congo_21: MAME ROM Information. History:
Congo (c) 1995 Williams Electronics Games, Inc.
- TECHNICAL -
Williams WPC-95
Model Number : 50050
Main CPU : M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven (@ 10 MHz)
'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games.
- TRIVIA -
Released in December 1995. 2,129 units were produced.
Based on the 1995 movie released by Paramount Pictures.
- UPDATES -
Version: 0.2
Date : December 11, 1995
- This is the first release of software for production of sample games.
Version: 1.0 (changes from revision 0.3)
Date : December 11, 1995
- This is the release of software for production.
- Added lamp, display and sound effects.
- Changed coin meter test time to 64ms.
- Changed loop gates to make them raise faster.
- Fixed a player 1/player 2 score overlap.
- Changed plunger to prevent extraneous firing at power up.
- Fixed an incorrect report of gorilla standup switch errors.
- Added Novice Mode. DEFAULT : OFF
- Fixed buy-in adjustment so it does not get turned on when pricing is changed.
Version: 1.1
Date : December 12, 1995
- Fixed a test mode display glitch.
Version: 1.3
Date : January 4, 1996
- Update to apple version 3.54 to provide serial interface support on WPC-95.
- Revised Paramount logo with the words 'A Viacom Company'.
Version 2.0
Date : February 8, 1996
- This release of software facilitates the development of the kit version of the Congo playfield.
- This ROM automatically detects the WPC or WPC-95 hardware and will work with either system.
- Added some sounds to match.
- Added more French adjustment and audit translations.
Version 2.1
Date : October 7, 1996
- Fixed a bug in the ball save adjustment so you can now turn ball saves off.
- Fixed a bug in the attract mode display for multiple replay levels.
- Fixed skill fire display effect.
- Improved plunger initilization at powerup.
- Changed buy-in to allow for more time if money is inserted.
- Improved printer support.
- STAFF -
Design : John Trudeau (Doctor Flash) (JT)
Program : Bill Grupp (WAG), Dean Grover
Art : Kevin O'Connor (KO)
Music & Sounds : Vince Pontarelli (VJP)
Mechanical : Eddy Hicks
Sculpture : Jerry Pinsler
Dots by : Brian Morris, Adam Rhine
Special Thanx 2 : Stan Winston, Paul Barker, Margaret Hudson
- SOURCES -
Game's rom.
Game's playfield.
MAME Info:
0.141u1 [PinMAME]
WIP:
- 0.143u5: Added clone Congo (1.3).
- 0.141u1: Added Congo (2.1) (Williams 1995) and clone Congo (2.0).
Romset: 3584 kb / 4 files / 3.24 zip
MAME XML Output:
   | <game name="congo_21" sourcefile="wpc_95.c" ismechanical="yes"> |
   |    | <description>Congo (2.1)</description> |
   |    | <year>1995</year> |
   |    | <manufacturer>Williams</manufacturer> |
   |    | <rom name="cg_g11.2_1" size="524288" crc="5d8435bf" sha1="1356758fd788bbb3c7ab29abaaea7d2baac75f55" region="user2" offset="0"/> |
   |    | <rom name="cgs2v1_1.rom" size="1048576" crc="2b7637ae" sha1="5b5d7214c632a506b986c892b39b1356b2909598" region="sound1" offset="0"/> |
   |    | <rom name="cgs3v1_0.rom" size="1048576" crc="6cfd9fe0" sha1="a76267f865c645648c8cb27aec2d05062a4a20b5" region="sound1" offset="100000"/> |
   |    | <rom name="cgs4v1_0.rom" size="1048576" crc="2a1980e7" sha1="0badf27c2b8bc7b0074dc5e606d64490470bc108" region="sound1" offset="200000"/> |
   |    | <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/> |
   |    | <sound channels="0"/> |
   |    | <input players="0"> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/> |
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