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copsnrob: MAME ROM Information.


History:

Cops n' Robbers (c) 1976 Atari.


From 1 to 4 people can play at once, with the computer adding in a player as needed to keep the number of players at either 2 or 4. Players number 1 and 2 play the part of the cops, while players 3 and 4 are the robbers.


The screen is an overhead view of a city street, with the cops on one side, and the robbers on the other. Each car is in it's own lane, and an extra wide lane marks the area between the cop and robber side. Each player can move up and down in their own lane, the object is to shoot down the cars of the opposite side. A beer truck moves randomly up and down the center lane, generally getting in the way.


- TECHNICAL -


This game was sold in an upright format only. The machine was rather unique looking as it was about twice the width of a standard arcade game, but all the other dimensions were normal (kind of like they just stuck two machines together). Later four player games would instead use a control panel that was wider than the screen. The bulk of the machine was white, with the front being painted black for durability. Classic 'Gangster' cars from the 30's filled out the sideart. There were 2 distinct monitor bezels, each with its own art. The outer one was decorated with several of the 'Gangster' cars, and a design that looks similar to a stylized Japanese sunset. The inner monitor bezel had a street scene that was meant to extend the scene that appeared on the monitor itself (and to help fill in that 4 foot wide playing area). The monitor also had a color overlay to give different colors to the different sides of the game (it used a black and white monitor). The joystick was a special design. It only has an up down axis, but has seven different positions on that axis, which makes for pseudo-analog action.


Game ID : 005625


Main CPU : M6502 (@ 894.886 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 208 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2


Players : 4

Control : 2-way joystick (vertical)

Buttons : 2


- TRIVIA -


Released in July 1976.


Cops'n Robbers was one of the first 4-Player upright arcade games ever made. All 4 players played side by side on a single cabinet (most previous four player titles were done on cocktail tables).


- STAFF -


Designed and programmed by: Tom Hogg, Dave Storie


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Zsolt Vasvari]


WIP:

- 0.146: Fix for PORT_VBLANK multi bit [Miodrag Milanovic]. This fixed Cops'n Robbers hang/freeze at boot.

- 0.140u1: Cops'n Robbers Update [Derrick Renaud]: Converted controls to positional type. Started Discrete sounds (Motor 2 & 3, Crash sounds implemented). Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found. Optimized speed of DISCRETE_DAC_R1. Fixed operation of DISCRETE_COUNTER_7492.

- 0.135u2: Fabio Priuli added save state support to Cops'n Robbers.

- 0.126u4: Fabio Priuli added DIP locations to Cops'n Robbers.

- 0.87: Stefan Jokisch implements the LEDs in Cops 'n Robbers.

- 0.79u1: Cleaned up Cops'n Robbers driver [Aaron Giles].

- 0.61: Added Artwork Overlay and changed palettesize from 32770 to 2 colors.

- 0.37b6: Added proms ($60, 160 - timing?).

- 0.37b5: Colin Douglas Howell fixed multiple beer trucks in Cops'n Robbers.

- 0.37b3: Changed visible area to 256x208 and palettesize from 4 to 32770 colors.

- 0.36b11: Changed palettesize to 4 colors. Added proms ($0, 20, 40 - misc. timing? proms).

- 25th July 2000: Colin Howell added correct beer truck graphics emulation to Cops 'n Robbers and fixed a crash.

- 0.35b8: Changed visible area to 256x224.

- 0.31: Zsolt Vasvari added Cops'n Robbers (Atari 1976).

- 18th March 1998: Dumped Cops'n Robbers.


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Romset: 7 kb / 18 files / 5.50 zip




MAME XML Output:

       <game name="copsnrob" sourcefile="copsnrob.c">
              <description>Cops'n Robbers</description>
              <year>1976</year>
              <manufacturer>Atari</manufacturer>
              <rom name="5777.l7" size="512" crc="2b62d627" sha1="ff4d3546ad931b8e8c5cffd65469814ba7200925" region="maincpu" offset="1200"/>
              <rom name="5776.k7" size="512" crc="7fb12a49" sha1="8cd2f4bd2405835d06eb4d76d028e1b14a97b500" region="maincpu" offset="1400"/>
              <rom name="5775.j7" size="512" crc="627dee63" sha1="6066ba9f5e12aa0c595eb60bcb468efa9f4495ef" region="maincpu" offset="1600"/>
              <rom name="5774.h7" size="512" crc="dfbcb7f2" sha1="ccfda15f5f3e0caa1b44928e111469f337c39eca" region="maincpu" offset="1800"/>
              <rom name="5773.e7" size="512" crc="ff7c95f4" sha1="fd66d7e655ab96ec6ca4f8cf0d078c68b86ac75a" region="maincpu" offset="1a00"/>
              <rom name="5772.d7" size="512" crc="8d26afdc" sha1="367f7e25c08a79277550d018681fffcdbd578029" region="maincpu" offset="1c00"/>
              <rom name="5771.b7" size="512" crc="d61758d6" sha1="7ce9ad1096405126a8bf57c1f8bad1afa178b751" region="maincpu" offset="1e00"/>
              <rom name="5782.m3" size="512" crc="82b86852" sha1="17cf6698ceeb3b917d8ef13ed8242062d3bd57b8" region="gfx1" offset="0"/>
              <rom name="5778.p1" size="512" crc="78bff86a" sha1="8bba352ff5e320abda9c897cac4c898862f3c3f5" region="gfx2" offset="0"/>
              <rom name="5779.m1" size="512" crc="8b1d0d83" sha1="3e45f55ddf10c7e9a221736c1f5a4cc5b4c8a317" region="gfx2" offset="200"/>
              <rom name="5780.l1" size="512" crc="6f4c6bab" sha1="88d4ce8e86116cabd6e522360c01538930268074" region="gfx2" offset="400"/>
              <rom name="5781.j1" size="512" crc="c87f2f13" sha1="18f31f46a3c7795e5d31ee55e8c98adc4c400328" region="gfx2" offset="600"/>
              <rom name="5770.m2" size="256" crc="b00bbe77" sha1="3fd6113aa3a572ec9f5ff248ba1bf53fc9225dfb" region="gfx3" offset="0"/>
              <rom name="5765.h8" size="32" crc="6cd58931" sha1="a90ae8ddffdfc33f60cb9ff8f42f9155c2b09ca1" region="proms" offset="0"/>
              <rom name="5766.k8" size="32" crc="e63edf4f" sha1="1dc8691dde033062491b03d4c926047229c45a14" region="proms" offset="20"/>
              <rom name="5767.j8" size="32" crc="381b5ae4" sha1="91cd237878c0e092197e3025c2498b8f26f90109" region="proms" offset="40"/>
              <rom name="5768.n4" size="256" crc="cb7fc836" sha1="dc115c8dcee9298623f1e91add2dc17d0ed870e4" region="proms" offset="60"/>
              <rom name="5769.d5" size="256" crc="75081a5a" sha1="c7d60fc4c44cf9c160b874de92d37600c079e7b6" region="proms" offset="160"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="894886"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="208" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="2" coins="2">
                     <control type="positional" minimum="0" maximum="7" sensitivity="15" keydelta="1"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="1 Coin/1 Player" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Players" value="2"/>
                     <dipvalue name="1 Coin/Game" value="1"/>
                     <dipvalue name="2 Coins/1 Player" value="0"/>
              </dipswitch>
              <dipswitch name="Time Limit" tag="DSW" mask="12">
                     <dipvalue name="1min" value="12"/>
                     <dipvalue name="1min 45sec" value="8"/>
                     <dipvalue name="2min 20sec" value="4"/>
                     <dipvalue name="3min" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="2"/>
       </game>
 
 


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