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colony7: MAME ROM Information.


History:

Colony 7 (c) 1981 Taito.


Defend Colony 7 from alien attack by using two ion-cannons that fire an exploding shot which knocks out targets near its detonation zone, an eradicator rocket that acts as a 'Smartbomb' which clears the entire screen, and an ion shield which provides temporary safety (blasted away by alien fire).


- TECHNICAL -


Prom Stickers : CS01-CS11


Main CPU : M6809 (@ 1 Mhz)

Sound CPU : M6808 (@ 894.75 Khz)

Sound Chips : DAC


Screen orientation : Vertical

Video resolution : 239 x 294 pixels

Screen refresh : 60.00 Hz

Palette colors : 16


Players : 2

Control : 8-way joystick

Buttons : 3

=> [1] FIRE, [2] MEGABLASTER, [3] ERADICATOR


- TRIVIA -


Released in May 1981.


- SCORING -


Fighter : 25-250 points

Scout : 100 points

Bummer : 100-1000 points

Advisor : 500-5000 points


- TIPS AND TRICKS -


* The Megablaster destroys enemies in a wide area. It consumes powercells. Used powercells turn blue. Enemies can destroy powercells.


* The Eradicator destroys all enemies and bombs on screen.


* Scouts call in more fighters until they are destroyed.


* Bonus points are given for buildings left when the last enemy in each squadron is destroyed.


- PORTS -


* Consoles :

Sony PlayStation 2 (2005, "Taito Legends")

Microsoft XBOX (2005, "Taito Legends")


* Computers :

PC [MS Windows] (2005, "Taito Legends")


* Others :

Arcade Legends : Space Invaders TV Game (2004 - Radica Games)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.30 [Mike Balfour]


WIP:

- 0.107u2: Fixed coin and tilt input.

- 0.95u3: Changed visible area to 239x294.

- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).

- 0.84u6: Aaron Giles fixed Colony 7 dipswitches. Added dipswitches 'Lives', 'Bonus At' and 2x 'Unknown'.

- 0.33b7: Changed description to 'Colony 7 (set 1)' and clone to '(set 2)'.

- 0.30: Mike Balfour added Colony 7 (Taito 1981) and clone (Alternate). Colony 7 is *extremely* similar to Defender in hardware.

- 17th November 1997: Dumped Colony 7 (set 2).


PLAY INSTRUCTIONS:

- Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched.

- Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed.

- Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed.

- A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies.


Recommended Games (Defence):

Galaxy Wars

Space Launcher

The End

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior

Demoneye-X

Laser Base

Pleiads

Satan's Hollow

Space Tactics

War of the Worlds

Liberator

Orbitron

Tactician

Raiders

Senjyo

Repulse

D-Con

Alligator Hunt


Romset: 25 kb / 11 files / 14.8 zip




MAME XML Output:

       <game name="colony7" sourcefile="williams.c">
              <description>Colony 7 (set 1)</description>
              <year>1981</year>
              <manufacturer>Taito</manufacturer>
              <rom name="cs03.bin" size="4096" crc="7ee75ae5" sha1="1d268d83c2b0c7897d9e783f5da4e1d892709ba4" region="maincpu" offset="d000"/>
              <rom name="cs02.bin" size="4096" crc="c60b08cb" sha1="8cf91a2c2c04199b2870bb11e10fa6ffef5b877f" region="maincpu" offset="e000"/>
              <rom name="cs01.bin" size="4096" crc="1bc97436" sha1="326692de3491925bbeea9b0e880d9133f0e6440c" region="maincpu" offset="f000"/>
              <rom name="cs06.bin" size="2048" crc="318b95af" sha1="cb276ef440436f6000a2d20252f3197a67965167" region="maincpu" offset="10000"/>
              <rom name="cs04.bin" size="2048" crc="d740faee" sha1="aad164e72ebb0de18487c5397ea33d300cf93423" region="maincpu" offset="10800"/>
              <rom name="cs07.bin" size="2048" crc="0b23638b" sha1="b577c0cefa3ea2df436ed0fa1efa8ecd04ff78b0" region="maincpu" offset="11000"/>
              <rom name="cs05.bin" size="2048" crc="59e406a8" sha1="b64081ca83b6f57ac8fb71b1f8618083f19b99de" region="maincpu" offset="11800"/>
              <rom name="cs08.bin" size="2048" crc="3bfde87a" sha1="f5047927833be97324c861aa93a8e95b457058c4" region="maincpu" offset="12000"/>
              <rom name="cs11.bin" size="2048" crc="6032293c" sha1="dd2c6afc1149a879d49e93d1a2fa8e1f6d0b043b" region="soundcpu" offset="f800"/>
              <rom name="cs10.bin" size="512" crc="25de5d85" sha1="826f78c2fe847f594d261c280dd10b9e776bf4fd" region="proms" offset="0"/>
              <rom name="decoder.3" size="512" crc="c3f45f70" sha1="d19036cbc46b130548873597b44b8b70758f25c4" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1000000"/>
              <chip type="cpu" tag="soundcpu" name="M6808" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="wmsdac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="294" height="238" refresh="60.096154" pixclock="8000000" htotal="512" hbend="10" hbstart="304" vtotal="260" vbend="7" vbstart="245" />
              <sound channels="1"/>
              <input players="1" buttons="3" coins="1" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="IN2" mask="1">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus At" tag="IN2" mask="2">
                     <dipvalue name="20k/40k" value="0" default="yes"/>
                     <dipvalue name="30k/50k" value="2"/>
                     <dipvalue name="30k/50k" value="0" default="yes"/>
                     <dipvalue name="40k/70k" value="2"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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