checkman: MAME ROM Information. History:
Check Man (c) 1982 Zilec-Zenitone.
- TECHNICAL -
Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)
Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.
Released by JALECO in Japan.
- SCORING -
Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.
- TIPS AND TRICKS -
* Collect all of the flags on the early levels as there is no great threat from the boots.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
- STAFF -
Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by : Robin Cartwright
- PORTS -
* Computers :
Commodore C64 (1983, "Grid Trap")
- SOURCES -
Game's rom.
Arcade Retro Lounge; http://tips.retrogames.com/
MAME Info:
0.31 [Brad Oliver]
NOTE:
- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy
WIP:
- 0.134: Removed Discrete sound in clone Check Man (Japan).
- 0.133u1: Renamed (checkmaj) to (checkmanj).
- 0.67: Changed parent and clone descriptions to 'Check Man'.
- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.
- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).
- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.
- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.
- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.
- 0.34b1: Added color prom.
- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.
- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.
PLAY INSTRUCTIONS:
- Use key 1 and 2 to move the rows left and right.
- Your task is to defuse the ticking bombs before they reach to zero.
- You gain extra points by running over flags but beware of the skulls and stomping boots.
Other Emulators:
* FB Alpha
* VAntAGE
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Romset: 19 kb / 10 files / 13.9 zip
MAME XML Output:
   | <game name="checkman" sourcefile="galdrvr.c"> |
   |    | <description>Check Man</description> |
   |    | <year>1982</year> |
   |    | <manufacturer>Zilec-Zenitone</manufacturer> |
   |    | <rom name="cm1" size="2048" crc="e8cbdd28" sha1="ba0b41e375b94bbfed6a2c949cc7958474c8ba6e" region="maincpu" offset="0"/> |
   |    | <rom name="cm2" size="2048" crc="b8432d4d" sha1="d331476f1f88b7ef1426bed7442392f369e0650b" region="maincpu" offset="800"/> |
   |    | <rom name="cm3" size="2048" crc="15a97f61" sha1="3c06c734cef1eed68b401d0d36f7ec9126986d73" region="maincpu" offset="1000"/> |
   |    | <rom name="cm4" size="2048" crc="8c12ecc0" sha1="1c2d61ef84404b6a524c453a3d339aaaadb38229" region="maincpu" offset="1800"/> |
   |    | <rom name="cm5" size="2048" crc="2352cfd6" sha1="77db5f925ee5f83c17a05a78af5191eefe70ca5a" region="maincpu" offset="2000"/> |
   |    | <rom name="cm13" size="2048" crc="0b09a3e8" sha1="e4e65da306e22f61790f0a68d953cc017c3ce762" region="audiocpu" offset="0"/> |
   |    | <rom name="cm14" size="2048" crc="47f043be" sha1="44d8892d93849cbc989561387c0a05baead58446" region="audiocpu" offset="800"/> |
   |    | <rom name="cm11" size="2048" crc="8d1bcca0" sha1="28fc7fb76180820e84d59e6836ed1f8136e8f138" region="gfx1" offset="0"/> |
   |    | <rom name="cm9" size="2048" crc="3cd5c751" sha1="a769fdd30752da8fb331aa0f7a0181a93f0b3378" region="gfx1" offset="1000"/> |
   |    | <rom name="checkman.clr" size="32" crc="57a45057" sha1="d4ec6a54f72640e5b485aa59e206c090e67ff640" region="proms" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="1620000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="discrete" name="DISCRETE"/> |
   |    | <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789750"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="2" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coinage" tag="IN1" mask="64"> |
   |    |    | <dipvalue name="A 2C/1C B 1C/3C" value="64"/> |
   |    |    | <dipvalue name="A 1C/1C B 1C/6C" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="IN1" mask="128"> |
   |    |    | <dipvalue name="Upright" value="0" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="128"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="IN2" mask="3"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="4" value="1"/> |
   |    |    | <dipvalue name="5" value="2"/> |
   |    |    | <dipvalue name="6" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bonus Life" tag="IN2" mask="4"> |
   |    |    | <dipvalue name="100000" value="0" default="yes"/> |
   |    |    | <dipvalue name="200000" value="4"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty Increases At Level" tag="IN2" mask="8"> |
   |    |    | <dipvalue name="3" value="8"/> |
   |    |    | <dipvalue name="5" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/> |
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