bb5f1dd2d3707970fae1fd60b6004250c0" region="gfx2" offset="1c000"/>
              <rom name="cp11.1c" size="16384" crc="33e6160a" sha1="b0171b554825072eebe935d12a6085d158b87bdc" region="gfx2" offset="18000"/>
              <rom name="cp17.4k" size="256" crc="cf03706e" sha1="2dd2b29067f418ec590c56a38cc64d09d8dc8e09" region="proms" offset="0"/>
              <rom name="cp16.5k" size="256" crc="5fedc8ba" sha1="8b685ce71d833fefb3e4502d1dd0cca96ba9162a" region="proms" offset="100"/>
              <rom name="cp15.6k" size="256" crc="655936eb" sha1="762b419c0571fafd8e1c5e96d0d94999768ba325" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="57.412200" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="32">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="3" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="64">
                     <dipvalue name="50k and 70k" value="64" default="yes"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="256"/>
       </game>
 
 


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