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charlien: MAME ROM Information.


History:

Charlie Ninja (c) 1994 Mitchell.


A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'.


Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.


- TECHNICAL -


Main CPU : ARM (@ 28 Mhz)

Sound Chips : (2x) OKI6295 (@ 7.627 Khz)


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in October 1994.


The 2 main Characters are called Roy and Lon.


- STAFF -


Game Design : Noarick.Y

Character Design : Charlie Arai

Composer : Baggio Aoki

Main Program : Namcha

Assistant Program : Br. C0in

Bonus Game Program : Viva! Romario

Name Entry Program : Enoshin Plus

Sound Effect : Robert Aoki

Character Graphic : Poco-Lins, Utata.K, Nozomu, Tatsu.Kei, Ken, Kyo

Background Graphic : Utata.K, M. Natsuki, Y.1Gou, 96-28?, Ryu, Toda.Go


- SOURCES -


Game's rom.




MAME Info:

0.84 [David Haywood]


Bugs:

- [debug] Access Violation with "-nosound -video none -debug". Firewave (ID 03361)


WIP:

- 0.144u7: David Haywood fixed little graphic garbage (a zero) in the upper left corner of Charlie Ninja.

- 0.98u4: Added missing gfx2 rom ($0). Changed OKI6295 clock speed to 7627 Hz - Game now playable.

- 2nd August 2005: Corrado Tomaselli redumped the missing gfx2 mask rom (sprite).

- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen... (I'm sure it was ok before).

- 0.84: David Haywood added Charlie Ninja (Mitchell 1995).


LEVELS: 5


Other Emulators:

* FB Alpha


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Charlie Ninja


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Romset: 5888 kb / 6 files / 3.49 zip




MAME XML Output:

       <game name="charlien" sourcefile="simpl156.c">
              <description>Charlie Ninja</description>
              <year>1995</year>
              <manufacturer>Mitchell</manufacturer>
              <rom name="nd00-1.1e" size="524288" crc="f18f4b23" sha1="cb0c159b4dde3a3c5f295f270485996811e5e4d2" region="maincpu" offset="0"/>
              <rom name="mbr-00.9a" size="2097152" crc="ecf2c7f0" sha1="3c735a4eef2bc49f16ac9365a5689101f43c13e9" region="gfx1" offset="0"/>
              <rom name="mbr-01.14a" size="1048576" crc="46c90215" sha1="152acdeea34ec1db3f761066a0c1ff6e43e47f9d" region="gfx2" offset="1"/>
              <rom name="mbr-03.14h" size="1048576" crc="c448a68a" sha1="4b607dfee269abdfeb710b74b73ef87dc2b30e8c" region="gfx2" offset="0"/>
              <rom name="nd01-0.13h" size="262144" crc="635a100a" sha1="f6ec70890892e7557097ccd519de37247bb8c98d" region="okisfx" offset="0"/>
              <rom name="mbr-02.12f" size="1048576" crc="4f67d333" sha1="608f921bfa6b7020c0ce72e5229b3f1489208b23" region="okimusic" offset="0"/>
              <chip type="cpu" tag="maincpu" name="ARM" clock="28000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="okisfx" name="OKI6295" clock="1006875"/>
              <chip type="audio" tag="okimusic" name="OKI6295" clock="1006875"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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