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citycon: MAME ROM Information.


History:

City Connection (c) 1985 Jaleco.


The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.


- TECHNICAL -


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : M6809 (@ 640 Khz)

Sound Chips : AY8910 (@ 1.25 Mhz), YM2203 (@ 1.25 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in July 1985.


The main sprite resembles a Honda City hatchback, which may explain the game's title.


The main character is a 15 year old girl named Clarice (Kurarisu) drives around the world in her love car (Clarice's car - Kurarisuka) looking for the ideal man. This explains the hearts after losing a life and the girl that appears every time you beat a level. Clarice's name appears at the bottom of the High score rankings.


Approximately 1,000 units were produced (based on serial number). Kitcorp licensed this title and sold it as "Cruisin'".


- PORTS -


* Consoles :

Nintendo Famicom (1988)

Sony PlayStation [Port of Famicom version] (2003, Included in "Jaleco Collection Vol. 1")


* Computers :

MSX (1986)


While there were only 2 official ports of City Connection, UK-based software house 'Core Design' released their own interpretation of the game called 'Car-Vup' in 1991, for the Commodore Amiga and Atari ST home computers.


- SOURCES -


Game's rom.




MAME Info:

0.31 [Mirko Buffoni]


NOTE:

- When reaching 900.000 points the game "awards" you with infinite lives. This is a bug in the game's code. Bugfinder (ID 01264)


Bugs:

- Wrong/not played SFX when hitting cellars. Kale (ID 03369)

- One of the frames of the car jumping/changing directions seems to be out of order. The Dog (ID 00393)


WIP:

- 0.135u2: Fabio Priuli added save state support to City Connection.

- 0.133u1: Angelo Salese made irqs more accurate in City Connection.

- 0.131u1: MooglyGuy merged memory maps in City Connection.

- 0.126u4: Fabio Priuli added DIP locations for City Connection. Added 'Difficulty' dipswitch.

- 0.55: Replaced 1st YM2203 sound with AY-8910.

- 27th August 2001: Tatsuyuki Satoh added support for using AY8910 and YM2203 at the same time, making it possible to add correct sound in City Connection.

- 0.53: Changed palettesize from 640 to 1664 colors.

- 0.36RC2: Added 2nd player.

- 0.36b9: Changed clock speed of the 2x YM2203 to 1250000 Hz.

- 0.35b13: Nicola Salmoria added clone Cruisin (Kitkorp 1985).

- 0.35b1: Thierry Lescot added clone City Connection (set 2). Changed parent description to 'City Connection (set 1)'.

- 0.33b4: Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].

- 0.33b3: Dani Portillo added high score saving to City Connection.

- 0.31: Mirko Buffoni added City Connection (Jaleco 1985). Known issues: In cocktail mode, player 2 uses the same controls as player 1. Maybe the port is multiplexed.


LEVELS: 12 (endless)


Recommended Games (Racing):

Car Polo

Fire Truck

Crash

Dodgem

Head On

Head On (Irem)

Alpha Fighter / Head On

Space Attack / Head On

Head On 2

Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser

Dorachan

Highway Chase (DECO Cassette)

Mad Alien

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X

Spectar

Targ

Armored Car

Jump Bug

Route 16

Thief

Radical Radial

Van-Van Car

Kamikaze Cabbie

Taxi Driver

City Connection

Porky

Fast Lane

Counter Run

Raimais

Crazy Taxi

Crazy Taxi High Roller

Emergency Call Ambulance

Pang Pang Car

Ringout 4x4


Romset: 256 kb / 13 files / 106.1 zip




MAME XML Output:

       <game name="citycon" sourcefile="citycon.c">
              <description>City Connection (set 1)</description>
              <year>1985</year>
              <manufacturer>Jaleco</manufacturer>
              <rom name="c10" size="16384" crc="ae88b53c" sha1="dd12310bd9c9b93462446e8e0a1c853506bf3aa1" region="maincpu" offset="4000"/>
              <rom name="c11" size="32768" crc="139eb1aa" sha1="c570e8ca1499f7ea61938e78c32c1cc3050ca2b7" region="maincpu" offset="8000"/>
              <rom name="c1" size="32768" crc="1fad7589" sha1="2e626bbbab8cffe11ee7de3e56aa1871c29d5fa9" region="audiocpu" offset="8000"/>
              <rom name="c4" size="8192" crc="a6b32fc6" sha1="d99d5a527440e9a91525c1084b95b213e3b760ec" region="gfx1" offset="0"/>
              <rom name="c12" size="8192" crc="08eaaccd" sha1="a970381e3ba22bcdea6df2d31cd8a10c4b2bc413" region="gfx2" offset="0"/>
              <rom name="c13" size="8192" crc="1819aafb" sha1="8a5ffcd8866e09c5568879257384767d61796111" region="gfx2" offset="2000"/>
              <rom name="c9" size="32768" crc="8aeb47e6" sha1="bb09dbe6b37e1bd02abf3024ac4d954c8f0e70f2" region="gfx3" offset="0"/>
              <rom name="c8" size="16384" crc="0d7a1eeb" sha1="60b8d4124ce857a248d3c41fdb050f11be58549f" region="gfx3" offset="8000"/>
              <rom name="c6" size="32768" crc="2246fe9d" sha1="f7f8708d499bcbd1a583e1092b54425ad1105f94" region="gfx3" offset="c000"/>
              <rom name="c7" size="16384" crc="e8b97de9" sha1="f4d1b7075f47ab4522c36281b97eaa02fe383814" region="gfx3" offset="14000"/>
              <rom name="c2" size="32768" crc="f2da4f23" sha1="5ea1a51c3ac283796f7eafb6719d88356767340d" region="gfx4" offset="0"/>
              <rom name="c3" size="16384" crc="7ef3ac1b" sha1="8a0497c4e4733f9c50d576f632210b82497a5e1c" region="gfx4" offset="8000"/>
              <rom name="c5" size="8192" crc="c03d8b1b" sha1="641c1eba334d36ea64b9293a20320b31c7c88858" region="gfx4" offset="c000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2048000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="640000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1250000"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1250000"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Infinite (Cheat)" value="3"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW2" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="7"/>
                     <dipvalue name="4 Coins/1 Credit" value="6"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="8">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1664"/>
       </game>
 
 


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