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chokchok: MAME ROM Information.


History:

Choky! Choky! (c) 1995 SemiCom.


Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites.


- TECHNICAL -


Main CPU : 68000 (@ 15 Mhz), Z80 (@ 3.42719 Mhz)

Sound Chips : YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way Joystick

Buttons : 3


- STAFF -


Producer : Jeon Jae Yun

Game Design : Han Seung Hun

Program : Kim Jin Woo

Music/Sound : Jeon Seok Gee

Graphic : Kim Eun Ae, Hong Young Joo, Whang O-Sik, Hong Dae Hyun


- SOURCES -


Game's rom.




MAME Info:

0.95u4 [David Haywood]


WIP:

- 0.142: Brian Troha corrected dipswitch names and DIP locations for Choky! Choky!. Added dipswitches 'Ball Speed', 'Energy Decrease' and 'Language'.

- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Added 'Winning Rounds' and removed 'VS Round', 'Increased Energy Depletion', 'Enemies Start from Opposite Side' and 'Change Order of Enemies'.

- 0.105u4: Twisty added dipswitches 'Increased Energy Depletion', 'Enemies Start from Opposite Side' and 'Change Order of Enemies'.

- 0.95u6: Changed description to 'Choky! Choky!'. Added protdata.bin rom - Game now playable. Added 4rd button. Added 'Time', 'Starting Balls' and 5x 'Unknown' dipswitches.

- 0.95u4: David Haywood added Choky Choky (SemiCom 1995).

- 17th April 2005: David Haywood - Another SemiCom game... the bad colours are due to the protection and will hopefully be fixed shortly. The game can't be started at the moment.

- 16th April 2005: Guru - Choky Choky (Semicom) arrived, purchased by Randy on eBay several months ago.

- 30th January 2005: Dumping Project - Randy have won a PCBs for 'Choky Choky' by Semicom on eBay.


LEVELS: 15 (3x5)


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Pang):

Pang

Super Pang

Pang! 3

Mighty! Pang

Pang Poms

Genix Family

Monsters World

Choky! Choky!

Lucky Boom


Romset: 3905 kb / 11 files / 1021.9 zip




MAME XML Output:

       <game name="chokchok" sourcefile="tumbleb.c">
              <description>Choky! Choky!</description>
              <year>1995</year>
              <manufacturer>SemiCom</manufacturer>
              <rom name="ub18.bin" size="262144" crc="b183852a" sha1="fd50c6d91dba64b936ac367e5e5235d09ed60fdd" region="maincpu" offset="1"/>
              <rom name="ub17.bin" size="262144" crc="ecdb45ca" sha1="03eb2d27ae4de25aa15477135d3b4de8b3b7f7f0" region="maincpu" offset="0"/>
              <rom name="ub5.bin" size="65536" crc="30c2171d" sha1="3954e286d57b955af6ba9b1a0b49c442d7f295ae" region="audiocpu" offset="0"/>
              <rom name="87c52.mcu" size="8192" status="nodump" region="cpu2" offset="0"/>
              <rom name="protdata.bin" size="512" crc="0bd39834" sha1="2860c2b7fcb74546afde11a59d4b359612ab6e68" region="user1" offset="0"/>
              <rom name="uc1.bin" size="262144" crc="f3f57abd" sha1="601dc669020ef9156fa221e768be9b88454e3f55" region="oki" offset="0"/>
              <rom name="srom5.bin" size="524288" crc="836608b8" sha1="7aa624274efee0a7affb6a1a417752b5ce116c04" region="gfx1" offset="1"/>
              <rom name="srom6.bin" size="524288" crc="31d5715d" sha1="32612464124290b273c4b1a8b571291f9aeff01c" region="gfx1" offset="0"/>
              <rom name="uor1.bin" size="524288" crc="ded6642a" sha1="357c836ebe62e0f7f9e7afdf7428f42d827ede06" region="gfx2" offset="0"/>
              <rom name="uor2.bin" size="524288" crc="493f9516" sha1="2e1d38493558dc79cd4d232ac421cd5649f4119a" region="gfx2" offset="1"/>
              <rom name="uor3.bin" size="524288" crc="e2dc3e12" sha1="9e2571f93d27b9048fe8e42d3f13a8e509b3adca" region="gfx2" offset="100000"/>
              <rom name="uor4.bin" size="524288" crc="6f377530" sha1="1367987e3af0baa8e22f09d1b40ad838f33371bc" region="gfx2" offset="100001"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="15000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3750000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3427190"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1024000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Winning Rounds" tag="DSW" mask="1">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Ball Speed" tag="DSW" mask="6">
                     <dipvalue name="Slow" value="0"/>
                     <dipvalue name="Normal" value="6" default="yes"/>
                     <dipvalue name="Fast" value="2"/>
                     <dipvalue name="Very Fast" value="4"/>
              </dipswitch>
              <dipswitch name="Energy Decrease" tag="DSW" mask="24">
                     <dipvalue name="Very Small" value="0"/>
                     <dipvalue name="Small" value="16"/>
                     <dipvalue name="Normal" value="24" default="yes"/>
                     <dipvalue name="Big" value="8"/>
              </dipswitch>
              <dipswitch name="Game Time" tag="DSW" mask="32">
                     <dipvalue name="60 Seconds" value="32" default="yes"/>
                     <dipvalue name="90 Seconds" value="0"/>
              </dipswitch>
              <dipswitch name="Starting Balls" tag="DSW" mask="192">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="4" value="192" default="yes"/>
                     <dipvalue name="5" value="64"/>
                     <dipvalue name="6" value="128"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="1536">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Normal" value="1536" default="yes"/>
                     <dipvalue name="Hard" value="512"/>
                     <dipvalue name="Very Hard" value="1024"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="14336">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8192"/>
                     <dipvalue name="3 Coins/1 Credit" value="4096"/>
                     <dipvalue name="2 Coins/1 Credit" value="12288"/>
                     <dipvalue name="1 Coin/1 Credit" value="14336" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="10240"/>
                     <dipvalue name="1 Coin/2 Credits" value="6144"/>
                     <dipvalue name="1 Coin/3 Credits" value="2048"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW" mask="16384">
                     <dipvalue name="Korean" value="16384"/>
                     <dipvalue name="English" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="1024"/>
       </game>
 
 


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