Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

congo_21: MAME ROM Information.


History:

Congo (c) 1995 Williams Electronics Games, Inc.


- TECHNICAL -


Williams WPC-95

Model Number : 50050


Main CPU : M6809 (@ 2 Mhz)

Sound CPU : ADSP2105 (@ 10 MHz)

Sound chip : DMA-driven (@ 10 MHz)


'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games.


- TRIVIA -


Released in December 1995. 2,129 units were produced.


Based on the 1995 movie released by Paramount Pictures.


- UPDATES -


Version: 0.2

Date : December 11, 1995

- This is the first release of software for production of sample games.


Version: 1.0 (changes from revision 0.3)

Date : December 11, 1995

- This is the release of software for production.

- Added lamp, display and sound effects.

- Changed coin meter test time to 64ms.

- Changed loop gates to make them raise faster.

- Fixed a player 1/player 2 score overlap.

- Changed plunger to prevent extraneous firing at power up.

- Fixed an incorrect report of gorilla standup switch errors.

- Added Novice Mode. DEFAULT : OFF

- Fixed buy-in adjustment so it does not get turned on when pricing is changed.


Version: 1.1

Date : December 12, 1995

- Fixed a test mode display glitch.


Version: 1.3

Date : January 4, 1996

- Update to apple version 3.54 to provide serial interface support on WPC-95.

- Revised Paramount logo with the words 'A Viacom Company'.


Version 2.0

Date : February 8, 1996

- This release of software facilitates the development of the kit version of the Congo playfield.

- This ROM automatically detects the WPC or WPC-95 hardware and will work with either system.

- Added some sounds to match.

- Added more French adjustment and audit translations.


Version 2.1

Date : October 7, 1996

- Fixed a bug in the ball save adjustment so you can now turn ball saves off.

- Fixed a bug in the attract mode display for multiple replay levels.

- Fixed skill fire display effect.

- Improved plunger initilization at powerup.

- Changed buy-in to allow for more time if money is inserted.

- Improved printer support.


- STAFF -


Design : John Trudeau (Doctor Flash) (JT)

Program : Bill Grupp (WAG), Dean Grover

Art : Kevin O'Connor (KO)

Music & Sounds : Vince Pontarelli (VJP)

Mechanical : Eddy Hicks

Sculpture : Jerry Pinsler

Dots by : Brian Morris, Adam Rhine

Special Thanx 2 : Stan Winston, Paul Barker, Margaret Hudson


- SOURCES -


Game's rom.

Game's playfield.




MAME Info:

0.141u1 [PinMAME]


WIP:

- 0.143u5: Added clone Congo (1.3).

- 0.141u1: Added Congo (2.1) (Williams 1995) and clone Congo (2.0).


Romset: 3584 kb / 4 files / 3.24 zip




MAME XML Output:

       <game name="congo_21" sourcefile="wpc_95.c" ismechanical="yes">
              <description>Congo (2.1)</description>
              <year>1995</year>
              <manufacturer>Williams</manufacturer>
              <rom name="cg_g11.2_1" size="524288" crc="5d8435bf" sha1="1356758fd788bbb3c7ab29abaaea7d2baac75f55" region="user2" offset="0"/>
              <rom name="cgs2v1_1.rom" size="1048576" crc="2b7637ae" sha1="5b5d7214c632a506b986c892b39b1356b2909598" region="sound1" offset="0"/>
              <rom name="cgs3v1_0.rom" size="1048576" crc="6cfd9fe0" sha1="a76267f865c645648c8cb27aec2d05062a4a20b5" region="sound1" offset="100000"/>
              <rom name="cgs4v1_0.rom" size="1048576" crc="2a1980e7" sha1="0badf27c2b8bc7b0074dc5e606d64490470bc108" region="sound1" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise